Nintendo Land: Difference between revisions

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Revision as of 10:48, November 18, 2012

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

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Nintendo Land
The North American Boxart of Nintendo Land.
Nintendo Land
Japanese name ニンテンドーランド
Console Wii U
Developer Nintendo EAD
Publisher Nintendo
Genre Party game
Players {{{players}}}
Release date
Japan December 8, 2012
North America November 18, 2012
Europe November 30, 2012
Australia November 30, 2012
South Korea N/A

Nintendo Land is one of the Wii U's launch titles. The game is set in a amusement park of sorts with a general Nintendo franchise theme. The main point of the game is to chose one of the several sub-games available in the park, all based on a specific franchise, like Mario or Pikmin, the latter's game being called Pikmin Adventure.

Pikmin Adventure

The logo

In this game, one player plays on the Wii U GamePad as a leader (presumably Olimar), while the other players, if any, play as a Red, Blue Yellow and White Pikmin-dressed Miis with their respective Wii Remotes.

The game takes place in a garden of sorts, with dirt, some bushes, a few ponds and wooden structures. The whole game has a robotic and blocky feel, given that the greenery is composed of blocks of different shapes, and the enemies are all robotic in nature. Some man-made objects can be seen, like vases and fences.

At the moment, not much is known about the game's storyline, if any. The only known mode is the challenge mode, in which players have a time limit to defeat the boss.

Gameplay

The goal is for all players to work together in order to break blocks, navigate the rooms and defeat the robotic Bulborbs that populate the floors in the "cave". After certain criteria are met, the portal to the next floor is activated. In addition, some rooms are blocked by hydraulic blockades, which are lowered when all enemies in the room are defeated. At the end of the final floor, there is a boss that must be defeated in order to complete the game. After being brought down, players must enter the Hocotate Ship which is located nearby in order to effectively finish.

All players can move around freely, attack and pick up rocks and bombs. The Captain player can issue small Pikmin to attack blocks or enemies, while the Pikmin players can strike with their heads. The main premise of the game is that the Pikmin players must collect blobs of nectar in order to increase their levels, which gives them a longer lifespan (damage reduces levels) and upgrades the top of their heads, from leaves, to buds, to flowers, to hammers.

The health meter is shared between all players, which is indicated on the top-left corner of the screen in the form of hearts. When hit, Pikmin players will lose levels, and if they're hit when on the bottommost level, they will die. Whenever a player dies, the game freezes for a second, showing the defeated player, and when it thaws, that player will be sent flying upwards at an angle. A heart is depleted from the meter and, provided there are still any left, the player will briefly join the game again after a couple of seconds.

One of the main mechanics of the game is the Captain's whistle. When used, all Pikmin, human or not, will be grouped with the Captain. The player Pikmin will stack on top of the captain's head; player Pikmin can be thrown in this fashion. If a player Pikmin doesn't want to be grouped, they can shake the Wii Remote after the whistle.

Some spring-loaded pads, which require all players to be stacked in order to be activated, propel everyone onto other rooms.

Walls block the players' path sometimes, but these can be broken down. Some of these blocks are replaced with Question Blocks, which give out a bit of nectar or a heart when broken. In addition, larger variants of these blocks are on the ground in certain spots, and trigger certain events to happen when broken, such as spawning a bridge. Some Question Blocks appear spontaneously and randomly from the ground, and when broken, reveal several pools of nectar and sometimes hearts.

There is a robotic UFO of sorts that appears in some rooms, and drops enemies inside vending machine capsules. The most common enemies chomp Pikmin or the Captain, although there is a variety that can grab their prey, throw them up in the air, swallow them, and encapsulate them inside blocks shaped like feces. Players who are trapped will constantly shout "Help!" via a speech bubble near them, and they can be freed from these prisons if other characters or Pikmin attack them, at which point they'll say "Thank you!" via another speech bubble.

Enemies

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.

Controls

The Captain player can move their character around the map with either analog stick, or by sliding on the screen to the point they want to go to. To throw the small Pikmin, the player must tap on the pretended target. On the bottom-right corner of the screen is the whistle button. To grab a rock or bomb, the player must tap on the corresponding object when they're close enough.

The Pikmin players play the game with the Wii Remote sideways, moving with the D-pad, and attack or grab rocks with the right-side button(s). When the Captain whistles, these players can shake the Wii Remote to ignore the call.

External links