Template talk:Infobox cave: Difference between revisions

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::::I'm not following some of the aspects being discussed here. Well, let's just gather the facts: caves are generated randomly each time, so a map as the infobox' image would be impossible. The best idea would be to enter the cave, and take a screenshot of the most notable floor, preferably catching in the screenshot the thing that makes the floor so notable. Don't we have a way to capture screenshots without the HUD? '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 07:41, 30 March 2011 (EDT)
::::I'm not following some of the aspects being discussed here. Well, let's just gather the facts: caves are generated randomly each time, so a map as the infobox' image would be impossible. The best idea would be to enter the cave, and take a screenshot of the most notable floor, preferably catching in the screenshot the thing that makes the floor so notable. Don't we have a way to capture screenshots without the HUD? '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 07:41, 30 March 2011 (EDT)
:::::Yeah, that's what I was saying, whereas Vol was saying to have the infobox image always be the area around where you start on the first sublevel, if I'm understanding him.  (As I was saying, look at the image in the walkthrough part of Glutton's Kitchen - that's what I think would go best in the infobox.)  And I can't get them without the HUD and don't know if it's possible, but I don't think it's much of a problem.  In fact, it might confuse some people to see the game without the HUD. <span style="font-family:times;">'''''[[User:Greenpickle|<span style="color:#080;">G</span>]][[User talk:Greenpickle|<span style="color:#050;">P</span>]]'''''</span>

Revision as of 06:51, March 30, 2011

Should we have explosions in the hazards row? Because some caves do and some don't.GP

No, I don't think so. The hazards rather tell you what Pikmin to take into a cave, and since there aren't Pikmin invulnerable to explosions (which you probably know by now), it's enough if they're in the guides.--Prezintenden
I thought it was a bit strange having it on some. I'll remove it.GP
Hm. I think that that we should have it on there because knowing other hazards can still affect the color ratios of the Pikmin squad you bring into the cave. For example, someone might bring more White Pikmin into a cave with explosions because they can run faster. Vol (Talk)
Good point. Hey, between having too much information, and not enough, it's best to have more info than necessary. {EspyoT} 18:05, 29 March 2011 (EDT)
Wow, continuing a >3-year-old conversation. I guess that's long enough for me to change my mind... Looking through my contributions, there were only 2 pages I removed 'explosions' from that day, and they've been added back since we had the icons, so yeah, it's already done. GP

Picture

I stumbled upon this again. What do you think? Would it be worth adding pictures of the caves and surrounding area itself? I'm getting a hang of the camera now, so I could definatly help with this.--Prezintenden

I suppose that would be fine, yes. Checked the template and it's already set up to handle that; that's just the default image. Refer to image and size as you normally would.GP 21:21, 28 March 2008 (UTC)

More info

We should include candy-pop bud colors in the template. Also, it'd be really great if someone who can take screenshots could replace the generic cave image with an actual image of the hold on each page. Vol (Talk)

I think the candypop buds should be on their own section. It's not too important as info, and it's not quite different from the number of enemies. What do you mean "image of the hold"? {EspyoT} 09:22, 29 March 2011 (EDT)
I think that the info is pretty important if one is trying to increase their number of Purple and White Pikmin. Also, there are only six kinds of Candypop Buds and and sections on cave pages would be only a few bullets long. Also, I meant a screenshot of the cave's entrance and the surrounding area. Vol (Talk)
I don't have an opinion on including the Candypop Buds either way, but yeah, I could get an image representative of each cave that doesn't have one for the infobox. GP
Hmm, wait, area around the entrance? I thought an overview image of a typical sublevel would be better, like the image at Glutton's Kitchen (lower down: that is, I think that should be the infobox image). GP
I'm not following some of the aspects being discussed here. Well, let's just gather the facts: caves are generated randomly each time, so a map as the infobox' image would be impossible. The best idea would be to enter the cave, and take a screenshot of the most notable floor, preferably catching in the screenshot the thing that makes the floor so notable. Don't we have a way to capture screenshots without the HUD? {EspyoT} 07:41, 30 March 2011 (EDT)
Yeah, that's what I was saying, whereas Vol was saying to have the infobox image always be the area around where you start on the first sublevel, if I'm understanding him. (As I was saying, look at the image in the walkthrough part of Glutton's Kitchen - that's what I think would go best in the infobox.) And I can't get them without the HUD and don't know if it's possible, but I don't think it's much of a problem. In fact, it might confuse some people to see the game without the HUD. GP