Anode Dweevil: Difference between revisions
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Run up to it and attack it until you see it glowing, if you have the [[Dream Material]], keep attacking, if not, run away before it attacks, then run back when the electricity stops and repeat the assault. | Run up to it and attack it until you see it glowing, if you have the [[Dream Material]], keep attacking, if not, run away before it attacks, then run back when the electricity stops and repeat the assault. | ||
[[Category:Dweevil]] |
Revision as of 21:02, December 23, 2006
Anode Dweevil
Mandarachnia volticula
The Anode Dweevil is a kind of enemy in the Pikmin 2 game. It is a yellow dweevil that when agitated by attacks, it well emit an electrical discharge that will immediately electrocute and kill your Pikmin without a chance to save them, thus making it one of the most dangerous common Dweevils. It also picks up dead foes and treasures, which is common to all Dweevils. This suitably makes Yellow Pikmin the best choice in battle. Also since Purple Pikmin can stun any small Dweevil, they will also work well, but take great care.
Olimar's Notes
Members of the dweevil family are known for carrying of astonishing size on their backs and mimicking them. The Anode Dweevil is one species in this family. They seem to have no particular preference for which objects they carry on their backs, as they will carry anything they can lift. They boast an internal organ that generates electrical charges, which the Anode Dweevil releases when it senses danger.
Louie's Notes
Raw Anode Dweevil makes for an unforgettable sushi treat, but if it is not prepared by an expert hand with exact precision, consumption could result in a jolting electrical explosion of apocalyptic proportion.
How to Kill
Pikmin
Swarm it with yellows. If you don't have Yellow Pikmin, it's probably better to kill it with your captains. Purples also work as they have a hundred percent chance of stunning any small Dweevil.
Captains
Run up to it and attack it until you see it glowing, if you have the Dream Material, keep attacking, if not, run away before it attacks, then run back when the electricity stops and repeat the assault.