Template:Frames: Difference between revisions

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(Rounded the number to the third decimal place.)
(Made the game name in italics. I hope it works, otherwise we can just undo.)
Tags: Reverted Mobile edit Advanced mobile edit
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<includeonly>{{tt|{{{1}}}|{{#expr:({{{1}}} / 30) round 3}} second{{#ifeq:{{#expr:({{{1}}}/30}}) round 3|1||s}} (at 30 frames per second){{#if:{{{2|}}}|&nbsp;&ndash;&nbsp;{{#expr:({{{1}}}/25) round 3}} second{{#ifeq:{{#expr:({{{1}}}/25) round 3}}|1||s}} in the European version of Pikmin (25 frames per second)}}}}</includeonly><noinclude>
<includeonly>{{tt|{{{1}}}|{{#expr:({{{1}}} / 30) round 3}} second{{#ifeq:{{#expr:({{{1}}}/30}}) round 3|1||s}} (at 30 frames per second){{#if:{{{2|}}}|&nbsp;&ndash;&nbsp;{{#expr:({{{1}}}/25) round 3}} second{{#ifeq:{{#expr:({{{1}}}/25) round 3}}|1||s}} in the European version of ''Pikmin'' (25 frames per second)}}}}</includeonly><noinclude>


==Info==
==Info==

Revision as of 14:21, August 19, 2024


Info

This template is to be used whenever an amount of frames is being written. This provides a tooltip with a conversion to seconds. Because it's only really possible to accurately measure frames in the first two games, these conversions are made at 30 FPS (the framerate those games run at). A parameter allows a another conversion to also be made at 25 FPS (for the European version of Pikmin).

Parameters

Parameter Mandatory Default Purpose Detailed description
1 Yes Number of frames The number of frames to be displayed.
2 No Use 25 FPS If it has a value (like "y"), the number of frames will also be converted to seconds at 25 FPS.

Skeleton

{{frames|<number>|<25fps>}}

Examples

Code Result
{{frames|54}}
54
{{frames|77|y}}
77