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(→Leaders: Oatchi reached basically full health at 00:06 at the Overtime Clock, and was'nt even revived at 03:53.) Tags: Mobile edit Advanced mobile edit |
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* Some items can heal leaders: specifically, the [[Emergency Kit]] can heal the [[Rookie Rescue Officer]] or Olimar and is automatically used if their health is depleted, while [[Scrummy Bone]]s will not only heal [[Oatchi]] or [[Moss]] but also provide additional temporary health if they are already at full health, represented by a golden addition to their health bar. | * Some items can heal leaders: specifically, the [[Emergency Kit]] can heal the [[Rookie Rescue Officer]] or Olimar and is automatically used if their health is depleted, while [[Scrummy Bone]]s will not only heal [[Oatchi]] or [[Moss]] but also provide additional temporary health if they are already at full health, represented by a golden addition to their health bar. | ||
* If Oatchi or Moss are affected by an elemental hazard, their health will continuously deplete until they are cured of it. Similarly, standing on a [[Sizzling Floor]] will deal continuous damage to any leader who stands on it if they are not equipped with the [[Scorch Guard]] upgrade. | * If Oatchi or Moss are affected by an elemental hazard, their health will continuously deplete until they are cured of it. Similarly, standing on a [[Sizzling Floor]] will deal continuous damage to any leader who stands on it if they are not equipped with the [[Scorch Guard]] upgrade. | ||
* Defeated leaders are not permanently out of commission, but instead slowly regain health while lying at the base. Upon reaching full health, they will be revived. The other leader can revive them by pressing {{button|switch|a|switch|facer}} next to them, interrupting the regeneration wherever it was. | * Defeated leaders are not permanently out of commission, but instead slowly regain health while lying at the base. Upon reaching full health, they will not be revived. The other leader can revive them by pressing {{button|switch|a|switch|facer}} next to them, interrupting the regeneration wherever it was. | ||
* If all leaders are down, the game offers the chance to [[Rewind Time]], or to restart a [[night expedition]]. Only if this is declined does the day/night end prematurely. | * If all leaders are down, the game offers the chance to [[Rewind Time]], or to restart a [[night expedition]]. Only if this is declined does the day/night end prematurely. | ||
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