Pikmin 3: Difference between revisions

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[[File:Pikmin3 logo E3.png|thumb|360px|Logo, as seen at the E3 show in 2012.]]
{{Infobox game
'''''Pikmin 3''''' is the third game in the [[Pikmin series|''Pikmin'' series]], announced for the [[Wii U]]. It was revealed at [[w:Electronic Entertainment Expo|E3]] 2012 along with [http://www.youtube.com/watch?v=5cMFfTMrWI8 a gameplay presentation] and several playable demos on the showcase floor.<ref>[http://www.youtube.com/watch?v=5cMFfTMrWI8 E3 2012 Presentation]</ref> Major new elements announced include [[Rock Pikmin]] and four [[captain]]s.
|name = Pikmin 3
|console = [[Wii U]]
|developer = [[Nintendo]]
|publisher = [[Nintendo]]
|genre = RTS
|japan = November, 2012
|northamerica = November, 2012
|europe = November, 2012
|australia = November, 2012
|prequel = [[Pikmin 2]]|image = PIKMIN3LOGO.jpg
|size = 250px|jpname = 
|ratings =  }}'''Pikmin 3''' is the upcomming third installment in the Pikmin franchise, revealed at E3. It will be for Wii U.<ref>[http://www.youtube.com/watch?v=WxWIvaD2XQI Pikmin 3 E3 Trailer]Retrieved on June 6, 2012.</ref>
==Plot==
From what has been seen so far at E3<ref>[http://e3.nintendo.com Nintendo All-Access @ 2012 E3]</ref>, the game revolves around 4 entirely-new characters exploring the depths of the Pikmin planet. [[Olimar]] and presumably [[Louie]] are notably missing as well.<ref>[http://www.youtube.com/watch?v=OIB5fflsQzM Gameplay E3 Demo Walkthrough]</ref>


The absence of the two main characters from Pikmin 2 so far could be because only the challange mode was shown, which they are not a part of. In the knowledge that no footage of the story mode was shown could mean the two could be the protagonists again.
''Note: some details on this page are inferred from gameplay videos and trailers, and may not be entirely accurate.  In particular, only Challenge Mode gameplay has been shown, so statements may not apply to other game modes.''


==Gameplay==
==Gameplay==
Pikmin 3 will play in a similar fashion to previous installments. However, the Pikmin themselves will be able to preform a multitude of different tasks. There are new hazards such as ice and magma-based enemies. [[Olimar]] is, for a reason Miyamoto wants to stay secret, not a playable character. Instead, a pink-haired girl, a bald general, a small blue haired boy and a tall, green-haired man are the playable characters. <ref>[http://www.youtube.com/watch?v=PejuG2W2hV4 Pikmin 3 Showfloor Footage]</ref>
The gameplay of ''Pikmin 3'' is largely similar to that of the other two games in the [[Pikmin (series)|series]] in that players use the [[Pikmin family|Pikmin]] to accomplish tasks, and the five existing Pikmin types have been confirmed for the game. New gameplay elements include the [[Rock Pikmin]], used to destroy the armor of enemies and other tough objects; and new [[hazards]] such as ice and magma, which require new tactics to overcome. Pikmin have demonstrated new abilities not previously encountered, such as riding down a natural slide to gather materials and collecting stones from piles around the area to build [[bridge]]s. Flying pink creatures that resemble Pikmin can be seen in the trailer for the game and on the title screen of the demos, but no further information is known about them.


Pikmin will break walls differently based one where they attack walls, and the various other new tasks can be performed, such as picking up fruit and anything else used for nourishment.
No returning characters have been announced, and four new ones are introduced in the game: a pink-haired girl, a brawny man with a military-haircut, a small man with blue-green hair, and a lanky green-haired man.  These Pikmin [[captain|leaders]] are able to throw other leaders in ''Pikmin 3'', allowing for new puzzles.  Throwing a leader seems to have a similar effect to throwing a Pikmin: the thrown leader will perform possible actions in the surrounding area, such as picking buried Pikmin.


The captains will be able to throw other captains and appear to be able to play with eachother in the main story mode.
After completing a stage, the replay feature allows players to review their session using the GamePad and the television. The recorded game can be fast-forwarded, rewound or paused.


[[File:123.jpg|thumb|An image showing how the Wii U gamepad will act as the map screen.]]The controls and battle mechanics will be much more detailed. For example, the players can use the Wii controls, and shake the wii remote to throw Pikmin, and shake the nunchuck to charge. Also, the Pikmin will be able to do more damage depend on where they hit a specific monster. The Wiimotion Plus is required for Wii controls. The players will be able to use the Wii U gamepad to scroll completely out of the map during play.
The game features a Challenge Mode, with three submodes; of these, Mission Mode challenges players to earn a high score by gathering the most fruit by value in a given time limit. The fruit is carried by Pikmin to a floating machine that resembles a satellite, which draws it in and stores it. At certain scores, medals are awarded to the player.


There will be many new game modes, including multiplayer, singleplayer, and a new type of [[Challenge Mode (Pikmin 3)|Challenge Mode]].
The E3 demo features some types of obstacles not found in previous ''Pikmin'' games.  Pikmin can attack large mushrooms and gates made out of sand that look like sandcastles to access new areas.  Large crystals and crystal gates play a similar role, but can only be damaged by Rock Pikmin.


In the E3 demo, many critics took note of the fact that the "swarm" feature appeared to be absent from the Wii remote and nunchuck control scheme. It appears to be replaced by an entirely new ability; The captains can now quickly roll side-to-side, and any Pikmin following them will do the same. This can become incredibly handy for moving out the way of quick-moving enemies. It is most likely, however, that the swarm feature was simply not implemented at the time <ref>http://www.youtube.com/watch?v=t4ZBpcY99m4&feature=related</ref>
===Controls===
Players can play using Wii Remote Plus- and Nunchuk-based controls similar to those of the ''[[New Play Control!]]'' titles, or using the Wii U GamePad controller. The GamePad acts as an overhead map and radar to track Pikmin movements in real time. It allows players to move the camera around the area freely by sliding a finger across the touch screen, making it possible to view obstacles from all sides and giving greater flexibility in commanding multiple groups of Pikmin.


==New Pikmin==
When the cursor is moved over an obstacle, enemy or fruit, the target gains a blue glow, and some information is displayed.  A button press zooms in the camera and displays its name.  In this game, captains gain a new action: they can perform a sideways roll to move out of the way of danger. To throw Pikmin, the player would have to shake the Wii Remote, unlike in the NPC versions of Pikmin and Pikmin 2. Also, the player has the ability to shake the Nunchuk to "charge" up a throw.
So far, 2 new Pikmin types are available:[[File:Pikmin3artwork.jpg|thumb|312px]]


*[[Pink Pikmin]]
==New enemies==
*[[Rock Pikmin]]
*'''[[Armored Mawdad]]''': a large armored millipede-like creature with pincers around its mouth that it uses to capture Pikmin before using its tongue to eat them.
According to a woman at the E3 showfloor, there will be additional Pikmin that will be discussed about at a later date. <ref>[http://gamerant.com/pink-flying-pikmin-3-riley-153575/ Gamerant Pikmin 3 Article]</ref>
*'''Medusal Slurker''': a Jellyfloat-like creature that attacks in the same way.  Rock Pikmin come from inside these creatures.
*A magma slug that attacks by licking up Pikmin with its tongue.
*A flying caterpillar-like creature with dragonfly like wings and a curled, butterfly-like proboscis.
*A transparent squid-like enemy that releases poison.
*A white Bulborb with black spots that can snatch Pikmin from a distances using its long tongue (similar to an anteater).
*A Dweevil-like creature that keeps a crystal on its back to defend and camouflage itself; this can be destroyed with Rock Pikmin to expose the creature.
*What appear to be [[Skitter Leaf]]-like enemies that look like dead leaves, with smaller, usually concealed leaf-like limbs for moving around. Unlike the Skitter Leaf, they can harm the Pikmin.
*3-legged water strider-like bugs that can skate across the surface of water and hold water in a bulb on their back which is used to attack and then must be refilled somehow.
*What appears to be a reimagining of the [[Iridescent Flint Beetle]] with six legs instead of four.


==Nintendo E3 Presentation==
==History==
Pikmin 3 was the very first game Nintendo presented at E3 on June 5th, 2012.
''Pikmin 3'' was first announced during E3 2008,<ref>[http://www.joystiq.com/2008/07/16/miyamoto-were-making-pikmin 2008 - ''Pikmin 3'' announced - Joystiq]</ref> where Shigeru Miyamoto said, when asked about the ''Pikmin'' series, "We're making ''Pikmin''." Nothing else about the ''Pikmin'' game in development was revealed, however. On 24th July 2008, Shigeru Miyamoto confirmed in an interview, "[the Nintendo development teams] are all working on new ''Mario'', ''Zelda'' and ''Pikmin'' projects".


The game was originally planned for the [[Wii]]<ref>[http://www.mywii.com.au/NewsDetail.aspx?id=2551 2008 - ''Pikmin 3'' confirmed to be on Wii - MyWii]</ref>, but this was changed with the announcement of Nintendo's Wii U at E3 2011, where ''Pikmin 3'' was confirmed for the new console.<ref>[http://uk.wii.ign.com/articles/117/1173945p1.html E3 2011 - ''Pikmin 3'' will now be on Wii U - IGN]</ref> However, no confirmation has been made as to the exclusivity of ''Pikmin 3'' to the Wii U console.


The announcement of the ''[[New Play Control!]] Pikmin'' games<ref>[http://www.computerandvideogames.com/article.php?id=198399 New Play Control! ''Pikmin'' - CVG]</ref> raised questions as to the feasibility of a ''Pikmin 3''; following, in an IGN interview, it was made clear that the re-releases of ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'' are separate from ''Pikmin 3'':<ref>[http://uk.wii.ign.com/articles/915/915864p1.html ''Pikmin 3'' confirmed - IGN]</ref> ''Cammie Dunaway: It's not the ''Pikmin'' that Mr. Miyamoto referred to, no. Mr. Miyamoto referred to a new ''Pikmin'', as opposed to the classics that are being re-released on Wii''.


[[File:Pikmin 3 - E3 2012 Gameplay Presentation & Trailer HD|thumb|300px|right|Pikmin 3's E3 demonstration.]]
==Artwork==
 
<gallery>
[[File:Wii U - Pikmin 3 E3 Trailer|thumb|300px|left|Pikmin 3 teaser trailer.]]
File:WiiU Pikmin3 1 illu01 E3.png
 
File:WiiU Pikmin3 2 char01 E3.png
{{clear}}
</gallery>
 


<gallery captionalign="left">
==Gallery==
P3.jpg|The Pikmin 3 logo
<gallery>
Pikmin3Captains.jpg|Captains throwing eachother to get around an obstacle.
File:Demo_leaders.png|Playable captains in the game
Pikmin 3 characters.png|The 4 new characters in Pikmin 3. Olimar and Louie will not be playable in the game for currently-unknown reasons.
File:Pikmin3Screen1.jpg|Pikmin battling an [[Armored Mawdad]]
Relaxing pikmin.jpg|The three original Pikmin in HD.
File:Pikmin3Screen2.jpg|Pikmin tearing down a wall
File:Pikmin3Screen3.jpg|Pikmin carrying yellow rocks
File:Pikmin3Screen4.jpg|Captains are able to throw Pikmin as well as other captains
File:Pikmin3Screen5.jpg|Pikmin constructing a bridge
File:Pikmin3Screen6.jpg|A new type of Bulborb with a long tongue that acts similar to an anteater
File:Pikmin3Screen7.jpg|Blue Pikmin with some new water enemies
File:Pikmin3Screen8.jpg|Pikmin sitting on a vine
File:Pikmin3Screen9.jpg|Returning fruit for points in Mission Mode
</gallery>
</gallery>


==References==
<references/>


==Release Date==
{{Games}}
The release date has yet to be confirmed. However, the game has been confirmed to be a Wii U launch title. According to 3rd-party game company Ubisoft, the Wii U's release date it not certain, but "will most likely be sometime in November." <ref>[http://www.youtube.com/watch?v=OqEWX7KzG2Y Rayman Legends Interview]</ref>


==References==
{{Reflist}}
{{stub}}
[[Category:Games]]
[[Category:Games]]
[[Category:Pikmin]]
[[Category:Pikmin 3| ]]

Revision as of 17:37, June 11, 2012

Pikmin 3's original logo, used in the E3 2012 announcement. Compare to the final logo.
Logo, as seen at the E3 show in 2012.

Pikmin 3 is the third game in the Pikmin series, announced for the Wii U. It was revealed at E3 2012 along with a gameplay presentation and several playable demos on the showcase floor.[1] Major new elements announced include Rock Pikmin and four captains.

Note: some details on this page are inferred from gameplay videos and trailers, and may not be entirely accurate. In particular, only Challenge Mode gameplay has been shown, so statements may not apply to other game modes.

Gameplay

The gameplay of Pikmin 3 is largely similar to that of the other two games in the series in that players use the Pikmin to accomplish tasks, and the five existing Pikmin types have been confirmed for the game. New gameplay elements include the Rock Pikmin, used to destroy the armor of enemies and other tough objects; and new hazards such as ice and magma, which require new tactics to overcome. Pikmin have demonstrated new abilities not previously encountered, such as riding down a natural slide to gather materials and collecting stones from piles around the area to build bridges. Flying pink creatures that resemble Pikmin can be seen in the trailer for the game and on the title screen of the demos, but no further information is known about them.

No returning characters have been announced, and four new ones are introduced in the game: a pink-haired girl, a brawny man with a military-haircut, a small man with blue-green hair, and a lanky green-haired man. These Pikmin leaders are able to throw other leaders in Pikmin 3, allowing for new puzzles. Throwing a leader seems to have a similar effect to throwing a Pikmin: the thrown leader will perform possible actions in the surrounding area, such as picking buried Pikmin.

After completing a stage, the replay feature allows players to review their session using the GamePad and the television. The recorded game can be fast-forwarded, rewound or paused.

The game features a Challenge Mode, with three submodes; of these, Mission Mode challenges players to earn a high score by gathering the most fruit by value in a given time limit. The fruit is carried by Pikmin to a floating machine that resembles a satellite, which draws it in and stores it. At certain scores, medals are awarded to the player.

The E3 demo features some types of obstacles not found in previous Pikmin games. Pikmin can attack large mushrooms and gates made out of sand that look like sandcastles to access new areas. Large crystals and crystal gates play a similar role, but can only be damaged by Rock Pikmin.

Controls

Players can play using Wii Remote Plus- and Nunchuk-based controls similar to those of the New Play Control! titles, or using the Wii U GamePad controller. The GamePad acts as an overhead map and radar to track Pikmin movements in real time. It allows players to move the camera around the area freely by sliding a finger across the touch screen, making it possible to view obstacles from all sides and giving greater flexibility in commanding multiple groups of Pikmin.

When the cursor is moved over an obstacle, enemy or fruit, the target gains a blue glow, and some information is displayed. A button press zooms in the camera and displays its name. In this game, captains gain a new action: they can perform a sideways roll to move out of the way of danger. To throw Pikmin, the player would have to shake the Wii Remote, unlike in the NPC versions of Pikmin and Pikmin 2. Also, the player has the ability to shake the Nunchuk to "charge" up a throw.

New enemies

  • Armored Mawdad: a large armored millipede-like creature with pincers around its mouth that it uses to capture Pikmin before using its tongue to eat them.
  • Medusal Slurker: a Jellyfloat-like creature that attacks in the same way. Rock Pikmin come from inside these creatures.
  • A magma slug that attacks by licking up Pikmin with its tongue.
  • A flying caterpillar-like creature with dragonfly like wings and a curled, butterfly-like proboscis.
  • A transparent squid-like enemy that releases poison.
  • A white Bulborb with black spots that can snatch Pikmin from a distances using its long tongue (similar to an anteater).
  • A Dweevil-like creature that keeps a crystal on its back to defend and camouflage itself; this can be destroyed with Rock Pikmin to expose the creature.
  • What appear to be Skitter Leaf-like enemies that look like dead leaves, with smaller, usually concealed leaf-like limbs for moving around. Unlike the Skitter Leaf, they can harm the Pikmin.
  • 3-legged water strider-like bugs that can skate across the surface of water and hold water in a bulb on their back which is used to attack and then must be refilled somehow.
  • What appears to be a reimagining of the Iridescent Flint Beetle with six legs instead of four.

History

Pikmin 3 was first announced during E3 2008,[2] where Shigeru Miyamoto said, when asked about the Pikmin series, "We're making Pikmin." Nothing else about the Pikmin game in development was revealed, however. On 24th July 2008, Shigeru Miyamoto confirmed in an interview, "[the Nintendo development teams] are all working on new Mario, Zelda and Pikmin projects".

The game was originally planned for the Wii[3], but this was changed with the announcement of Nintendo's Wii U at E3 2011, where Pikmin 3 was confirmed for the new console.[4] However, no confirmation has been made as to the exclusivity of Pikmin 3 to the Wii U console.

The announcement of the New Play Control! Pikmin games[5] raised questions as to the feasibility of a Pikmin 3; following, in an IGN interview, it was made clear that the re-releases of Pikmin and Pikmin 2 are separate from Pikmin 3:[6] Cammie Dunaway: It's not the Pikmin that Mr. Miyamoto referred to, no. Mr. Miyamoto referred to a new Pikmin, as opposed to the classics that are being re-released on Wii.

Artwork

Gallery

References