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{{for|the pathway that connects two doorways in {{hp}}|doorway}} | {{for|the pathway that connects two doorways in {{hp}}|doorway}} | ||
A '''tunnel''' is a type of [[obstacle]] in {{p3}} and {{p4}}. Some walls have tunnels in them which serve as shortcuts between two parts of an [[area]], but when these walls are first found, they are covered in pebbles and dirt. [[Pikmin family|Pikmin]] must be [[Charge|ordered]] to open the tunnel, where they will slowly begin cleaning up the clutter. The tunnel cannot be entered until all the gravel has been removed. | A '''tunnel''' is a type of [[obstacle]] in {{p3}} and {{p4}}. Some walls have tunnels in them which serve as shortcuts between two parts of an [[area]], but when these walls are first found, they are covered in pebbles and dirt. [[Pikmin family|Pikmin]] must be [[Charge|ordered]] to open the tunnel, where they will slowly begin cleaning up the clutter. The tunnel cannot be entered until all the gravel has been removed. Tunnels may not be used to allow passage to Pikmin [[carry]]ing large objects in Pikmin 3, but can do so in 4. | ||
==Digging speeds== | ==Digging speeds== | ||
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==Narrow tunnel== | ==Narrow tunnel== | ||
'''Narrow tunnels''' are a variant of normal tunnels. Due to their size, [[Oatchi]] is unable to go through them; except this, they work just like normal tunnels. | '''Narrow tunnels''' are a variant of normal tunnels. Due to their size, [[Oatchi]] is unable to go through them; except this, they work just like normal tunnels. | ||
==Pup tunnels== | |||
'''Pup tunnels''' are another variant of normal tunnels. Only Oatchi may travel through a pup tunnel, and he will instantly [[dismiss]] all Pikmin in his squad if he has any. Oatchi will have an animation for squeezing through the pipe, during which switching leader is impossible, before he appears on a higher ledge. | |||
==Locations== | ==Locations== | ||
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;''Pikmin 4'' | ;''Pikmin 4'' | ||
{{Game help|p4|Pup tunnel locations.}} | |||
*[[Hero's Hideaway]]: Two tunnels are found in the area. One connects the floor to the [[Stargazer's Spot]], while the other connects the floor with the kitchen countertop. | *[[Hero's Hideaway]]: Two tunnels are found in the area. One connects the floor to the [[Stargazer's Spot]], while the other connects the floor with the kitchen countertop. | ||
**[[Doppelgänger's Den]]: In sublevel 1, a tunnel is used to connect the bottom-left part of the sublevel with the top-left part. In sublevel 2, a tunnel is used by Pikmin to carry back the [[Life Controller]] when the blue [[switch gate]] is active. | *[[Primordial Thicket]]: Two narrow tunnels lead away from the Autumnal Gully. One is to the west, leading to the area with the [[Puffstool]], while other is to the north, past a [[Dandori Challenge]], leading to the area underneath the [[Dandori Battle]]. | ||
*[[ | |||
** | ;Caves | ||
* | *[[Below-Grade Discotheque]]: | ||
**In sublevel 3, a tunnel is used to connect the main island with a smaller one containing a pile of 15 [[Gold Nugget]]s. | |||
**In sublevel 4, a pup tunnel leads to a [[clipboard]] leading to the button that lowers the level's iron fences. | |||
*[[Engulfed Castle]]: In sublevel 2, a pup tunnel leads to a button that lowers the level's iron fences. | |||
*[[Doppelgänger's Den]]: In sublevel 1, a tunnel is used to connect the bottom-left part of the sublevel with the top-left part. In sublevel 2, a tunnel is used by Pikmin to carry back the [[Life Controller]] when the blue [[switch gate]] is active. | |||
*[[Dream Home]]: | |||
**A tunnel is found south of the landing site, connecting it with the area where the [[Leisure Car]]. | |||
**A pup tunnel is found in the north area of the stage, allowing Oatchi to reach the top part of the map. | |||
*[[Cavern for a King]]: In sublevel 12, a tunnel is found across the room containing the [[Spectralids]] and is used to access the entrance to the next sublevel. | |||
;Dandori Challenges | |||
*[[Hotshock Canyon]]: A pup tunnel leads to a button that lowers the level's iron fences. | |||
*[[Cliff-Hanger's Hold]]: A pup tunnel leads to the upper areas of the map, requiring Oatchi to lower the [[climbing rope]] the player character requires. | |||
== Gallery == | == Gallery == | ||
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'''Narrow tunnel''' | '''Narrow tunnel''' | ||
{{game help|p4|Fill in the names in other languages, for the main languages at least.}} | |||
{{Foreignname | |||
}} | |||
'''Pup tunnel''' | |||
{{game help|p4|Fill in the names in other languages, for the main languages at least.}} | {{game help|p4|Fill in the names in other languages, for the main languages at least.}} | ||
{{Foreignname | {{Foreignname |
Revision as of 08:22, March 16, 2024
- For the pathway that connects two doorways in Hey! Pikmin, see doorway.
A tunnel is a type of obstacle in Pikmin 3 and Pikmin 4. Some walls have tunnels in them which serve as shortcuts between two parts of an area, but when these walls are first found, they are covered in pebbles and dirt. Pikmin must be ordered to open the tunnel, where they will slowly begin cleaning up the clutter. The tunnel cannot be entered until all the gravel has been removed. Tunnels may not be used to allow passage to Pikmin carrying large objects in Pikmin 3, but can do so in 4.
Digging speeds
- Main article: Dig#Digging speeds.
There are two phases for digging a tunnel. The first phase consists in digging the entrance to the tunnel, and the second one consists in digging inside the tunnel. During the first phase, different Pikmin types will dig at different speeds, whereas in the second one, every Pikmin will dig at the same speed. The following table lists relative digging speeds, based on the most "normal" Pikmin type, the Blue Pikmin.
Type | Pikmin 3 |
---|---|
Red Pikmin | 1.5× |
Rock Pikmin | 2.0× |
Yellow Pikmin | 1.0× |
Winged Pikmin | 0.5× |
Blue Pikmin | 1.0× |
Purple Pikmin | 1.5× |
White Pikmin | 0.5× |
These digging speeds are exactly the same as each Pikmin type's relative attack power. It's possible to see that Yellow Pikmin are not given any speed improvement, compared to when they are digging a buried fruit.
Narrow tunnel
Narrow tunnels are a variant of normal tunnels. Due to their size, Oatchi is unable to go through them; except this, they work just like normal tunnels.
Pup tunnels
Pup tunnels are another variant of normal tunnels. Only Oatchi may travel through a pup tunnel, and he will instantly dismiss all Pikmin in his squad if he has any. Oatchi will have an animation for squeezing through the pipe, during which switching leader is impossible, before he appears on a higher ledge.
Locations
- Pikmin 3
- Tropical Wilds: There is one located near the Whiptongue Bulborb right at the main exit of the landing site. Burrowing through it leads to the ledges to go up to the Armored Cannon Larva.
- Distant Tundra:
- There is one located under the Cupid's Grenade near the landing site. This allows the leaders to traverse between their landing site and the small area with Pyroclasmic Slooches and Crimson Candypop Buds. It provides a shortcut for Pikmin that are carrying pieces of the Dawn Pustules.
- There is one behind the S.S. Drake, which can be used to go to the place where Alph and Brittany must exchange Pikmin before the main bridge is completed. It provides a shortcut for Pikmin that are carrying fragments of the bridge.
- Beastly Caverns (Collect Treasure!): There is one located north of the SPERO. This allows Red Pikmins to traverse to the area behind the Reinforced wall.
- Tundra: There is one located under the Cupid's Grenade near the landing site, in the same place as in the Distant Tundra.
- Pikmin 4
The following article or section is in need of assistance from someone who plays Pikmin 4. |
- Hero's Hideaway: Two tunnels are found in the area. One connects the floor to the Stargazer's Spot, while the other connects the floor with the kitchen countertop.
- Primordial Thicket: Two narrow tunnels lead away from the Autumnal Gully. One is to the west, leading to the area with the Puffstool, while other is to the north, past a Dandori Challenge, leading to the area underneath the Dandori Battle.
- Caves
- Below-Grade Discotheque:
- In sublevel 3, a tunnel is used to connect the main island with a smaller one containing a pile of 15 Gold Nuggets.
- In sublevel 4, a pup tunnel leads to a clipboard leading to the button that lowers the level's iron fences.
- Engulfed Castle: In sublevel 2, a pup tunnel leads to a button that lowers the level's iron fences.
- Doppelgänger's Den: In sublevel 1, a tunnel is used to connect the bottom-left part of the sublevel with the top-left part. In sublevel 2, a tunnel is used by Pikmin to carry back the Life Controller when the blue switch gate is active.
- Dream Home:
- A tunnel is found south of the landing site, connecting it with the area where the Leisure Car.
- A pup tunnel is found in the north area of the stage, allowing Oatchi to reach the top part of the map.
- Cavern for a King: In sublevel 12, a tunnel is found across the room containing the Spectralids and is used to access the entrance to the next sublevel.
- Dandori Challenges
- Hotshock Canyon: A pup tunnel leads to a button that lowers the level's iron fences.
- Cliff-Hanger's Hold: A pup tunnel leads to the upper areas of the map, requiring Oatchi to lower the climbing rope the player character requires.
Gallery
This article or section is in need of more images. |
Name in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ヨコ穴? Yoko Ana |
Horizontal hole |
German | Tunnel | - |
Italian | Tunnel | - |
Narrow tunnel
The following article or section is in need of assistance from someone who plays Pikmin 4. |
Language | Name | Meaning |
---|
Pup tunnel
The following article or section is in need of assistance from someone who plays Pikmin 4. |
Language | Name | Meaning |
---|
See also
Obstacles |
---|
Arachnode web • Bag • Bamboo gate • Bomb rock • Boulder • Bramble gate ( White • Black) • Breakable pot • Buried object • Cardboard box ( Tin box) • Clipboard • Clog • Cobblestone block • Cold air • Crystals ( Small • Large • Crystal nodule • Icicle) • Crystal wall • Dam • Dirt block (Solid dirt block) • Dirt wall • Dried plant • Electric gate • Electrical wire • Flames • Hazard generator ( Bubble blower • Electricity generator • Fire geyser • Ice vent • Poison emitter • Water spout) • High ledge • Hydro jelly • Hydroe bramble • Ice block • Ice wall • Iron block • Iron fence ( Rusty • White) • Kingcap ( Poisonous) • Mud pool • Numbered gate • Paper bag • Potted plant • Purple Pikmin needed • Reinforced wall ( White • Gray • Black) • Sizzling floor • Spotcap ( Poisonous) • Sprinkler • Sticky mold • [icon] Stubborn rocks • Switch gate ( White • Red • Blue) • Trowel • Tunnel ( Narrow • Pup) • Water body • Wooden stake |
Minor obstacles |