User:Goolix/Pikmin 1 guide: Difference between revisions

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{{spoiler section|title=Day 4: The Forest Navel|body=First take out all your reds.  Have about 20 of them start to break down the stick gate that's right next to your camp.  Now lead the rest to the path beyond it and make them build the stick bridge over to the Automatic Gear.  15 Pikmin is all you need to carry it, so take the rest of your Pikmin and go left onto the beach a little bit.  All you need to do is kill all the bugs and larva.  Now go back up to camp and collect the Pikmin that were working on the gate (it should be down.  If not, break it really quickly).  Regroup and head back to camp.  Now go and start breaking the Pellet Posies, but DON'T collect the pellets.  They are for luring the Breadbug to you.  When he grabs one or comes near, throw Pikmin on him until he has lost about 1/8 of his health.  Wait for him to grab a pellet.  When he does, throw two Pikmin on the pellet, and watch as they drag him up to the Onion.  When the Onion tries to suck him up he will die and leave behind the Space Float.  Take it to your ship.  Now get 100 reds and go straight ahead and build the two ramps that will lead you down to the beach.  Kill all the Fiery Blowhogs on the beach and take all of them except one back to your camp.  Just be sure to attack them on the side away from the water so they don't get blown into it.  If the Wollywog attacks you, kill it too.  Now the beach should be cleared except for one dead Blowhog and a few pellets.  Take all your Pikmin back to the Onion and put them in it.  Go over to near where the Automatic Gear was and you should see the Blue Onion.  Take the blue Pikmin that it spits out and use it to gather as many blues as possible before the day is done.  Be sure to get the 5 pellet, the Blowhog on the beach, and any grubs that your reds killed.  Now the day should be over.}}
{{spoiler section|title=Day 4: The Forest Navel|body=First take out all your reds.  Have about 20 of them start to break down the stick gate that's right next to your camp.  Now lead the rest to the path beyond it and make them build the stick bridge over to the Automatic Gear.  15 Pikmin is all you need to carry it, so take the rest of your Pikmin and go left onto the beach a little bit.  All you need to do is kill all the bugs and larva.  Now go back up to camp and collect the Pikmin that were working on the gate (it should be down.  If not, break it really quickly).  Regroup and head back to camp.  Now go and start breaking the Pellet Posies, but DON'T collect the pellets.  They are for luring the Breadbug to you.  When he grabs one or comes near, throw Pikmin on him until he has lost about 1/8 of his health.  Wait for him to grab a pellet.  When he does, throw two Pikmin on the pellet, and watch as they drag him up to the Onion.  When the Onion tries to suck him up he will die and leave behind the Space Float.  Take it to your ship.  Now get 100 reds and go straight ahead and build the two ramps that will lead you down to the beach.  Kill all the Fiery Blowhogs on the beach and take all of them except one back to your camp.  Just be sure to attack them on the side away from the water so they don't get blown into it.  If the Wollywog attacks you, kill it too.  Now the beach should be cleared except for one dead Blowhog and a few pellets.  Take all your Pikmin back to the Onion and put them in it.  Go over to near where the Automatic Gear was and you should see the Blue Onion.  Take the blue Pikmin that it spits out and use it to gather as many blues as possible before the day is done.  Be sure to get the 5 pellet, the Blowhog on the beach, and any grubs that your reds killed.  Now the day should be over.}}


{{spoiler section|title=Day 5: The Impact Site|body=First take out 10 yellows, 20 reds, and all your blues.  Collect some of the pellets, but pay special attention to the 10 pellets on top of the tree stump.  To get to them, have your Pikmin break open the geyser near its base in the tall grass.  Then build the stick ladder and have you Pikmin climb up it.  Type code your Pikmin and carry them all back to your camp.  Now take out Pikmin until you have 100 in the field, so all the Pikmin you gather will just stay in the Onions and you don't have to bother with picking them.  Now gather all the blues you have, along with the 10 yellows and 20 reds you started with, and go over to where the engine was.  Use reds to get the 20 pellet, then dismiss all your Pikmin and get only yellows in your group.  Pick up the bomb rocks that are inside the box and blow up the stone gate that's in the area over the box.  Go back to the Onions now and collect your 20 reds again.  Now take all your Pikmin and enter the beach area.  Walk left first and break down the gate.  Then put your reds and yellows on the 20 red pellet, making sure there are more reds than yellows carrying it.  Now take your blue Pikmin and go over to the blue 20 pellet.  Have them carry it away.  Now walk up to the Pearly Clamclamp with the green thing in it.  That is the Positron Generator.  To get it, throw all the blue Pikmin you have onto the Clamclamp's protective bubble inside it.  Call them all back to you when it is just about to open all the way.  That should allow plenty of time for your Pikmin to escape before they are shut in.  Just repeat this process until the Generator falls out.  Go back to your camp and get all the blues that you have.  Lead them all the way back up to the beach and assign 20 of them to carry the Generator back to your ship.  Now attack both of the Clams one at a time in order to get their pearls.  They are worth 50 Pikmin each!  You can do what you want, but I always give both of them to my blue Pikmin.  Make 6 carry it just so it goes faster, and when you have both the day should be just about done.  Make sure all you Pikmin are out of the ground, since you won't be coming back here again.}}
{{spoiler section|title=Day 5: The Impact Site|body=First take out 10 yellows, 20 reds, and all your blues.  Collect some of the pellets, but pay special attention to the 10 pellets on top of the tree stump.  To get to them, have your Pikmin break open the geyser near its base in the tall grass.  Then build the stick ladder and have you Pikmin climb up it.  Sort your Pikmin by type and carry them all back to your camp.  Now take out Pikmin until you have 100 in the field, so all the Pikmin you gather will just stay in the Onions and you don't have to bother with picking them.  Now gather all the blues you have, along with the 10 yellows and 20 reds you started with, and go over to where the engine was.  Use reds to get the 20 pellet, then dismiss all your Pikmin and get only yellows in your group.  Pick up the bomb rocks that are inside the box and blow up the stone gate that's in the area over the box.  Go back to the Onions now and collect your 20 reds again.  Now take all your Pikmin and enter the beach area.  Walk left first and break down the gate.  Then put your reds and yellows on the 20 red pellet, making sure there are more reds than yellows carrying it.  Now take your blue Pikmin and go over to the blue 20 pellet.  Have them carry it away.  Now walk up to the Pearly Clamclamp with the green thing in it.  That is the Positron Generator.  To get it, throw all the blue Pikmin you have onto the Clamclamp's protective bubble inside it.  Call them all back to you when it is just about to open all the way.  That should allow plenty of time for your Pikmin to escape before they are shut in.  Just repeat this process until the Generator falls out.  Go back to your camp and get all the blues that you have.  Lead them all the way back up to the beach and assign 20 of them to carry the Generator back to your ship.  Now attack both of the Clams one at a time in order to get their pearls.  They are worth 50 Pikmin each!  You can do what you want, but I always give both of them to my blue Pikmin.  Make 6 carry it just so it goes faster, and when you have both the day should be just about done.  Make sure all you Pikmin are out of the ground, since you won't be coming back here again.}}


{{spoiler section|title=Day 6: The Forest of Hope|body=First take out 30 blues and 70 reds.  Lead your army outside through the stick gate and kill any dwarfs in the immediate area.  Ignore all the monsters off to the right.  Dismiss your Pikmin, and grab your blues.  Walk through the water across to the island on the other side.  If you stand on the little ledge, you should be able to throw all 30 on to the bridge.  They should start building it.  Now go back to your reds.  Call 30 of them, and have them work on the bridge on this side of the lake.  Now walk over to the left of the bridge with the other 40 reds and you should see a ledge.  Throw them onto it.  Now walk back to the stick gate, and turn right just before you enter it.  You should come to a little puddle.  Walk up the tree root and turn right, and you should see the Shock Absorber.  Ignore it for now, and walk quietly past the monsters so as not to wake them up.  Once you are past them, you can meet up with your reds again.  Call them all, and then kill all the enemies in this area.  Once they are dead, assign 30 of them to carry the Shock Absorber and have the rest carry your spoils.  Your bridge builders should be about done by now.  Walk across both bridges, calling your 30 reds and 30 blues as you do so.  Once across, you should now be on the island with the Sagittarius.  Have 20 Pikmin carry it (preferably reds, you'll see why in a second) back to camp.  Here's where things start to get tricky.  You're going to want to take out as many blues as you can, so put any reds that are in camp away for the moment.  Once you have a lot of blues, around 80, go out the stone gate.  Kill any enemies in here, and turn right at your first chance.  Then immediately turn left, and you should be in this little puddle.  Have all you Pikmin work on breaking the gate down.  The Sagittarius should be in your ship by now, so put all those reds back and take out 10 yellows.  Go around the level collecting as many bomb rocks as you can, and then return to camp.  Go out the stone gate and walk straight ahead.  Throw all your yellows onto the ledge and go back to your blues, who should be done.  Walk through the gate, but don't collect any blues.  Now turn left and WALK INTO your yellows.  If you call them, they will drop their bombs.  Now turn around and destroy the black stick gate with the bombs.  Now go call your blues and return to camp.  Put all your Pikmin in their Onions, and call out 100 reds.  Go back out the stone gate, and throw them all on the ledge you threw the yellow on.  Now walk through the puddle, call them all back to you, and enter the arena with the Armored Cannon Beetle.  To avoid dying, stay away from the front of it.  Just throw Pikmin at the hole in its head, and when he sucks one in, run around behind him and throw Pikmin on its exposed back.  Do this once or twice and you should beat him.  Now you
{{spoiler section|title=Day 6: The Forest of Hope|body=First take out 30 blues and 70 reds.  Lead your army outside through the stick gate and kill any dwarfs in the immediate area.  Ignore all the monsters off to the right.  Dismiss your Pikmin, and grab your blues.  Walk through the water across to the island on the other side.  If you stand on the little ledge, you should be able to throw all 30 on to the bridge.  They should start building it.  Now go back to your reds.  Call 30 of them, and have them work on the bridge on this side of the lake.  Now walk over to the left of the bridge with the other 40 reds and you should see a ledge.  Throw them onto it.  Now walk back to the stick gate, and turn right just before you enter it.  You should come to a little puddle.  Walk up the tree root and turn right, and you should see the Shock Absorber.  Ignore it for now, and walk quietly past the monsters so as not to wake them up.  Once you are past them, you can meet up with your reds again.  Call them all, and then kill all the enemies in this area.  Once they are dead, assign 30 of them to carry the Shock Absorber and have the rest carry your spoils.  Your bridge builders should be about done by now.  Walk across both bridges, calling your 30 reds and 30 blues as you do so.  Once across, you should now be on the island with the Sagittarius.  Have 20 Pikmin carry it (preferably reds, you'll see why in a second) back to camp.  Here's where things start to get tricky.  You're going to want to take out as many blues as you can, so put any reds that are in camp away for the moment.  Once you have a lot of blues, around 80, go out the stone gate.  Kill any enemies in here, and turn right at your first chance.  Then immediately turn left, and you should be in this little puddle.  Have all you Pikmin work on breaking the gate down.  The Sagittarius should be in your ship by now, so put all those reds back and take out 10 yellows.  Go around the level collecting as many bomb rocks as you can, and then return to camp.  Go out the stone gate and walk straight ahead.  Throw all your yellows onto the ledge and go back to your blues, who should be done.  Walk through the gate, but don't collect any blues.  Now turn left and WALK INTO your yellows.  If you call them, they will drop their bombs.  Now turn around and destroy the black stick gate with the bombs.  Now go call your blues and return to camp.  Put all your Pikmin in their Onions, and call out 100 reds.  Go back out the stone gate, and throw them all on the ledge you threw the yellow on.  Now walk through the puddle, call them all back to you, and enter the arena with the Armored Cannon Beetle.  To avoid dying, stay away from the front of it.  Just throw Pikmin at the hole in its head, and when he sucks one in, run around behind him and throw Pikmin on its exposed back.  Do this once or twice and you should beat him.  Now you

Revision as of 10:50, July 17, 2012

No need to do Day 1 since there is no time limit and its pretty much a tutorial!

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