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The Pikmin '''Leaders''' are the characters of whom the player has control. In ''[[Pikmin (game)|Pikmin]]'', there is only [[Captain Olimar]], an employee of [[Hocotate Freight]] who crash-landed on the [[Planet of the Pikmin]]. In ''[[Pikmin 2]]'', [[Louie]] makes his debut as the secondary protagonist, also controlled by the player; it is possible to switch between the two playable Leaders by pressing the "Y" button ("-" button in ''[[New Play Control!|New Play Control]]!'' and ''[[Pikmin 3]]''). Later in the game, [[The President]] becomes a playable leader. In ''[[Pikmin 3]]'', there are 3 leaders. They are [[Alph]], [[Brittany]], and [[Charlie]].
{{game icons|p=y|p2=y|p3=y}}
The Pikmin '''Leaders''', often also called '''Captains''', are the characters of whom the player has control. In [[Pikmin 1|the first game]], there is only [[Olimar]], an employee of [[Hocotate Freight]] who crash-landed on the [[Planet of the Pikmin]]. In ''[[Pikmin 2]]'', [[Louie]] is added as a second character, also controlled by the player; it is possible to switch between the two playable leaders by pressing the "Y" button. In ''[[Pikmin 3]]'' there are three new leaders: [[Alph]], [[Brittany]] and captain [[Charlie]].


The leader is followed by the'' [[Pikmin species|Pikmin]]'' he has called out of the [[Onion]] or plucked, as well as lone Pikmin he touches or whistles at. The leader can throw Pikmin for various purposes, or attack monsters himself when no Pikmin are nearby by punching. [[Puffstool]]s, mature [[Bulbmin]], and [[Antenna Beetle]]s act as naturally occurring enemy leaders, in each of the two Pikmin games, stealing the player's Pikmin or scouting with their own, respectively.
The leader is followed by Pikmin he has called out of the [[Onion]] or plucked, and by lone Pikmin he touches or whistles at. The leader can throw Pikmin for various purposes, or attack monsters himself when no Pikmin are nearby. [[Puffstool]]s, mature [[Bulbmin]] and [[Antenna Beetle]]s act as naturally occurring enemy leaders, in each of the two ''Pikmin'' games, stealing the player's Pikmin or scouting with their own, respectively.
==Playable Leaders==


===Captain Olimar===
The inactive leader is controlled by a simple artificial intelligence. If the inactive leader is with the active leader's group, he will follow the active leader very closely. He will also attack an enemy if the active captain is attacking the enemy through punching. However, he can only throw about one punch per second; far less than the player is capable of. The [[Brute Knuckles|Rocket Fist]] will also not activate for the inactive leader.
 
If the inactive leader is not in the player's group, he will stand idle similar to the way Pikmin do when dismissed or thrown. However, he can not call idle Pikmin to him by touching them. He will also not attack enemies. Instead, he will generally try to avoid them, which can be used to the player's advantage against certain creatures, such as the [[Ranging Bloyster]]. Pikmin in the inactive group are likely to be killed in these situations nonetheless, as the leader's reactions are rather sloppy and aim to protect the leader, not his Pikmin.
 
== Olimar ==
{{main|Captain Olimar}}
{{main|Captain Olimar}}
[[File:Olimar.jpg|thumb|100px|right|Captain Olimar's "clay" artwork from ''Pikmin 2''.]]
[[File:Olimar.jpg|thumb|100px|right|Captain Olimar's "clay" artwork from ''Pikmin 2''.]]
'''Captain Olimar''', often simply called '''Olimar''', is the main protagonist of the ''[[Pikmin (series)|Pikmin]]'' series. He was the first Hocotate Freight employee who discovered the Distant Planet. He is the leader of his personal ship, the ''[[S.S. Dolphin]]'', until it is sold to repay some of the debt at the start of ''Pikmin 2''. His [[Olimar's family|family]] consists of [[Olimar's wife|his wife]], [[Olimar's son|his son]], and [[Olimar's daughter|his daughter]], who live on [[Hocotate]] and remain there throughout the two games in the Pikmin series.
'''Captain Olimar''', often simply called '''Olimar''', is the main character of the [[Pikmin series|''Pikmin'' series]]. He is the Hocotate Freight employee who discovered the Planet of the Pikmin. He is the captain of his personal ship, the [[S.S. Dolphin]], until it is sold to repay some of the debt at the start of ''Pikmin 2''. His [[Olimar's Family|family]] consists of [[Olimar's Wife|his wife]], [[Olimar's Son|his son]] and [[Olimar's Daughter|his daughter]], who live on [[Hocotate]] and remain there throughout the two games in the series.


===Louie===
== Louie ==
{{main|Louie}}
{{main|Louie}}
[[File:NI_Pikmin2DuoNews.jpg|frame|left|Clay artwork of Louie standing on Barb Wire.]]
[[File:NI_Pikmin2DuoNews.jpg|left|frame|Louie standing on a barbed wire.]]
'''Louie''' is the secondary protagonist in the Pikmin series. He first appears in ''Pikmin 2'' and serves as a partner to Olimar, commanding Pikmin as his sidekick. He is controlled by Player 2 during multiplayer modes. He is relatively new to the shipping business and has a ravenous appetite. He was raised by his [[Louie's family|grandmother]] who made him play with bugs and eat them, from where it is assumed that his great affinity for cooking beasts in ''Pikmin 2'' comes.
'''Louie''' first appears in ''Pikmin 2'' and serves as a partner to Olimar, commanding Pikmin as his sidekick. He is relatively new to the shipping business and has a ravenous appetite. He was raised by his [[Louie's Family|grandmother]] who made him play with bugs and eat them, from where it is assumed that his great affinity for cooking beasts in ''Pikmin 2'' comes.


{{spoiler}}
{{spoiler}}
{|class="collapsible collapsed"
After gaining 10,000 [[Poko]]s, Louie is replaced by the [[President]]. This is because Olimar accidentally leaves him behind on the planet on his return to Hocotate and only realizes this, shown in a cut-scene, as the ship begins to speed away. The actual reason, however, is never stated. It is unlikely that he jumped out after having taken off on purpose, as he is in a rather shocked and frightened state (noticeable in the credits [[cutscenes|cutscene]], though that may be due to having been left behind).
!
|-
|
After gaining {{Pokos}}x10,000, Louie is replaced by the President. This is because Olimar accidentally leaves him behind on the Distant Planet on his return to Hocotate and only realizes this, shown in a cut-scene, as the ship begins to speed away. The actual reason, however, is never stated. It is unlikely that he jumped out after having taken off on purpose, as he is in a rather shocked and frightened state (noticeable in the credits cut-scene, though that may be due to having been left behind).


While he wanders around the [[Planet of the Pikmin|Pikmin planet]], he comes in contact with a colossal [[Titan Dweevil]]. Whatever his intents are with the creature, he is later discovered sitting on top of the great mass, where he remains during the battle with the beast. It is questionable as to whether he is controlling it or not as [[Hocotate Ship|the ship]] claims, as there are few reasons why he should attack the aiding Pikmin and the other leaders, who don't seem to show any negative feelings to Louie.
While he wanders around the [[Planet of the Pikmin|Pikmin planet]], he comes in contact with a colossal [[Titan Dweevil]]. Whatever his intents are with the creature, he is later discovered sitting on top of the great mass, where he remains during the battle with the beast. It is questionable as to whether he is controlling it or not as [[Hocotate Ship|the ship]] claims, as there are few reasons why he should attack the aiding Pikmin and the other leaders, who don't seem to show any negative feelings to Louie.


In the end, it becomes apparent that Louie is actually the one responsible for the debt Hocotate Freight suffers, and not a "ravenous space bunny" as he lead the President to believe at the start; it was truly he who ate the load of [[Golden Pikpik Carrot]]s. This is revealed in a cut-scene unlocked by getting a pink flower for all 30 of the [[Challenge Mode|Challenge Mode levels]].
In the end, it becomes apparent that Louie is actually the one responsible for the debt Hocotate Freight suffers, and not a "ravenous space bunny" as he lead the President to believe at the start; it was truly he who ate the load of [[Golden Pikpik carrot]]s. This is revealed in a cutscene unlocked by getting a pink flower for all 30 of the [[Challenge Mode (Pikmin 2)|Challenge Mode]] levels.
|}
{{endspoiler}}


===President===
== President ==
{{main|President of Hocotate Freight}}
{{main|President of Hocotate Freight}}
[[File:President2.jpg|thumb|135px|The president.]]
[[File:President2.jpg|thumb|135px|The president.]]
'''The President''' is the owner of Hocotate Freight, and is the tertiary protagonist to the Pikmin series. He was first mentioned in ''Pikmin'' and later makes his debut in ''[[Pikmin 2]] as a playable character. ''He is called "Shacho" in the Japanese version, which is Japanese for President, and is often called by that name because he says it when you switch to his character (although it's commonly mistaken as "Schyaco", "Syecho", etc.).
'''The President''' is the owner of Hocotate Freight, and is a playable character in ''[[Pikmin 2]]''. He is called 'Shacho' in the Japanese version, which is Japanese for President, and is often called by that name because he says it when the player switches to his character (although it's commonly mistaken as 'Schyaco', 'Syecho', etc.).


He runs into financial trouble after Louie ate the aforementioned [[Pikpik Carrot]]s. The President took out a large loan to reimburse the loss of the carrots, and has no way of repaying the enormous debt. He sold off the only company asset, the ''[[S.S. Dolphin]]'', in Olimar's absence, but it only made a small dent in the enormous loan, as {{Pokos}}x10,100 are still owed by the time Olimar has returned. This, occurring after the events of Pikmin, shocks Captain Olimar. He is so surprised, in fact, by the news, that he drops a souvenir that he brought back from his "vacation" for his son. The souvenir, a bottle cap, worth {{Pokos}}x100, is collected by the [[Hocotate Ship]], which then evaluates the item as a treasure, reducing the debt to an even {{Pokos}}x10,000.
He runs into financial trouble after the [[Pikpik carrot]] cargo is gone. The President took out a large loan to reimburse the loss of the carrots, and has no way of repaying the enormous debt. He sold off the only company asset, the [[S.S. Dolphin]], in Olimar's absence, but it only made a small dent in the enormous loan, as 10,100 Pokos are still owed by the time Olimar has returned. This, occurring after the events of ''Pikmin'', shocks Captain Olimar. He is so surprised by the news, in fact, that he drops a souvenir that he brought back from his "vacation" for his son. The souvenir, a bottle cap, worth 100 Pokos, is collected by the [[The Ship|ship]], which then evaluates the item as a treasure, reducing the debt to an even 10,000.


{{spoiler}}
The President will be the main source of mail in ''Pikmin 2'' before the player erases the debt, his news getting worse as he finds out that the loan agent he actually came to was the All-Devouring Black Hole Loan Sharks, as opposed to Happy Hocotate Savings and Loan, and goes into hiding.
{|class="collapsible collapsed"
!
|-
|
The President is the main source of mail in ''Pikmin ''before you erase the debt, his news getting worse as he finds out that the loan agent he actually came to was the All-Devouring Black Hole Loan Sharks, as opposed to Happy Hocotate Savings and Loan, and goes into hiding.
|}
{{endspoiler}}
{{endspoiler}}
==Alph, Brittany, and Charlie==
[[File:Pikmin3Captains.png|thumb|200px|left|Alph, Brittany, and Charlie]]
[[Alph]], [[Brittany]], and [[Charlie]] and the three new leaders appearing in ''[[Pikmin 3]]''. They crash on the [[Pikmin Planet]], and, with the help of the [[Pikmin family|Pikmin]], seek out food to save their planet, [[Koppai]].


===Alph===
==Antenna Beetle==
[[File:Alph.png|thumb|150px]]{{main|Alph}} Alph is the engineer of the group in ''[[Pikmin 3]]''. When the three are ejected from [[Drake]], he gains conciousness in a small body of water, and proceeds to find the Red Pikmin. He then helps the Pikmin retrieve their Onion from a vine. He looks up to Charlie for some reason.{{Template:Clear}}
The [[Antenna Beetle]]s found in ''[[Pikmin 2]]'' are comparable to the [[Hocotate|Hocotatian]] leaders in that they can control [[Pikmin family|Pikmin]] with the sounds they produce, apparently by flapping their wings. This appears to affect Pikmin in a similar way to the whistles of the other leaders. The only way to regain control of the captured Pikmin is to kill, stun or chase away the Antenna Beetle. The Antenna Beetle's whistling range is notably larger than the leaders' without the [[Mega Tweeter]].
 
===Brittany===
[[File:Brittany.png|thumb|150px]]{{main|Brittany}} Brittany is the botanist of the group in ''Pikmin 3''. She goes missing in the beginning of the game, but is soon found by Alph. She is very sharp minded, but gluttonous as well.{{Template:Clear}}
===Charlie===
[[File:Charlie.png|thumb|150px]]{{main|Charlie}} Charlie is the captain of the group in ''Pikmin 3''. He lands in a snowy area after he is ejected from Drake. There, he finds a group of Yellow Pikmin. Later through the game, he regroups with Alph and Brittany. He strangely favors Brittany...{{Template:Clear}}Also, Charlie has a Rubber Duckie that he brings along on all of his missions for good luck.
 
==Enemy Leaders==
===Pikmin===
====Puffstool====
{{main|Puffstool}} The only enemy leader in the first Pikmin game is the [[Puffstool]], who will shoot spores at Pikmin to posess them. These Mushroom Pikmin will follow the Puffstool around, and will chase Captain Olimar if he gets too close. Pikmin can be cured by either shaking them off or by killing the Puffstool.
 
===Pikmin 2===
====Antenna Beetle====
{{main|Antenna Beetle}} The [[Antenna Beetle]]s found in ''[[Pikmin 2]]'' are comparable to the [[Hocotatian]] leaders in that they can control [[Pikmin family|Pikmin]] with the sounds they produce, apparently by flapping their wings. This appears to affect Pikmin in a similar way to the whistles of the other leaders. The only way to regain control of the capture Pikmin is to kill, stun, or chase away the Antenna Beetle. The Antenna Beetle's whistling range is notably larger than the leaders' without the [[Mega Tweeter]].
====Bulbmin====
{{main|Bulbmin}} [[Bulbmin]] are Pikmin-Bulborb crosses that roam around [[cave]]s. They have a maximum of 10 following Bulbmin. These Bulbmin do not do anything but follow their leader. The leader attacks by eating Pikmin just like normal [[Bulborb]]s do. When you kill the Bulbmin leader, the followers will get frightened and run around in circles. These Bulbmin can be [[whistle|called]] into your army, and act as additional Pikmin. They have immunities to the main 4 [[hazards]]; fire, electricity, water, and poison. The downside to them is that they cannot be taken out of caves. When you take the [[geyser]] out of the cave, they remain at the base of the geyser. It is best to use [[Candypop Bud]]s to convert them into other types of Pikmin which can be taken out of caves.


==Leader is Down==
==Leader is down==
When a leader loses all of their health, they become unconscious. In ''[[Pikmin (game)|Pikmin]]'', the day ends and all [[Pikmin family|Pikmin]] that aren't in an [[Onion]] die. In ''[[Pikmin 2]]'', this only occurs if both leaders faint; otherwise, the Pikmin that were with the leader become idle, and the leader is moved to [[The Ship|the ship]], where he lies on the floor until the end of the day.
When a leader loses all his health, he becomes unconscious. In ''[[Pikmin (game)|Pikmin]]'', the day ends and all [[Pikmin family|Pikmin]] that aren't in an [[Onion]] die. In ''[[Pikmin 2]]'', this only occurs if both leaders faint; otherwise, the Pikmin that were with the leader become idle, and the leader is moved to [[the ship]], where he lies on the floor until the end of the day.


In ''Pikmin'', If Captain Olimar's suit takes too much damage, there will be a cut-scene with him slowly returning to the ''[[S.S. Dolphin]]'', in a depressed, perhaps ashamed state. The words "Olimar is down" will then appear onscreen and the day's journal with read as follows:
In ''Pikmin'', if Captain Olimar's suit takes too much damage, there will be a cutscene with his space suit being electrified, then Olimar falling down. Eventually the screen will turn black and white. The words "Olimar is down" will then appear onscreen and the day's journal with read as follows:


''"I've been careless, sustaining damage beyond my space suit's limits. My crisis transport system saved me, but I lost all of the Pikmin I had with me. I must pay closer mind to my space suit damage meter in the bottom-left corner of the screen. I can press A by the Dolphin to repair my suit."''
"I've been careless, sustaining damage beyond my space suit's limits. My crisis transport system saved me, but I lost all of the Pikmin I had with me. I must pay closer mind to my space suit damage meter in the bottom-left corner of the screen. I can press A by the Dolphin to repair my suit."
==Gallery==
<gallery spacing="small">
Olimar Shacho.png
Captain Olimar.jpg|Captain Olimar
Captain Louie.jpg|Captain Louie
Captain Shatcho.jpg|The President
Captain Alph.jpg|Captain Alph
Captain Brittany.jpg|Captain Brittany
Captain Charlie.jpg|Captain Charlie
Pikmin 3characters.png|Character D
Captain beta.jpg|Beta for ''Pikmin 3'' captains
movie01.jpg|All 3 Leaders from ''Pikmin 3'' (from left to right: Charlie, Brittany, Alph).
Intro.jpg|The three Leaders from ''Pikmin 3''.
Charlie'sRubberUgly.png|The three ''Pikmin 3'' captains, along with Charlie's rubber ducky, inside S.S. Drake.
</gallery>


==Trivia==
In ''[[Pikmin 2]]'', when the active leader is [[Louie]] or [[The President]], the background music is in swing time, while the music has straight eighth notes when the active leader is [[Olimar]]
[[de:Captain]]
[[de:Captain]]
[[Category:Leaders]]
[[Category:Leaders| ]]
[[Category:Characters]]
[[Category:Pikmin 1]]
[[Category:Pikmin 2]]
[[Category:Pikmin 3]]
[[Category:Journal entries]]

Revision as of 00:54, July 22, 2013

The Pikmin Leaders, often also called Captains, are the characters of whom the player has control. In the first game, there is only Olimar, an employee of Hocotate Freight who crash-landed on the Planet of the Pikmin. In Pikmin 2, Louie is added as a second character, also controlled by the player; it is possible to switch between the two playable leaders by pressing the "Y" button. In Pikmin 3 there are three new leaders: Alph, Brittany and captain Charlie.

The leader is followed by Pikmin he has called out of the Onion or plucked, and by lone Pikmin he touches or whistles at. The leader can throw Pikmin for various purposes, or attack monsters himself when no Pikmin are nearby. Puffstools, mature Bulbmin and Antenna Beetles act as naturally occurring enemy leaders, in each of the two Pikmin games, stealing the player's Pikmin or scouting with their own, respectively.

The inactive leader is controlled by a simple artificial intelligence. If the inactive leader is with the active leader's group, he will follow the active leader very closely. He will also attack an enemy if the active captain is attacking the enemy through punching. However, he can only throw about one punch per second; far less than the player is capable of. The Rocket Fist will also not activate for the inactive leader.

If the inactive leader is not in the player's group, he will stand idle similar to the way Pikmin do when dismissed or thrown. However, he can not call idle Pikmin to him by touching them. He will also not attack enemies. Instead, he will generally try to avoid them, which can be used to the player's advantage against certain creatures, such as the Ranging Bloyster. Pikmin in the inactive group are likely to be killed in these situations nonetheless, as the leader's reactions are rather sloppy and aim to protect the leader, not his Pikmin.

Olimar

Main article: Captain Olimar.
File:Olimar.jpg
Captain Olimar's "clay" artwork from Pikmin 2.

Captain Olimar, often simply called Olimar, is the main character of the Pikmin series. He is the Hocotate Freight employee who discovered the Planet of the Pikmin. He is the captain of his personal ship, the S.S. Dolphin, until it is sold to repay some of the debt at the start of Pikmin 2. His family consists of his wife, his son and his daughter, who live on Hocotate and remain there throughout the two games in the series.

Louie

Main article: Louie.
Artwork of Louie standing on a twig.
Louie standing on a barbed wire.

Louie first appears in Pikmin 2 and serves as a partner to Olimar, commanding Pikmin as his sidekick. He is relatively new to the shipping business and has a ravenous appetite. He was raised by his grandmother who made him play with bugs and eat them, from where it is assumed that his great affinity for cooking beasts in Pikmin 2 comes.

After gaining 10,000 Pokos, Louie is replaced by the President. This is because Olimar accidentally leaves him behind on the planet on his return to Hocotate and only realizes this, shown in a cut-scene, as the ship begins to speed away. The actual reason, however, is never stated. It is unlikely that he jumped out after having taken off on purpose, as he is in a rather shocked and frightened state (noticeable in the credits cutscene, though that may be due to having been left behind).

While he wanders around the Pikmin planet, he comes in contact with a colossal Titan Dweevil. Whatever his intents are with the creature, he is later discovered sitting on top of the great mass, where he remains during the battle with the beast. It is questionable as to whether he is controlling it or not as the ship claims, as there are few reasons why he should attack the aiding Pikmin and the other leaders, who don't seem to show any negative feelings to Louie.

In the end, it becomes apparent that Louie is actually the one responsible for the debt Hocotate Freight suffers, and not a "ravenous space bunny" as he lead the President to believe at the start; it was truly he who ate the load of Golden Pikpik carrots. This is revealed in a cutscene unlocked by getting a pink flower for all 30 of the Challenge Mode levels.

President

Main article: President of Hocotate Freight.
File:President2.jpg
The president.

The President is the owner of Hocotate Freight, and is a playable character in Pikmin 2. He is called 'Shacho' in the Japanese version, which is Japanese for President, and is often called by that name because he says it when the player switches to his character (although it's commonly mistaken as 'Schyaco', 'Syecho', etc.).

He runs into financial trouble after the Pikpik carrot cargo is gone. The President took out a large loan to reimburse the loss of the carrots, and has no way of repaying the enormous debt. He sold off the only company asset, the S.S. Dolphin, in Olimar's absence, but it only made a small dent in the enormous loan, as 10,100 Pokos are still owed by the time Olimar has returned. This, occurring after the events of Pikmin, shocks Captain Olimar. He is so surprised by the news, in fact, that he drops a souvenir that he brought back from his "vacation" for his son. The souvenir, a bottle cap, worth 100 Pokos, is collected by the ship, which then evaluates the item as a treasure, reducing the debt to an even 10,000.

The President will be the main source of mail in Pikmin 2 before the player erases the debt, his news getting worse as he finds out that the loan agent he actually came to was the All-Devouring Black Hole Loan Sharks, as opposed to Happy Hocotate Savings and Loan, and goes into hiding. Template:Endspoiler

Alph, Brittany, and Charlie

Artwork of the 3 leaders in Pikmin 3.
Alph, Brittany, and Charlie

Alph, Brittany, and Charlie and the three new leaders appearing in Pikmin 3. They crash on the Pikmin Planet, and, with the help of the Pikmin, seek out food to save their planet, Koppai.

Antenna Beetle

The Antenna Beetles found in Pikmin 2 are comparable to the Hocotatian leaders in that they can control Pikmin with the sounds they produce, apparently by flapping their wings. This appears to affect Pikmin in a similar way to the whistles of the other leaders. The only way to regain control of the captured Pikmin is to kill, stun or chase away the Antenna Beetle. The Antenna Beetle's whistling range is notably larger than the leaders' without the Mega Tweeter.

Leader is down

When a leader loses all his health, he becomes unconscious. In Pikmin, the day ends and all Pikmin that aren't in an Onion die. In Pikmin 2, this only occurs if both leaders faint; otherwise, the Pikmin that were with the leader become idle, and the leader is moved to the ship, where he lies on the floor until the end of the day.

In Pikmin, if Captain Olimar's suit takes too much damage, there will be a cutscene with his space suit being electrified, then Olimar falling down. Eventually the screen will turn black and white. The words "Olimar is down" will then appear onscreen and the day's journal with read as follows:

"I've been careless, sustaining damage beyond my space suit's limits. My crisis transport system saved me, but I lost all of the Pikmin I had with me. I must pay closer mind to my space suit damage meter in the bottom-left corner of the screen. I can press A by the Dolphin to repair my suit."

Trivia

In Pikmin 2, when the active leader is Louie or The President, the background music is in swing time, while the music has straight eighth notes when the active leader is Olimar de:Captain