Patent US7762893: Difference between revisions
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(Reference to USPTO and external link to full patent information at Google Patents.) |
m (moved Pikmin DS patent to US7762893: No need to give real-life things conjectural titles.) |
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Revision as of 22:18, May 5, 2012
"Pikmin DS" was a design concept for a touch-based strategy game highly resembling the Pikmin series. [1] It was filed as a patent in January 2006 by Yuji Kando and Yutaka Hirameki[2] who, respectively are the main programmers and level designers for Pikmin and Pikmin 2.
According to the patent, gameplay would involve players controlling Pikmin like characters with a "pointing device", until a selected object is in range of a second object. Afterwards, this would cause the selected object to interact with the second object after the stylus is released. [3]