Rewind Time: Difference between revisions
(Undo revision 298312 by Hunter (talk) I don't think this article's fleshed out enough yet to not be a stub.) Tag: Undo |
(Fixed grammar of "rewinded", removed unnecessary "Discoveries" section (notes on discoveries are now in "Mechanics"), added more details about obscure specifics (riding Oatchi, Ultra-Spicy Spray, Fire Starters), and moved part of the opening paragraph to the "Mechanics" section. Some of the work in the "Mechanics" section is wordy or written in a manner that may be confusing, so please discuss how you think this edit can be made better with me.) |
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'''Rewind Time''' is a feature in {{p4}} that allows the player to return to a previous point in gameplay. It can be accessed from the [[pause menu]], and presents the player with options for how far back in time to go. It is usable in both above-ground [[area]]s and in [[cave]] sublevels, and can also be used in [[Olimar's Shipwreck Tale]]. However, it cannot be used in [[Dandori Challenge]]s (including the sublevels of the [[Trial of the Sage Leaf]]) nor [[Dandori Battle]]s, which instead have an option to restart the challenge or battle from the beginning | '''Rewind Time''' is a feature in {{p4}} that allows the player to return to a previous point in gameplay. It can be accessed from the [[pause menu]], and presents the player with options for how far back in time to go. It is usable in both above-ground [[area]]s and in [[cave]] sublevels, and can also be used in [[Olimar's Shipwreck Tale]]. However, it cannot be used in [[Dandori Challenge]]s (including the sublevels of the [[Trial of the Sage Leaf]]) nor [[Dandori Battle]]s, which instead have an option to restart the challenge or battle from the beginning. | ||
It partially replaces the "Restart Day" feature in previous games. | It partially replaces the "Restart Day" feature in previous games, as well as the ability to go back to previous days in {{p1}} and {{p3}}. | ||
==Mechanics== | ==Mechanics== | ||
{{Game help|p4|Fill out section with a brief explanation of the mechanics of rewinding time, and document if discoveries are kept when Rewind Time is used.}} | {{Game help|p4|Fill out section with a brief explanation of the mechanics of rewinding time, and document if discoveries are kept when Rewind Time is used.}} | ||
Rewind Time removes all collected [[treasure]]s, [[castaway]]s, [[enemy|enemies]], and other items that the player has collected in the time that is being rewound from the player's possession, and puts them back into the exact location they were before time was rewound. After time has been rewound, the [[Pikmin 4 player character|player character]], [[Oatchi]] and any stray [[Pikmin family|Pikmin]] will be teleported to the current base and all tasks will be called off. If the player was riding Oatchi at the point where time is being rewound to, the player will spawn back in still mounting him. However, if the Pikmin and Oatchi were under the effects of [[Ultra-Spicy Spray]], or if a [[fire starter]] was being held by a [[Red Pikmin]] at the time which the player is rewinding to, Oatchi and the Pikmin will not be affected by the spray when time is rewound, and the spray will be considered used (this is solely if time was rewound to the time where the spray was ''actively'' in effect; the spray is not considered used if time is rewound to before it was used), and the fire starter will not be in the hands of the Pikmin carrying it. Additionally, if an enemy was discovered and time was rewound to before that was the case, the enemy will not count as discovered and therefore not show up in the [[Piklopedia (Pikmin 4)|Piklopedia]] until being discovered again. When discovered again, the same discovery notification will appear as the first time it was discovered. | |||
===Points that can be | ===Points that can be rewound to=== | ||
* Start of a day or sublevel | * Start of a day or sublevel | ||
* Exiting of a cave into the overworld | * Exiting of a cave into the overworld | ||
* Minute intervals | * Minute intervals | ||
Minute intervals cannot normally be | Minute intervals cannot normally be rewound to in caves. The lone exception to this rule is sublevel 20 of the [[Cavern for a King]]. | ||
==Trivia== | ==Trivia== | ||
* Some specific endgame screens show the total time played, and the Rewind Time feature does not subtract it. The time that was played before the rewind still counts. | * Some specific endgame screens show the total time played, and the Rewind Time feature does not subtract it. The time that was played before the rewind still counts. | ||
Revision as of 00:56, July 11, 2024
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This article is a stub. You can help Pikipedia by expanding it. |
Rewind Time is a feature in Pikmin 4 that allows the player to return to a previous point in gameplay. It can be accessed from the pause menu, and presents the player with options for how far back in time to go. It is usable in both above-ground areas and in cave sublevels, and can also be used in Olimar's Shipwreck Tale. However, it cannot be used in Dandori Challenges (including the sublevels of the Trial of the Sage Leaf) nor Dandori Battles, which instead have an option to restart the challenge or battle from the beginning.
It partially replaces the "Restart Day" feature in previous games, as well as the ability to go back to previous days in Pikmin and Pikmin 3.
Mechanics
The following article or section is in need of assistance from someone who plays Pikmin 4. |
Rewind Time removes all collected treasures, castaways, enemies, and other items that the player has collected in the time that is being rewound from the player's possession, and puts them back into the exact location they were before time was rewound. After time has been rewound, the player character, Oatchi and any stray Pikmin will be teleported to the current base and all tasks will be called off. If the player was riding Oatchi at the point where time is being rewound to, the player will spawn back in still mounting him. However, if the Pikmin and Oatchi were under the effects of Ultra-Spicy Spray, or if a fire starter was being held by a Red Pikmin at the time which the player is rewinding to, Oatchi and the Pikmin will not be affected by the spray when time is rewound, and the spray will be considered used (this is solely if time was rewound to the time where the spray was actively in effect; the spray is not considered used if time is rewound to before it was used), and the fire starter will not be in the hands of the Pikmin carrying it. Additionally, if an enemy was discovered and time was rewound to before that was the case, the enemy will not count as discovered and therefore not show up in the Piklopedia until being discovered again. When discovered again, the same discovery notification will appear as the first time it was discovered.
Points that can be rewound to
- Start of a day or sublevel
- Exiting of a cave into the overworld
- Minute intervals
Minute intervals cannot normally be rewound to in caves. The lone exception to this rule is sublevel 20 of the Cavern for a King.
Trivia
- Some specific endgame screens show the total time played, and the Rewind Time feature does not subtract it. The time that was played before the rewind still counts.