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'''Bomb rocks''' are explosive rocks in the Pikmin games. In the [[Pikmin (game)|first game]], they can be carried by [[Yellow Pikmin]], where their main purpose is to destroy [[Gate|rock walls]]. They can also be used to defeat enemies, and are particularly useful for doing so with bosses. When an enemy eats a Pikmin holding a bomb-rock, it explodes inside the enemy, harming it. They are usually found inside tin cans, pipes, or large animal skulls. If there are idle Pikmin near the spot a Yellow Pikmin leaves its bomb rock for detonation, the thrown Yellow Pikmin will "call" these idle ones to him as he runs back to Olimar. The idle Pikmin will join Olimar, exactly as if the captain himself had whistled to them.
'''Bomb rocks''' are explosive rocks in the [[Pikmin series|''Pikmin'' games]]. In the [[Pikmin (game)|first game]], they can be carried by [[Yellow Pikmin]], where their main purpose is to destroy [[Gate|rock walls]]. They can also be used to defeat enemies, and are particularly useful for doing so with bosses. When an enemy eats a Pikmin holding a bomb-rock, it explodes inside the enemy, harming it. They are usually found inside tin cans, pipes, or large animal skulls.


[[Image:Bomb-rock.jpg|thumb|180px|A bomb rock about to explode in Pikmin 2.]]
[[Image:Bomb-rock.jpg|thumb|A bomb rock about to explode in ''Pikmin 2''.]]
In [[Pikmin 2]], they are much larger and cannot be carried by Yellow Pikmin, but can be detonated by attacking them. In certain [[Cave|dungeons]], you can trick nearby [[Emperor Bulblax]]es into swallowing them, which will stun the beast and deal considerable damage. They are also produced by [[Careening Dirigibug]]s. [[Volatile Dweevil]]s carry bomb rocks on their backs, presumably for protection, even though they themselves are killed in the blast. ''Never'' throw [[Purple Pikmin]] onto a bomb rock, as that can cause near-instant detonation. Bomb rocks can even be [[ultra-bitter spray|petrified]], so do that if you are in a pinch, but keep in mind that they will not release [[nectar]] or [[spray]] like many beasts do if killed in that state. In the [[2-Player Mode|2-player battle]] stage, [[Hostile Territory]], bomb rocks can be picked up and thrown by your captain, which you can use to defeat enemies, or deal a serious blow to your opponent's Pikmin count. To perform this run into a bomb rock and then press A again to throw it, or B to drop it.
In ''[[Pikmin 2]]'', they are much larger and cannot be carried by Yellow Pikmin, but can be detonated by attacking them. They are also produced by [[Careening Dirigibug]]s. [[Volatile Dweevil]]s carry bomb rocks on their backs, presumably for protection, even though they themselves are killed in the blast. One should ''never'' throw [[Purple Pikmin]] onto a bomb rock, as that can cause near-instant detonation, which will likely kill the Pikmin. Bomb-rocks can even be [[ultra-bitter spray|petrified]], so one should do that if in peril, but they will not release [[nectar]] or [[spray]] like many beasts do if killed in that state.


[[Emperor Bulblax]]es can be tricked into eating bomb-rocks. In ''Pikmin'', if one makes a yellow Pikmin drop a bomb just as the creature is preparing its tongue, it'll swallow it and take some damage, as well as being temporarily stunned. If the explosion occurs when the tongue touches the bomb-rock, it'll stun the Emperor even further. In ''Pikmin 2'', the same strategy can be used.


==Instant explosion==
==Controlling==
Bomb-rocks will explode with a shorter fuse when a Purple Pikmin is thrown directly onto them: be warned, though, that the Pikmin is more than likely to die. Using a one-hit kill code from game-enhancing devices like Action Replay will also cause the bomb-rock to explode instantly, as its health is instantly diminished.
The controls when dealing with bomb-rock-yielding yellow Pikmin are a bit complex. Pikmin holding bomb-rocks will not interact with objects when the C-stick is used. Throwing Pikmin with bomb-rocks will make them idle, but ready to attack. If an enemy is close, they'll step back and throw the bomb at it. When called back using the [[whistle]], they'll drop and activate the bomb, and run towards Olimar. If, however, one wants the Pikmin to join the party without dropping and activating the bomb, one should touch them directly. When called to the yellow [[Onion]], Pikmin yielding bomb-rocks will drop them without detonating them. When using X to dismiss the Pikmin, those carrying bomb-rocks will stay in a different group from the other yellow Pikmin. When called back in any way after being dismissed with X, they'll keep their bomb-rock and join the group. In the [[New Play Control! Pikmin|''New Play Control!'']] version, switching to a different Pikmin while holding one (i.e. pressing B when holding A) will treat yellow Pikmin and bomb-rock-holding yellow Pikmin differently.


==Minor Glitch==
Curiously, when a yellow Pikmin throws a bomb-rock, it'll warn nearby Pikmin to rejoin Olimar in order to stay away from the blast. However, if one throws a bomb-rock-holding Pikmin next to a group of idle yellow Pikmin, and calls the bomb-rock-yielding Pikmin back with the whistle (i.e. make it drop the bomb-rock), it will not call the idle yellow Pikmin.
 
In ''Pikmin 2'''s [[2-Player mode]] stage, [[Hostile Territory]], bomb-rocks can be picked up and thrown by a captain, which can be used to defeat enemies, or deal a serious blow to the opponent's Pikmin count. To perform this, one merely needs to run into a bomb-rock for around 1 second, and then press A to throw it, or B to drop it. In both cases, the bomb-rock will be activated. In every other point in the game where bomb-rocks are found, they can be activated by being attacked, provoked (in the case of Volatile Dweevils), or dropped (in the case of Careening Dirigibugs).
 
==Minor glitch==
In places where a bomb-rock falls near [[Mitites]], such as [[sublevel]] 6 of [[Bulblax Kingdom]], there is a chance of it being launched back into the air if it lands on one, landing somewhere else on the level.
In places where a bomb-rock falls near [[Mitites]], such as [[sublevel]] 6 of [[Bulblax Kingdom]], there is a chance of it being launched back into the air if it lands on one, landing somewhere else on the level.


==Bomb-rock Locations in Pikmin 1==
==Bomb-rock locations in Pikmin==
'''Story Mode''':
*'''Story mode''':
*[[The Impact Site]]: Inside the box that the Pikmin have to push.
**[[The Impact Site]]: Inside the box that the Pikmin have to push.
*[[The Forest of Hope]]: In a tin can, near the great plain with [[Red Bulborb]]s, in another one near the place where the [[Yellow Onion]] is originally found. The last can is in the place where the [[Nova Blaster]] is found. On the first day the area is visited, some are found out of the cans, such as in front of the wall closing in between the Yellow Onion and the [[Whimsical Radar]].
**[[The Forest of Hope]]: In a tin can, near the great plain with [[Red Bulborb]]s, in another one near the place where the [[Yellow Onion]] is originally found. The last can is in the place where the [[Nova Blaster]] is found. On the first day the area is visited, some are found out of the cans, such as in front of the wall closing in between the Yellow Onion and the [[Whimsical Radar]].
*[[The Forest Navel]]: In a pipe, near the pool where the [[Number 1 Ionium Jet]] is found. There's another one next to the place the [[Gravity Jumper]] lies.
**[[The Forest Navel]]: In a pipe, near the pool where the [[Number 1 Ionium Jet]] is found. There's another one next to the place the [[Gravity Jumper]] lies.
*[[The Distant Spring]]: In a giant skull, inside a hollow tree stump guarded by a [[Spotty Bulbear]] and in the beach where the [[Massage Machine]] is found. There is another skull near the pool with [[Wogpoles]] to the west.
**[[The Distant Spring]]: In a giant skull, inside a hollow tree stump guarded by a [[Spotty Bulbear]] and in the beach where the [[Massage Machine]] is found. There is another skull near the pool with [[Wogpoles]] to the west.
*[[The Final Trial]]: in a pipe, on a high place to the right of the starting point. There are three other pipes in the cliffs surrounding the arena where [[Emperor Bulblax]] is fought. Overall, there are 50 bomb-rocks in this stage.
**[[The Final Trial]]: in a pipe, on a high place to the right of the starting point. There are three other pipes in the cliffs surrounding the arena where [[Emperor Bulblax]] is fought. Overall, there are 50 bomb-rocks in this stage.
*'''[[Challenge Mode]]''':
{{ToDo|Add Challenge Mode and ''Pikmin 2'' (and its Challenge Mode) locations.}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Image:Yellow pikmin with bomb rock.jpg|A [[Yellow Pikmin]] with a Bomb Rock.
Image:Yellow pikmin with bomb rock.jpg|A [[Yellow Pikmin]] with a Bomb-rock.
Image:Bombrock.jpg|Concept art of a Bomb-rock.
Image:Bombrock.jpg|Concept art of a bomb-rock.
Image:Pikmin-1.jpg|A few Bomb-rocks in a can.
Image:Pikmin-1.jpg|A few bomb-rocks in a can.
</gallery>
</gallery>
[[Category:Hazards]]
[[Category:Hazards]]

Revision as of 16:24, January 5, 2011

Bomb rocks are explosive rocks in the Pikmin games. In the first game, they can be carried by Yellow Pikmin, where their main purpose is to destroy rock walls. They can also be used to defeat enemies, and are particularly useful for doing so with bosses. When an enemy eats a Pikmin holding a bomb-rock, it explodes inside the enemy, harming it. They are usually found inside tin cans, pipes, or large animal skulls.

A bomb rock about to explode in Pikmin 2.

In Pikmin 2, they are much larger and cannot be carried by Yellow Pikmin, but can be detonated by attacking them. They are also produced by Careening Dirigibugs. Volatile Dweevils carry bomb rocks on their backs, presumably for protection, even though they themselves are killed in the blast. One should never throw Purple Pikmin onto a bomb rock, as that can cause near-instant detonation, which will likely kill the Pikmin. Bomb-rocks can even be petrified, so one should do that if in peril, but they will not release nectar or spray like many beasts do if killed in that state.

Emperor Bulblaxes can be tricked into eating bomb-rocks. In Pikmin, if one makes a yellow Pikmin drop a bomb just as the creature is preparing its tongue, it'll swallow it and take some damage, as well as being temporarily stunned. If the explosion occurs when the tongue touches the bomb-rock, it'll stun the Emperor even further. In Pikmin 2, the same strategy can be used.

Controlling

The controls when dealing with bomb-rock-yielding yellow Pikmin are a bit complex. Pikmin holding bomb-rocks will not interact with objects when the C-stick is used. Throwing Pikmin with bomb-rocks will make them idle, but ready to attack. If an enemy is close, they'll step back and throw the bomb at it. When called back using the whistle, they'll drop and activate the bomb, and run towards Olimar. If, however, one wants the Pikmin to join the party without dropping and activating the bomb, one should touch them directly. When called to the yellow Onion, Pikmin yielding bomb-rocks will drop them without detonating them. When using X to dismiss the Pikmin, those carrying bomb-rocks will stay in a different group from the other yellow Pikmin. When called back in any way after being dismissed with X, they'll keep their bomb-rock and join the group. In the New Play Control! version, switching to a different Pikmin while holding one (i.e. pressing B when holding A) will treat yellow Pikmin and bomb-rock-holding yellow Pikmin differently.

Curiously, when a yellow Pikmin throws a bomb-rock, it'll warn nearby Pikmin to rejoin Olimar in order to stay away from the blast. However, if one throws a bomb-rock-holding Pikmin next to a group of idle yellow Pikmin, and calls the bomb-rock-yielding Pikmin back with the whistle (i.e. make it drop the bomb-rock), it will not call the idle yellow Pikmin.

In Pikmin 2's 2-Player mode stage, Hostile Territory, bomb-rocks can be picked up and thrown by a captain, which can be used to defeat enemies, or deal a serious blow to the opponent's Pikmin count. To perform this, one merely needs to run into a bomb-rock for around 1 second, and then press A to throw it, or B to drop it. In both cases, the bomb-rock will be activated. In every other point in the game where bomb-rocks are found, they can be activated by being attacked, provoked (in the case of Volatile Dweevils), or dropped (in the case of Careening Dirigibugs).

Minor glitch

In places where a bomb-rock falls near Mitites, such as sublevel 6 of Bulblax Kingdom, there is a chance of it being launched back into the air if it lands on one, landing somewhere else on the level.

Bomb-rock locations in Pikmin

To do: Add Challenge Mode and Pikmin 2 (and its Challenge Mode) locations.
Care to do so?

Gallery