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[[Image:Poison Gate.png|thumb|250px|A black poison gate in the [[Wistful Wild]].]]
[[File:AllThreeOnions.jpg|thumb|250px|The three Onions in the first two games.]]
The '''Onions''' are the nests of the [[Pikmin family|Pikmin]]. Olimar named them so because of their resemblance to a vegetable native to his [[Hocotate|home planet]]. These bulbous plant-hives have brightly colored bodies with a black and white band across the midsection. Three stilt-like legs suspend the Onions out of the reach of hungry predators, and provide access to the inside for Pikmin.


'''Gates''' are obstacles in both [[Pikmin series|''Pikmin'' games]] that block paths to other areas.  They are found in a number of different forms, which require different strategies to overcome. In general, they can be destroyed by [[Pikmin family|Pikmin]]: a [[captain]] just needs to order them to work on the structure, by throwing, swarming or disbanding them. As time passes, a gate that is being destroyed lowers in three distinct stages, finally collapsing to the ground with the standard 'completion sound'. The length of time it takes to demolish a gate depends on its type, and the number and types of Pikmin working on it.
During the daytime, Pikmin hunt and bring food, such as [[pellet]]s or slain beasts, to the Onion, which in turn produces new Pikmin seeds. If there are fewer than 100 Pikmin on the field, the seeds are ejected and take root in the ground; if not, they are stored inside the Onion. When night falls and all the Pikmin have returned, the Onion folds its legs and lifts off from the ground, where it hovers until daybreak.


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