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{{Infobox game
{{DISPLAYTITLE:''Pikmin 3''}}
|name = Pikmin 3
[[File:Pikmin3 logo E3.png|thumb|360px|Logo, as seen at the E3 show in 2012.]]
|console = [[Wii U]]
'''''Pikmin 3''''' is the third game in the [[Pikmin series|''Pikmin'' series]], set to be released for the [[Wii U]] in April through June 2013.<ref>[http://www.examiner.com/article/pikmin-3-delayed-for-nintendo-wii-u-new-gameplay-footage 2012 release date - Examiner]</ref> It was revealed at [[w:Electronic Entertainment Expo|E3]] 2012 along with [http://www.youtube.com/watch?v=5cMFfTMrWI8 a gameplay presentation] and several playable demos on the showcase floor.<ref>[http://www.youtube.com/watch?v=5cMFfTMrWI8 E3 2012 Presentation]</ref>  Major new elements announced include [[Rock Pikmin]] and four [[captain]]s.
|developer = Nintendo EAD
|publisher = [[Nintendo]]
|genre = RTS
|japan = Spring 2013
|northamerica = Q2 2013
|europe = Q2 2013
|australia = Q2 2013
|prequel = [[Pikmin 2]]|image = Boxart.png
|size = 250px|jpname = ピクミン 3
|ratings = E}}


'''Pikmin 3''' is the upcoming third installment in the Pikmin franchise revealed during the Nintendo press conference at the 2012 Electronic Entertainment Expo on June 5th. It will be released on the Nintendo [[Wii U]] console in spring 2013 for Japan, and sometime in quarter two 2013 elsewhere.
''Note: some details on this page are inferred from gameplay videos and trailers, and may not be entirely accurate. In particular, only Challenge Mode gameplay has been shown, so statements may not apply to other game modes.''
==Plot==
From what has been seen at E3 so far<ref>[http://e3.nintendo.com Nintendo All-Access @ 2012 E3]</ref>, Pikmin 3 revolves around 4 entirely-new characters who come to the [[Planet of the Pikmin]] for currently unknown reasons, and explore the depths of the planet after having become lost. None of these characters seem to be related to [[Olimar]] nor presumably [[Louie]], who are notably missing, though Olimar was confirmed to indeed appear in the game.<ref>[http://www.youtube.com/watch?v=OIB5fflsQzM Gameplay E3 Demo Walkthrough]</ref>
 
According to Krysta Yang, Public Relations Specialist for Nintendo, more of the story will be revealed as the game comes closer to launch. <ref>http://www.thegameraccess.com/interviews/wii-u/pikmin-3-breaks-the-long-awaited-return-on-wii-u-interview-pax-prime-2012</ref>
 
The game is planned to be more similar to ''[[Pikmin 1]]'' due to the fact that Shigeru Miyamoto intends to add a time limit back to the plot. <ref>http://mynintendonews.com/2013/01/02/miyamoto-says-pikmin-3-will-be-more-like-the-original-pikmin/</ref>


==Gameplay==
==Gameplay==
The gameplay of ''Pikmin 3'' is largely similar to that of the other two games in the [[Pikmin (series)|series]] in that players use the [[Pikmin family|Pikmin]] to accomplish tasks, and the five existing Pikmin types have been confirmed for the game. New gameplay elements include the [[Rock Pikmin]], used to destroy the armor of enemies and other tough objects; and new [[hazards]] such as ice and magma, which require new tactics to overcome.  Pikmin have demonstrated new abilities not previously encountered, such as riding down a natural slide to gather materials and collecting stones from piles around the area to build [[bridge]]s.  Flying pink creatures that resemble Pikmin can be seen in the trailer for the game and on the title screen of the demos, but no further information is known about them.


No returning characters have been announced, and four new ones are introduced in the game: a pink-haired girl, a brawny man with a military-haircut, a small man with blue-green hair, and a lanky green-haired man.  These Pikmin [[captain|leaders]] are able to throw other leaders in ''Pikmin 3'' (though at a lower angle than Pikmin), allowing for new puzzles.  Throwing a leader seems to have a similar effect to throwing a Pikmin: the thrown leader will perform possible actions in the surrounding area, such as picking buried Pikmin.


After completing a stage, the replay feature allows players to review their session using the GamePad and the television. The recorded game can be fast-forwarded, rewound or paused.


Pikmin 3 will give a complete overhaul to the series' battle mechanics; rather than simply throwing pikmin at targets, the player must analyze a target and determine exactly how it should be brought down. For example, some walls will be more easily broken if Pikmin attack them from the top and work their way down, and some enemies may react differently if attacked in sensitive areas, such as their eyes. 
The game features a Challenge Mode, with three submodes; of these, Mission Mode challenges players to earn a high score by gathering the most fruit by value in a given time limit.  The fruit is carried by Pikmin to a floating machine that resembles a satellite, which draws it in and stores it. At certain scores, medals are awarded to the player.  Online multiplayer will not feature in the game, but local multiplayer will.<ref>[http://uk.ign.com/articles/2012/06/11/the-origins-of-pikmin-3 2012 - multiplayer local only - IGN]</ref>


Pikmin 3's graphical design will be much more realistic thanks the the enhanced resolution and processing power of the Wii U console, and will also sport a slight exaggeration to character designs. Unlike in the past games, the pikmin will be slightly larger and each one is capable of moving individually, making them stand out more and making them seem more "alive".
===Controls===
Players can play using Wii Remote Plus- and Nunchuk-based controls similar to those of the ''[[New Play Control!]]'' titles, or using the Wii U GamePad controller.  With the Wii Remote and Nunchuk, to throw Pikmin, the player shakes the Wii Remote, unlike in the ''New Play Control!'' games, and ''Pikmin 3'' adds the ability to shake the Nunchuk to "charge" up a throw.


Basic Gameplay will retain most of its recognizable features from past games; the game revolves around the player controlling an army of up to 100 various pikmin, which can be directed to perform a variety of tasks to harvest salvagables.
The GamePad acts as an overhead map and radar to track Pikmin movements in real time.  It allows players to move the camera around the area freely by sliding a finger across the touch screen, making it possible to view obstacles from all sides and giving greater flexibility in commanding multiple groups of Pikmin.


In addition to these, a new action can now be performed by captains, which will cause them and their pikmin swarm to quickly drop and roll side-to-side, which can be used to quickly move out of the way of a stampeding creature. Captains will also be able to throw one another like Pikmin. There will be 4 captains, and [[Olimar]] and [[Louie]] will not be playable.
When the cursor is moved over an obstacle, enemy or fruit, the target gains a blue glow, and some information is displayed.  A button press zooms in the camera and displays its name.  In this game, captains gain a new action: they can perform a sideways roll to move out of the way of danger.


[[File:Gamepad.jpg|thumb|The Wii U gamepad as the map screen.]]
==New enemies==
*'''[[Armored Mawdad]]''': a large armored millipede-like creature with pincers around its mouth that it uses to capture Pikmin before using its tongue to eat them. It can be defeated by breaking its armor with Rock Pikmin.
*'''Medusal Slurker''': a Jellyfloat-like creature that attacks in the same way.
*'''Pyroplasmic Slooch''': a magma slug that attacks by licking up Pikmin with its tongue.
*A flying caterpillar-like creature with dragonfly like wings and a curled, butterfly-like proboscis.
*A transparent squid-like enemy that lives underwater and releases poison.
*'''Whiptongue Bulborb''': a white Bulborb that can snatch up Pikmin with its incredibly long tongue.
*A Dweevil-like creature that keeps a crystal on its back to defend and camouflage itself; this can be destroyed with Rock Pikmin to expose the creature.
*What appear to be [[Skitter Leaf]]-like enemies that look like dead leaves, with smaller, usually concealed leaf-like limbs for moving around. Unlike the Skitter Leaf, they can harm the Pikmin.
*3-legged water strider-like bugs that can skate across the surface of water and hold water in a bulb on their back which is used to attack and then must be refilled somehow.
*Large fiddler crab enemy with an oversized claw that it uses to grab Pikmin with to eat them. It moves the claw around to block thrown Pikmin, and can expel bubbles which trap Pikmin and captains and float away, popping after a while and dropping anything they contain.
*Large, bio-luminescent moth-like creature that attacks by creating a tornado to suck Pikmin in.  It is decorated with many coloured lights, and can become invisible by turning these off.
*Flying butterfly-like creatures that look a little different to [[Unmarked Spectralid]]s; they stop and rest on Bulborbs' backs, much like how Unmarked Spectralids did in the Piklopedia in the second game.


==Controls==
==New obstacles==
===Wii Remote Plus+Nunchuck===
*Gates made out of sand that look like sandcastles.
The game's main controls use the Wiimote Plus and Nunchuck. The Wii U Gamepad will always display a full overhead map and a HUD, allowing for a less-cluttered screen. Using the precise movements of the Wii Remote Plus, the cursor can be aimed specifically at enemy's weak points.
*Glass gates that Rock Pikmin can break.
*'''Crystal Nodule''': large crystals that Rock Pikmin can break. They may have items inside.
*'''Spotcap''': small mushrooms that block areas and can be broken by any Pikmin.
*'''Kingcap''': a large Spotcap.
*'''Fragments''': piles of pieces used to make bridges.  A number above the pile shows how many pieces remain.
*Lily pads that captains and the Pikmin can stand on.


===Wii U Gamepad===
==Other elements==
The game can also be played entirely off-screen with the Wii U Gamepad. Using this control scheme, the game can be played in a more mobile, wireless form. The left analog stick can be used to walk while the right one will move the cursor, which will make the gameplay similar to the original Gamecube ports of the first 2 games. <ref>http://www.ign.com/articles/2013/02/04/pikmin-3-will-support-gamepad-only-play?abthid=51101b146dcc21381c00004ehttp://www.ign.com/articles/2013/02/04/pikmin-3-will-support-gamepad-only-play?abthid=51101b146dcc21381c00004e</ref>
*Flying pink creatures that look like Pikmin are visible at the very start and very end of the first released trailer for the game.  These have either a leaf or a purple flower on their heads. In the Nintendo Direct of 12/5/12, one can see similarly-colored Pikmin growing on a ledge.
*Common Glowcaps can be found mostly buried beneath the ground.  If a captain touches one of these, it emerges, rising to full height and shedding light on the nearby area. The game features very dark areas, making these useful plants.


==New Pikmin==
==History==
Currently, 2 new Pikmin types have been seen:
''Pikmin 3'' was first announced during E3 2008,<ref>[http://www.joystiq.com/2008/07/16/miyamoto-were-making-pikmin 2008 - ''Pikmin 3'' announced - Joystiq]</ref> where Shigeru Miyamoto said, when asked about the ''Pikmin'' series, "We're making ''Pikmin''." Nothing else about the ''Pikmin'' game in development was revealed, however. On 24th July 2008, Shigeru Miyamoto confirmed in an interview, "[the Nintendo development teams] are all working on new ''Mario'', ''Zelda'' and ''Pikmin'' projects".


*[[Rock Pikmin]]
The game was originally planned for the [[Wii]]<ref>[http://www.mywii.com.au/NewsDetail.aspx?id=2551 2008 - ''Pikmin 3'' confirmed to be on Wii - MyWii]</ref>, but this was changed with the announcement of Nintendo's Wii U at E3 2011, where ''Pikmin 3'' was confirmed for the new console.<ref>[http://uk.wii.ign.com/articles/117/1173945p1.html E3 2011 - ''Pikmin 3'' will now be on Wii U - IGN]</ref> However, no confirmation has been made as to the exclusivity of ''Pikmin 3'' to the Wii U console.


* [[Unknown Pikmin|Pink Flying Pikmin]]
The announcement of the ''[[New Play Control!]] Pikmin'' games<ref>[http://www.computerandvideogames.com/article.php?id=198399 New Play Control! ''Pikmin'' - CVG]</ref> raised questions as to the feasibility of a ''Pikmin 3''; following, in an IGN interview, it was made clear that the re-releases of ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'' are separate from ''Pikmin 3'':<ref>[http://uk.wii.ign.com/articles/915/915864p1.html ''Pikmin 3'' confirmed - IGN]</ref> ''Cammie Dunaway: It's not the ''Pikmin'' that Mr. Miyamoto referred to, no. Mr. Miyamoto referred to a new ''Pikmin'', as opposed to the classics that are being re-released on Wii''.


Krysta Yang, Public Relations Specialist for Nintendo, has also stated in an interview that there will "definitely be more pikmin" than the Rock Pikmin. <ref>http://www.thegameraccess.com/interviews/wii-u/pikmin-3-breaks-the-long-awaited-return-on-wii-u-interview-pax-prime-2012</ref>
==Artwork==
 
<gallery>
==Nintendo E3 Presentation==
File:WiiU Pikmin3 1 illu01 E3.png
 
File:WiiU Pikmin3 2 char01 E3.png
Pikmin 3 was the very first game N[[File:Wii U - Pikmin 3 E3 Trailer|thumb|left|300px|Pikmin 3 E3 Trailer.]]intendo presented at E3 on June 5th, 2012.
File:Pikmin 3 trial map.jpg|A map of the area playable in the E3 demo
 
File:Demo_leaders.png|Playable captains in the game
 
</gallery>
 
==[[File:Pikmin 3 - E3 2012 Gameplay Presentation & Trailer HD|thumb|300px|right|Pikmin 3 Demonstration]]==
 
 
==Production==


The concept of Pikmin 3 first began in early 2006, and actual production of the game began in mid-2007. Miyamoto stated he was working with "a very, very, small team" and began experimenting with the DS, 3DS, and Wii consoles. Eventually, they settled on Wii, and began working on Pikmin 3. Miyamoto stated that they ran into many graphical and technical issues on the Wii version of the game.
==Gallery==
 
<gallery>
On June 6, 2011, Pikmin 3 was annouced to be moved to the Wii U. On June 5th, 2012, the game was finally revealed to the public at E3, during Nintendo's presentation. <ref>http://popwatch.ew.com/2012/06/07/e3-nintendo-shigeru-miyamoto/</ref>
File:Pikmin3Screen1.jpg|Pikmin battling an [[Armored Mawdad]]
 
File:Pikmin3Screen6.jpg|An image of a Whiptongue Bulborb with a long tongue that acts similar to an anteater
==Release Date==
File:Pikmin3Screen2.jpg|Walking through a destroyed gate
Pikmin 3 was originally planned to be a launch title for the Wii U, but this was later changed to "launch window". In December of 2012, Pikmin was announced to have been delayed again, this time until Q2 of 2013. The game has also been confirmed to be released shortly after the month of March ends in Japan, America, and in the summer for Europe.
File:Fragments.jpg|A pile of Fragments
 
File:Pikmin3Screen3.jpg|Pikmin carrying yellow rocks
==Trivia==
File:Pikmin3Screen4.jpg|Captains are able to throw Pikmin as well as other captains
*Pikmin 3 is the first game where multi-player is available in the real [[:File:Pikmin 3 Multiplayer-confirmed.jpg|story]]. (But this could just be a multiplayer mode)
File:Pikmin3Screen5.jpg|Pikmin constructing a bridge
*The music in Pikmin 3's E3 2012 trailer is a remix of Pikmin 2's map theme.
File:Manta ray.png|The ray-like enemy
*The wait between Pikmin 2 and 3 took approximately 9 years.<gallery captionalign="center" widths="150" position="center" orientation="landscape" bordersize="small" columns="dynamic" spacing="small">
File:Crab.png|The crab-like enemy
P3.jpg|The Pikmin 3 logo
File:Butterflies.png|The butterflies, just flying off from a Red Bulborb
Pikmin3Captains.jpg|Captains throwing eachother to get around an obstacle.
File:Whiptongue Bulborb.jpg|Another screenshot of the Whiptongue Bulborb, showing its name
Pikmin 3 characters.png|The 4 new characters in Pikmin 3. Olimar and Louie will not be playable in the game for currently-unknown reasons.  Although Olimar will indeed appear, <ref>[http://www.e3insider.com/exhibitor/view/155/pikmin-3/29462/ www.e3insider.com]. Retrieved 7/11/12.</ref> it is unknown why he is not playable.
File:Pikmin3Screen7.jpg|Blue Pikmin with some new water enemies
Relaxing pikmin.jpg|The three original Pikmin in HD.
File:Pikmin3Screen8.jpg|Pikmin sitting on a vine
File:Pikmin3Screen9.jpg|Returning fruit for points in Mission Mode
File:Pikmin3flyingbugenemy.PNG|Pikmin on a lillypad with a new enemy overhead
File:Pikmin3gate.png|[[Red Pikmin]] breaking down a [[Gate]]
File:DeadSkitterLeafPikmin3.png|[[Skitter Leaf]]-like enemies
File:RedBulborbPikmin3.png|Pikmin attacking a [[Red Bulborb]]
File:Pikmin3LavaSlug.jpg|Pikmin being eaten by Pyroplasmic Slooches
File:Pyroplasmic Slooch.JPG|Showing the Pyroplasmic Slooch's name
File:Pikmin_3_logo_(red).png|The Pikmin 3 Logo, colored orange. Shown in the 1st January 2013 Nintendo Direct video.
</gallery>
</gallery>


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{{Games}}
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[[Category:Upcoming Games]]

Revision as of 18:21, February 11, 2013

Pikmin 3's original logo, used in the E3 2012 announcement. Compare to the final logo.
Logo, as seen at the E3 show in 2012.

Pikmin 3 is the third game in the Pikmin series, set to be released for the Wii U in April through June 2013.[1] It was revealed at E3 2012 along with a gameplay presentation and several playable demos on the showcase floor.[2] Major new elements announced include Rock Pikmin and four captains.

Note: some details on this page are inferred from gameplay videos and trailers, and may not be entirely accurate. In particular, only Challenge Mode gameplay has been shown, so statements may not apply to other game modes.

Gameplay

The gameplay of Pikmin 3 is largely similar to that of the other two games in the series in that players use the Pikmin to accomplish tasks, and the five existing Pikmin types have been confirmed for the game. New gameplay elements include the Rock Pikmin, used to destroy the armor of enemies and other tough objects; and new hazards such as ice and magma, which require new tactics to overcome. Pikmin have demonstrated new abilities not previously encountered, such as riding down a natural slide to gather materials and collecting stones from piles around the area to build bridges. Flying pink creatures that resemble Pikmin can be seen in the trailer for the game and on the title screen of the demos, but no further information is known about them.

No returning characters have been announced, and four new ones are introduced in the game: a pink-haired girl, a brawny man with a military-haircut, a small man with blue-green hair, and a lanky green-haired man. These Pikmin leaders are able to throw other leaders in Pikmin 3 (though at a lower angle than Pikmin), allowing for new puzzles. Throwing a leader seems to have a similar effect to throwing a Pikmin: the thrown leader will perform possible actions in the surrounding area, such as picking buried Pikmin.

After completing a stage, the replay feature allows players to review their session using the GamePad and the television. The recorded game can be fast-forwarded, rewound or paused.

The game features a Challenge Mode, with three submodes; of these, Mission Mode challenges players to earn a high score by gathering the most fruit by value in a given time limit. The fruit is carried by Pikmin to a floating machine that resembles a satellite, which draws it in and stores it. At certain scores, medals are awarded to the player. Online multiplayer will not feature in the game, but local multiplayer will.[3]

Controls

Players can play using Wii Remote Plus- and Nunchuk-based controls similar to those of the New Play Control! titles, or using the Wii U GamePad controller. With the Wii Remote and Nunchuk, to throw Pikmin, the player shakes the Wii Remote, unlike in the New Play Control! games, and Pikmin 3 adds the ability to shake the Nunchuk to "charge" up a throw.

The GamePad acts as an overhead map and radar to track Pikmin movements in real time. It allows players to move the camera around the area freely by sliding a finger across the touch screen, making it possible to view obstacles from all sides and giving greater flexibility in commanding multiple groups of Pikmin.

When the cursor is moved over an obstacle, enemy or fruit, the target gains a blue glow, and some information is displayed. A button press zooms in the camera and displays its name. In this game, captains gain a new action: they can perform a sideways roll to move out of the way of danger.

New enemies

  • Armored Mawdad: a large armored millipede-like creature with pincers around its mouth that it uses to capture Pikmin before using its tongue to eat them. It can be defeated by breaking its armor with Rock Pikmin.
  • Medusal Slurker: a Jellyfloat-like creature that attacks in the same way.
  • Pyroplasmic Slooch: a magma slug that attacks by licking up Pikmin with its tongue.
  • A flying caterpillar-like creature with dragonfly like wings and a curled, butterfly-like proboscis.
  • A transparent squid-like enemy that lives underwater and releases poison.
  • Whiptongue Bulborb: a white Bulborb that can snatch up Pikmin with its incredibly long tongue.
  • A Dweevil-like creature that keeps a crystal on its back to defend and camouflage itself; this can be destroyed with Rock Pikmin to expose the creature.
  • What appear to be Skitter Leaf-like enemies that look like dead leaves, with smaller, usually concealed leaf-like limbs for moving around. Unlike the Skitter Leaf, they can harm the Pikmin.
  • 3-legged water strider-like bugs that can skate across the surface of water and hold water in a bulb on their back which is used to attack and then must be refilled somehow.
  • Large fiddler crab enemy with an oversized claw that it uses to grab Pikmin with to eat them. It moves the claw around to block thrown Pikmin, and can expel bubbles which trap Pikmin and captains and float away, popping after a while and dropping anything they contain.
  • Large, bio-luminescent moth-like creature that attacks by creating a tornado to suck Pikmin in. It is decorated with many coloured lights, and can become invisible by turning these off.
  • Flying butterfly-like creatures that look a little different to Unmarked Spectralids; they stop and rest on Bulborbs' backs, much like how Unmarked Spectralids did in the Piklopedia in the second game.

New obstacles

  • Gates made out of sand that look like sandcastles.
  • Glass gates that Rock Pikmin can break.
  • Crystal Nodule: large crystals that Rock Pikmin can break. They may have items inside.
  • Spotcap: small mushrooms that block areas and can be broken by any Pikmin.
  • Kingcap: a large Spotcap.
  • Fragments: piles of pieces used to make bridges. A number above the pile shows how many pieces remain.
  • Lily pads that captains and the Pikmin can stand on.

Other elements

  • Flying pink creatures that look like Pikmin are visible at the very start and very end of the first released trailer for the game. These have either a leaf or a purple flower on their heads. In the Nintendo Direct of 12/5/12, one can see similarly-colored Pikmin growing on a ledge.
  • Common Glowcaps can be found mostly buried beneath the ground. If a captain touches one of these, it emerges, rising to full height and shedding light on the nearby area. The game features very dark areas, making these useful plants.

History

Pikmin 3 was first announced during E3 2008,[4] where Shigeru Miyamoto said, when asked about the Pikmin series, "We're making Pikmin." Nothing else about the Pikmin game in development was revealed, however. On 24th July 2008, Shigeru Miyamoto confirmed in an interview, "[the Nintendo development teams] are all working on new Mario, Zelda and Pikmin projects".

The game was originally planned for the Wii[5], but this was changed with the announcement of Nintendo's Wii U at E3 2011, where Pikmin 3 was confirmed for the new console.[6] However, no confirmation has been made as to the exclusivity of Pikmin 3 to the Wii U console.

The announcement of the New Play Control! Pikmin games[7] raised questions as to the feasibility of a Pikmin 3; following, in an IGN interview, it was made clear that the re-releases of Pikmin and Pikmin 2 are separate from Pikmin 3:[8] Cammie Dunaway: It's not the Pikmin that Mr. Miyamoto referred to, no. Mr. Miyamoto referred to a new Pikmin, as opposed to the classics that are being re-released on Wii.

Artwork

Gallery

References