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:If I burn the game to my computer I may be able to poke around the coding and find some stats. Although a [[User:Greenpickle|Certain Programmer]] may be able to do it with more success {{User:Crystal_lucario/Sig}} | :If I burn the game to my computer I may be able to poke around the coding and find some stats. Although a [[User:Greenpickle|Certain Programmer]] may be able to do it with more success {{User:Crystal_lucario/Sig}} | ||
About flying enemies having more HP than land enemies, it's impossible to tell either way, since enemy species have different HP anyway, so you wouldn't know if the difference is because they're flying or because of what exact species they are. It's a pretty silly concept. | |||
Next, I'm thinking about when Pikmin land on the enemies: that little squelch sound you hear when they first latch on, is damage done then? If so, is it equal to one hit or different (obviously for enemies where it's not a one-hit kill)? It's worth looking into for accuracy. You say you throw the Pikmin near them and let it attack, but obviously you can't do that for Dweevils, which are pretty low on HP and so it matters. It would also make more of a difference if you're not counting this for flying enemies, where they get thrown off a lot of times. | |||
Concerning the regeneration, it's pretty simple. First, count the total number of hits it takes to kill the creature and the time it takes to do this (it doesn't matter if it gets thrown off at all, as long as its HP never completely fills again; you just need to know how long it takes). Then, from full life, harm the beast to exactly half its life and time how long it takes it to revive. (Using half as it's easiest to measure; can't deplete all its HP, obviously. Maybe 3/4 would work fine too.) You can calculate the HP from those measurements. | |||
By the way, I don't have access to the game at the moment, as a few of you know already, and won't do for another month.{{User:Greenpickle/sig}} |
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