Patent US7762893: Difference between revisions

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[[File:Pikmin DS concept1.jpg|thumb|right|300px|An illustration used in the patent]]
[[File:Pikmin DS concept1.jpg|thumb|right|300px|An illustration used in the patent]]
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"'''US7762893'''" was a design concept for a touch-based strategy game highly resembling the ''[[Pikmin (series)|Pikmin]]'' series on a devise that bears a remarkable resemblance to the [[Nintendo DS]]. <ref>[http://kyoto-report.blogspot.co.uk/2011/05/release-dates.html The Kyoto Report: Prototype Database]</ref> It was filed as a patent in January 2006 by Yuji Kando and Yutaka Hirameki<ref>[http://patft.uspto.gov/netacgi/nph-Parser?Sect2=PTO1&Sect2=HITOFF&p=1&u=/netahtml/PTO/search-bool.html&r=1&f=G&l=50&d=PALL&RefSrch=yes&Query=PN/7762893 United States Patent: 7762893 - United States Patent and Trademark Office]</ref> who, respectively are the main programmers and level designers for ''[[Pikmin]]'' and ''[[Pikmin 2]]''.
"'''US7762893'''" was a design concept for a touch-based strategy game highly resembling the ''[[Pikmin (series)|Pikmin]]'' series on a devise that bears a remarkable resemblance to the [[nwiki:Nintendo DS|Nintendo DS]]. <ref>[http://kyoto-report.blogspot.co.uk/2011/05/release-dates.html The Kyoto Report: Prototype Database]</ref> It was filed as a patent in January 2006 by Yuji Kando and Yutaka Hirameki<ref>[http://patft.uspto.gov/netacgi/nph-Parser?Sect2=PTO1&Sect2=HITOFF&p=1&u=/netahtml/PTO/search-bool.html&r=1&f=G&l=50&d=PALL&RefSrch=yes&Query=PN/7762893 United States Patent: 7762893 - United States Patent and Trademark Office]</ref> who, respectively are the main programmers and level designers for ''[[Pikmin]]'' and ''[[Pikmin 2]]''.


According to the patent, gameplay would involve players controlling Pikmin like characters with a "pointing device", until a selected object is in range of a second object. Afterwards, this would cause the selected object to interact with the second object after the stylus is released. <ref>[http://uk.gamespot.com/features/patented-game-mechanics-that-might-surprise-you-6369027/?page=11 Patented Game Mechanics That Might Surprise You, Page 11 - GameSpot.com]</ref>
According to the patent, gameplay would involve players controlling Pikmin like characters with a "pointing device", until a selected object is in range of a second object. Afterwards, this would cause the selected object to interact with the second object after the stylus is released. <ref>[http://uk.gamespot.com/features/patented-game-mechanics-that-might-surprise-you-6369027/?page=11 Patented Game Mechanics That Might Surprise You, Page 11 - GameSpot.com]</ref>

Revision as of 22:36, May 5, 2012

Artwork by Yuji Kando and Yutaka Hirameki used in a 2006 patent to demonstrate the concept behind a Pikmin-type game running on the Nintendo DS.
An illustration used in the patent
The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.

"US7762893" was a design concept for a touch-based strategy game highly resembling the Pikmin series on a devise that bears a remarkable resemblance to the Nintendo DS. [1] It was filed as a patent in January 2006 by Yuji Kando and Yutaka Hirameki[2] who, respectively are the main programmers and level designers for Pikmin and Pikmin 2.

According to the patent, gameplay would involve players controlling Pikmin like characters with a "pointing device", until a selected object is in range of a second object. Afterwards, this would cause the selected object to interact with the second object after the stylus is released. [3]

See also

References

External links