Pikmin 2: Difference between revisions
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The gameplay of Pikmin 2 is similar to the series' first game with a few changes. For example, the Y Button no longer opens up the map of the current area anymore; instead, it is accessed via the start button. The Y Button is now used to switch control between two currently available pilots, allowing the player to multi-task, introducing a strategic aspect. Unlike the first game, this one has an endless amount of days in which to complete all objectives. | The gameplay of Pikmin 2 is similar to the series' first game with a few changes. For example, the Y Button no longer opens up the map of the current area anymore; instead, it is accessed via the start button. The Y Button is now used to switch control between two currently available pilots, allowing the player to multi-task, introducing a strategic aspect. Unlike the first game, this one has an endless amount of days in which to complete all objectives. | ||
At the end of a day, the nocturnal enemies of the planet awaken, posing an impossible threat, and any Pikmin left behind are killed. After the ship has risen into a low orbit, it is possible to view the treasures salvaged that day, the current Pikmin count, and an E-mail sent by various [[:Category:Characters|characters]]. | At the end of a day, the nocturnal enemies of the planet awaken, posing an impossible threat, and any Pikmin left behind are killed. After the ship has risen into a low orbit, it is possible to view the treasures salvaged that day, the current Pikmin count, and an E-mail sent by various [[:Category:Characters|characters]]. | ||
There are two new hazards introduced in Pikmin 2: electricity and poison. The majority of obstacles are present again, along with new obstacles, such as electric gates and [[Paper Bag|paper bags]]. [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]] and [[Blue Pikmin]] are stored in [[Onion]]s, while [[Purple Pikmin|purples]] and [[White Pikmin|whites]] are stored in the ship's hull, due to their being produced through appropriate [[Candypop Buds]], thus having no respective Onions. | There are two new hazards introduced in Pikmin 2: electricity and poison. The majority of obstacles are present again, along with new obstacles, such as electric gates and [[Paper Bag|paper bags]]. [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]] and [[Blue Pikmin]] are stored in [[Onion]]s, while [[Purple Pikmin|purples]] and [[White Pikmin|whites]] are stored in the ship's hull, due to their being produced through appropriate [[Candypop Buds]], thus having no respective Onions. |