Talk:Cave: Difference between revisions
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Espyo: IIRC, they're models, not textures, and sublevels are made up of a number of 'rooms', each with their own model file. (Each sublevel has a number of associated sets of rooms, and one of these is chosen at random each time. So, it's going to be tricky and a bit pointless to try to map them, since most vary, and you wouldn't get a very good idea of the scenery/enemies/obstacles/items in them anyway. <span style="font-family:times;">'''''[[User:Greenpickle|<span style="color:#080;">G</span>]][[User talk:Greenpickle|<span style="color:#050;">P</span>]]'''''</span> | Espyo: IIRC, they're models, not textures, and sublevels are made up of a number of 'rooms', each with their own model file. (Each sublevel has a number of associated sets of rooms, and one of these is chosen at random each time. So, it's going to be tricky and a bit pointless to try to map them, since most vary, and you wouldn't get a very good idea of the scenery/enemies/obstacles/items in them anyway. <span style="font-family:times;">'''''[[User:Greenpickle|<span style="color:#080;">G</span>]][[User talk:Greenpickle|<span style="color:#050;">P</span>]]'''''</span> | ||
:I see. Well, in that case, using drawn maps would be better than ripping textures/models. '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 10:41, 3 January 2011 (EST) | :I see. Well, in that case, using drawn maps would be better than ripping textures/models. '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 10:41, 3 January 2011 (EST) | ||
::Well, I meant screenshots, since even though the sublevels change at random times, the objects are always the same. --{{User:Gamefreak75/Sig}} |
Revision as of 13:01, January 3, 2011
I'm not sure of that. I know that I was able to leave my Pikmin out and go in a cave when I did my no-death run, but that was always right after they brought a treasure to the base. Does anyone know for sure? I can't test it at the moment.--Prezintenden
- I just tried it, actually. Any Pikmin left idle when you enter a cave, no matter how far from the landing site they are, will return to their Onion safely. —Jimbo Jambo
Hang on, what? I thought the only place violet candypops disappeared was Emergence Cave. There are plenty of caves with violet candypops in them, and I visited those with a ship full of purples. —Jimbo Jambo
[17:09] <Miles> 2 in Emergence Cave 2 [17:09] <Miles> 2 in Hole of Beasts 2 [17:09] <Miles> 1 in Frontier Cavern 1 [17:09] <Miles> 1 in Citadel of Spiders 2 [17:09] <Miles> 1 in Shower Room 2 [17:10] <Greenpickle> ? [17:10] <Greenpickle> Those are ones that disappear? [17:10] <Greenpickle> Wait, what? [17:10] <Greenpickle> '1 in Citadel of Spiders 2 ' [17:10] <Greenpickle> ? [17:11] <Miles> Unless I'm not remembering correctly, yes... >_> [17:12] <Greenpickle> But... [17:13] <Greenpickle> Why two numbers for each? [17:13] <Greenpickle> oh, sublevel? [17:13] <Miles> 1 candypop on Citadel of Spiders sublevel 2 [17:13] <Greenpickle> And the limit for all is 20, right? [17:13] <Miles> Yes. [17:14] <Miles> Also 20 for the WFG Ivory candypops...
- Okay, I've never noticed that. I think it's worth checking out.... Even still though, that's only five caves, which leaves six with candypops that don't disappear. —Jimbo Jambo
- I was wrong in thinking that Emergence Cave was the only place they disappeared in, but I'm still right in that the number of caves they do disappear in is a minority, which you all, far from disagreeing with, actually admitted. I'm kind of confused as to what everyone's reservations about editing the text are. —Jimbo Jambo
- Five is less than half of 14, which I'm sure you already know, making it a minority as opposed to a majority. Rather than listing caves in which candypops do not disappear, I think it should list caves in which they do disappear. If caves in which candypops disappear are the subject, then such caves should be used as the example. —Jimbo Jambo
Images
I'm not sure, but this is a rather dumb idea of mine. Is it needed or possible to add images of each respective sublevel in a cave for each cave?
Like this, for example: Hole of Beasts
- ==Gallery==
- Image:HoleofBeastsSublevel1.png|Sublevel 1
- Image:HoleofBeastsSublevel2.png|Sublevel 2
- Image:HoleofBeastsSublevel3.png|Sublevel 3
etc...
- That's actually a pretty good idea. Maybe we could put the images in the section for each sublevel, though. Vol (Talk)
- I'll try my best to get the textures used for each sublevel of each cave. Those make good maps, although traveling between levels in an emulator is tiresome. {EspyoT} 14:33, 27 December 2010 (EST)
When you say images, do you mean screenshots (overviews, like the two in the Dream Den walkthrough) or the maps Espyo's going on about?
Espyo: IIRC, they're models, not textures, and sublevels are made up of a number of 'rooms', each with their own model file. (Each sublevel has a number of associated sets of rooms, and one of these is chosen at random each time. So, it's going to be tricky and a bit pointless to try to map them, since most vary, and you wouldn't get a very good idea of the scenery/enemies/obstacles/items in them anyway. GP