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Serene Stream: Difference between revisions

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(New images and added Pikmin locations and guide)
 
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|screenshot        =  
|screenshot        =  
|map              =  
|map              =  
|image            = Serene Stream 3.jpg
|image            = HP Serene Stream Mockiwi Chase.png
|size              = 320px
|size              = 320px
|caption          =  
|caption          =  
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|music            = ''[[Music in Hey! Pikmin#Underground area|Underground area]]''<br>''[[Music in Hey! Pikmin#Underground area - back side|Underground area - back side]]''
|music            = ''[[Music in Hey! Pikmin#Underground area|Underground area]]''<br>''[[Music in Hey! Pikmin#Underground area - back side|Underground area - back side]]''
}}
}}
{{game help|hp|Fill in the infobox.}}
 
'''Serene Stream''' ({{j|ながれおちる わきみず|Nagareochiru wakimizu|Cascading spring water}}) is the second main [[area]] in the [[Verdant Waterfront]]. It takes place inside a cave with several shallow streams of water that can carry [[Captain Olimar]], his [[Blue Pikmin]], or even [[enemies]] into different places.
'''Serene Stream''' ({{j|ながれおちる わきみず|Nagareochiru wakimizu|Cascading spring water}}) is the second main [[area]] in the [[Verdant Waterfront]]. It takes place inside a cave with several shallow streams of water that can carry [[Captain Olimar]], his [[Blue Pikmin]], or even [[enemies]] into different places.


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|-
|-
! Shearblug attack
! Shearblug attack
| [[File:Serene Stream Shearblug cutscene.jpg|200px]]
| [[File:HP Serene Stream Shearblug Cutscene.png|200px]]
| The player moves beyond the start point.
| The player moves beyond the start point.
| Four Blue Pikmin are idling. Suddenly, from a nearby rock comes a [[Shearblug]]. It notices the Pikmin, and rolls into a spiked ball to prepare to attack. At this point the Pikmin notice what's going on, and after some squeals, run in the opposite direction and jump behind a rock for safety. The creature rolls around to try to catch them, but just zooms by the rock.
| Four Blue Pikmin are idling. Suddenly, from a nearby rock comes a [[Shearblug]]. It notices the Pikmin, and rolls into a spiked ball to prepare to attack. At this point the Pikmin notice what's going on, and after some squeals, run in the opposite direction and jump behind a rock for safety. The creature rolls around to try to catch them, but just zooms by the rock.
|-
|-
! Pikmin in a water slide
! Pikmin in a water slide
| [[File:Serene Stream slide cutscene.jpg|200px]]
| [[File:HP Serene Stream Water Slide Cutscene.png|200px]]
| The player goes a bit left after being carried and falling out of the first stream.
| The player goes a bit left after being carried and falling out of the first stream.
| Four Blue Pikmin come sliding down from one of the streams. In mid-air, they all pose differently, and land on the ground below with a gymnast salutation pose.
| Four Blue Pikmin come sliding down from one of the streams. In mid-air, they all pose differently, and land on the ground below with a gymnast salutation pose.
|-
|-
! Scared Crumbug
! Scared Crumbug
| [[File:Serene Stream Crumbug cutscene.jpg|200px]]
| [[File:HP Serene Stream Crumbug Cutscene.png|200px]]
| The player enters the final doorway in the area.
| The player enters the final doorway in the area.
| A Pikmin's eyes can be seen inside the doorway and nothing else. A [[Crumbug]] gets closer, notices the eyes, and becomes curious. Eventually, three other Pikmin open their eyes, which also become visible. Scared with the amount of eyes staring back, the Crumbug turns back and runs away.
| A Pikmin's eyes can be seen inside the doorway and nothing else. A [[Crumbug]] gets closer, notices the eyes, and becomes curious. Eventually, three other Pikmin open their eyes, which also become visible. Scared with the amount of eyes staring back, the Crumbug turns back and runs away.
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== Pikmin locations ==
== Pikmin locations ==
{{game help|hp|Describe all the places you can get Pikmin at.}}
{| class = "wikitable sortable"
{| class = "wikitable sortable"
|-
|-
! Spot || Location || Pikmin || Requirements || Notes
! Spot || Location || Pikmin || Requirements || Notes
|-
|-
|  ||  ||  ||  ||  
| Behind a rock || Near the starting area. || 4 Blue Pikmin || Have less than 4 Blue Pikmin ||
|-
| Out in the open || An inaccessible water stream to the right.  || 4 Blue Pikmin ||  || Automatically joins the main group after the water slide cutscene.
|-
| In a bush || Near the end of a water stream. || 4 Blue Pikmin || Have less than 8 Blue Pikmin  ||
|-
| In a bush || To the right along a water stream. || 4 Blue Pikmin || Have less than 4 Blue Pikmin || First group of four can always be whistled
|-
| In an underwater bush || Below the end of the second water stream. || 4 Blue Pikmin || Have less than 8 Blue Pikmin ||  
|-
| In a bush || Next to the first large [[Sparklium flower]]. || 4 Blue Pikmin || Have less than 4 Blue Pikmin || First group of four can always be whistled
|-
| In a bush || Near a [[dirt block]]. || 4 Blue Pikmin || Have less than 8 Blue Pikmin || First group of four can always be whistled
|-
| Behind a rock || At the end of a water stream. || 4 Blue Pikmin || Have less than 8 Blue Pikmin ||
|-
|}
|}


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* {{icon|Sparrowhead|y}} &times; 8
* {{icon|Sparrowhead|y}} &times; 8
* {{icon|Puckering Blinnow|y|v=HP}} &times; 6
* {{icon|Puckering Blinnow|y|v=HP}} &times; 6
* {{icon|Shearblug|y}} &times; 9
* {{icon|Shearblug|y}} &times; 10


=== Obstacles ===
=== Obstacles ===
* {{icon|Dirt block|y}} &times; 7
* {{icon|Dirt block|y}} &times; 7
* {{icon|Water body}} Bodies of [[water]] &times; 3
* {{icon|Water body}} Bodies of [[water]] &times; 3
=== Plants ===
*{{icon|Vine|y}} &times; 6


=== Others ===
=== Others ===
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== Guide ==
== Guide ==
{{guide}}
{{guide}}
{{game help|hp|Add a guide on how to clear the area.}}
From the start of the area, head to the right until encountering the first [[cutscene]]. Whistle the four nearby [[Blue Pikmin]] and take out the nearby [[Shearblug]] and head right until the water stream. after riding the first set of streas head right into the hole in the wall with the [[jetpack]]. The corridor leads to a room containing a [[Mockiwi]] on the floor and the [[Attitude Adjuster]] resting on an elevated platform. Climb the nearby [[vine]] and use the jetpack to cross the gap twice in order to reach the Attitude Adjuster and to avoid the Mockiwi. After collecting the treaure head to the left and climb down more vines until the next set of water slides. After dropping from the first part of the slide whistle a group of Blue Pikmim hiding in a bush and head left to continue with the water stream. Watch out for the Mockiwi that spawns along the way either by moving against the stream until the Mockiwi is ahead or attempt to attack it while moving along the stream. After the water stream ends Olimar will end up in a body of [[water]] containing several Shearblugs and [[Puckering Blinnow]]s. From here swim to the rightmost set of [[dirt block]]s and break them in order to uncover a [[doorway]] leading to a room containing two Puckering Blinnows and a [[Crested Mockiwi]]. Swim up to the Crested Mockiwi and take it out in order to collect the [[Unstrung Racket]] that it held. After collecting the treasure leave the room and swim to the right until reaching the vine leading to another doorway.
 
Upon entering the room head against the stream to the left in order to throw twelve Pikmin at the [[Work-Life Imbalancer]]. After collecting the treasure head to the right while avoiding some [[Sparrowhead]]s until encountering the last doorway in the area. After entering the doorway head to the right while taking out the three [[Crumbug]]s in the way until the last set of water streams. Along the way are a few Mockiwis and Sparrowheads that need to be avoided before landing in a body of water. To the right of the water body is the end of the area.
{{clear}}


== Gallery ==
== Gallery ==
<gallery>
<gallery>
Serene Stream 1.jpg|Being carried downstream.
HP Serene Stream Downstream.png|Being carried downstream.
Serene Stream 2.jpg|Location of the [[Attitude Adjuster]].
HP Attitude Adjuster Location.png|The location of the [[Attitude Adjuster]].
Serene Stream 4.jpg|The [[Mockiwi]] drowning.
HP Serene Stream Drowning Mockiwi.png|A drowning [[Mockiwi]].
Serene Stream 5.jpg|The dirt blocks that hide the doorway to the [[Unstrung Racket]].
HP Serene Stream Breakable Blocks.png|The dirt blocks that hide the doorway to the [[Unstrung Racket]].
Serene Stream 6.jpg|Location of the [[Unstrung Racket]].
HP Unstrung Racket Location.png|Location of the [[Unstrung Racket]].
Serene Stream 7.jpg|Location of the [[Work-Life Imbalancer]].
HP Work-Life Imbalancer Location.png|Location of the [[Work-Life Imbalancer]].
</gallery>
</gallery>



Latest revision as of 20:54, August 11, 2024

Serene Stream
Sector 2 – Area B
A Mockiwi chase in Serene Stream.
Treasures 3
Pikmin available Blue Pikmin
Requirements Complete Foaming Lake
Next area Glowing Bloom Pond
Music Underground area
Underground area - back side

Serene Stream (ながれおちる わきみず?, lit.: "Cascading spring water") is the second main area in the Verdant Waterfront. It takes place inside a cave with several shallow streams of water that can carry Captain Olimar, his Blue Pikmin, or even enemies into different places.

Description[edit]

The area takes place in a big cave, and is mainly made of waterfalls. The player starts right next to a waterfall, foreshadowing the theme of the area. Some steps further, Olimar meets some Blue Pikmin, and a Shearblug. After defeating this creature, the player will go down a waterfall, leading the protagonist deeper in the cavern. At the end of the stream, the player can use his jetpack to enter a small hole, which contains a Mockiwi and a vine leading to the Attitude Adjuster. After going down some waterfalls, a Mockiwi will exit an hole, and going down the same waterfall as Olimar. However, at the end of the waterfall stands a big stretch of water, causing the Mockiwi to drown. This underground lake is infested with Puckering Blinnows and Shearblugs. When heading to the left, the player can get access to a Sparklium flower, along with some Blue Pikmin. At the bottom to the stretch of water, there are dirt blocks, and one of them hiding an entrance to a doorway. On the other side, there are some Puckering Blinnows and a Crested Mockiwi. Olimar has to kill it in order to get the second treasure, the Unstrung Racket. When the player gets back in the main area, and takes the doorway to keep going in the area, they must head to the left (thus going against the tide) and go through a small hole in order to retrieve the last treasure, the Work-Life Imbalancer. Some time after this, the player will be, once again, chased by a Mockiwi in a stream. It doesn't last long, but right after this, there is a second waterfall with another Mockiwi to escape from. There are also some Sparrowheads on the way, making the trip harder. The waterfall ends in a lake, with the exit next to it.

Cutscenes[edit]

Cutscene Screenshot Trigger Description
Shearblug attack The Shearblug cutscene in Serene Stream. The player moves beyond the start point. Four Blue Pikmin are idling. Suddenly, from a nearby rock comes a Shearblug. It notices the Pikmin, and rolls into a spiked ball to prepare to attack. At this point the Pikmin notice what's going on, and after some squeals, run in the opposite direction and jump behind a rock for safety. The creature rolls around to try to catch them, but just zooms by the rock.
Pikmin in a water slide The water slide cutscene in Serene Stream. The player goes a bit left after being carried and falling out of the first stream. Four Blue Pikmin come sliding down from one of the streams. In mid-air, they all pose differently, and land on the ground below with a gymnast salutation pose.
Scared Crumbug The Crumbug cutscene in Serene Stream. The player enters the final doorway in the area. A Pikmin's eyes can be seen inside the doorway and nothing else. A Crumbug gets closer, notices the eyes, and becomes curious. Eventually, three other Pikmin open their eyes, which also become visible. Scared with the amount of eyes staring back, the Crumbug turns back and runs away.

Pikmin locations[edit]

Spot Location Pikmin Requirements Notes
Behind a rock Near the starting area. 4 Blue Pikmin Have less than 4 Blue Pikmin
Out in the open An inaccessible water stream to the right. 4 Blue Pikmin Automatically joins the main group after the water slide cutscene.
In a bush Near the end of a water stream. 4 Blue Pikmin Have less than 8 Blue Pikmin
In a bush To the right along a water stream. 4 Blue Pikmin Have less than 4 Blue Pikmin First group of four can always be whistled
In an underwater bush Below the end of the second water stream. 4 Blue Pikmin Have less than 8 Blue Pikmin
In a bush Next to the first large Sparklium flower. 4 Blue Pikmin Have less than 4 Blue Pikmin First group of four can always be whistled
In a bush Near a dirt block. 4 Blue Pikmin Have less than 8 Blue Pikmin First group of four can always be whistled
Behind a rock At the end of a water stream. 4 Blue Pikmin Have less than 8 Blue Pikmin

Objects[edit]

Treasures[edit]

Enemies[edit]

Obstacles[edit]

Plants[edit]

Others[edit]

Guide[edit]

The following article or section contains guides.
The strategies shown are just suggestions.

From the start of the area, head to the right until encountering the first cutscene. Whistle the four nearby Blue Pikmin and take out the nearby Shearblug and head right until the water stream. after riding the first set of streas head right into the hole in the wall with the jetpack. The corridor leads to a room containing a Mockiwi on the floor and the Attitude Adjuster resting on an elevated platform. Climb the nearby vine and use the jetpack to cross the gap twice in order to reach the Attitude Adjuster and to avoid the Mockiwi. After collecting the treaure head to the left and climb down more vines until the next set of water slides. After dropping from the first part of the slide whistle a group of Blue Pikmim hiding in a bush and head left to continue with the water stream. Watch out for the Mockiwi that spawns along the way either by moving against the stream until the Mockiwi is ahead or attempt to attack it while moving along the stream. After the water stream ends Olimar will end up in a body of water containing several Shearblugs and Puckering Blinnows. From here swim to the rightmost set of dirt blocks and break them in order to uncover a doorway leading to a room containing two Puckering Blinnows and a Crested Mockiwi. Swim up to the Crested Mockiwi and take it out in order to collect the Unstrung Racket that it held. After collecting the treasure leave the room and swim to the right until reaching the vine leading to another doorway.

Upon entering the room head against the stream to the left in order to throw twelve Pikmin at the Work-Life Imbalancer. After collecting the treasure head to the right while avoiding some Sparrowheads until encountering the last doorway in the area. After entering the doorway head to the right while taking out the three Crumbugs in the way until the last set of water streams. Along the way are a few Mockiwis and Sparrowheads that need to be avoided before landing in a body of water. To the right of the water body is the end of the area.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese ながれおちる わきみず?
Nagareochiru wakimizu
Cascading spring water
Flag of the Netherlands Dutch Klatervallen Gurglefalls
Flag of France French De cascade en cascade From waterfall to waterfall
Flag of Germany German Sprudelnde Ströme Bubbling Stream
Flag of Italy Italian Ruscello rasserenato Brightning stream
Flag of Mexico Spanish (NoA) Cascadas serenas Serene waterfall
Flag of Spain Spanish (NoE) Cascadas Serenas Serene Waterfall