User:Twins1105: Difference between revisions

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BRIDGEFLEXIBLE = clay bridge
BRIDGEFLEXIBLE = clay bridge
SLOPEBOTH = clay mound
SLOPEBOTH = clay mound
WALLFLEXIBLE = climbing wall
WALLFLEXIBLE = climbing wall
VALVEVARIABLE = clay valve
VALVEVARIABLE = clay valve
SPRINKLER = sprinkler
SPRINKLER = sprinkler
SOFTGATE = dirt wall
SOFTGATE = dirt wall
KDENIGATE = electric gate
KDENIGATE = electric gate
ICEGATE = ice wall
ICEGATE = ice wall
BOMBGATE = reinforced wall
BOMBGATE = reinforced wall
ROCKGATE = crystal wall
ROCKGATE = crystal wall
SHIZAI = raw material
SHIZAI = raw material
CLAY = clay
CLAY = clay
KINKAI = nugget
KINKAI = nugget
GEYSER = air geyser
GEYSER = air geyser
HIBA = fire geyser
HIBA = fire geyser
HIBADENKI = electrode
HIBADENKI = electrode
HIBAICE = ice geyser
HIBAICE = ice geyser
HIBAWATER = geyser
HIBAWATER = geyser
HIBAPOISON = gaseous spring
HIBAPOISON = gaseous spring
HIBABUBBLE = bubble spout
HIBABUBBLE = bubble spout
YBOX = cardboard box
YBOX = cardboard box
XBOX_Can = metal box
XBOX_Can = metal box
DOWNWALL = squashable bag
DOWNWALL = squashable bag
CRUSHJELLY = hydro jelly
CRUSHJELLY = hydro jelly
CRACKPOT = jug
CRACKPOT = jug
OOASHIBAKINOKO = Bumbershroom
OOASHIBAKINOKO = Bumbershroom
TRAMPOLINE = Bouncy Mushroom
TRAMPOLINE = Bouncy Mushroom
HIKARIKINOKO = Common Glowcap
HIKARIKINOKO = Common Glowcap
MUSH = Kingcap
MUSH = Kingcap
KOMUSH = Spotcap
KOMUSH = Spotcap
POISONMUSH = Poison Kingcap
POISONMUSH = Poison Kingcap
POISONKOMUSH = Poison Spotcap
POISONKOMUSH = Poison Spotcap
STICKYFLOOR = sticky mold
STICKYFLOOR = sticky mold
STICKYFLOORPOISON = sticky mold
STICKYFLOORPOISON = sticky mold
BURNING = straw
BURNING = straw
FIREFLOOR = sizzling floor
FIREFLOOR = sizzling floor
CHARCOAL = charcoal
CHARCOAL = charcoal
TANEBI = fire starter
TANEBI = fire starter
TANEBISTATION = bonfire altar
TANEBISTATION = bonfire altar
COLDFLOOR = chilled air
COLDFLOOR = chilled air
COLDBOX = dry ice
COLDBOX = dry ice
CRYSTAL = crystal nodule
CRYSTAL = crystal nodule
ICICLE = icicle
ICICLE = icicle
TUNNEL = narrow tunnel
TUNNEL = narrow tunnel
WARPCARRY = tunnel
WARPCARRY = tunnel
HAPPYDOOR = pup tunnel
HAPPYDOOR = pup tunnel
TATEANA = dirt mound
TATEANA = dirt mound
BRANCH = climbing stick
BRANCH = climbing stick
STRING = climbing rope
STRING = climbing rope
PULLNEKKO = potted plant
PULLNEKKO = potted plant
PULLNEKKOHANDLE stem
PULLNEKKOHANDLE stem
ZIPLINE = wire glider
ZIPLINE = wire glider
MOVEFLOOR = flying platform
MOVEFLOOR = flying platform
ROPEFISHING = fishing rope
ROPEFISHING = fishing rope
DOOR = gate
DOOR = gate
FENCE = iron fence
FENCE = iron fence
FENCE_Rust = rusty iron fence
FENCE_Rust = rusty iron fence
HANDLEBOARD = creaky board
HANDLEBOARD = creaky board
CONVEYOR = moving walkway
CONVEYOR = moving walkway
CIRCULATOR = fan
CIRCULATOR = fan
SWITCH = switch
SWITCH = switch
HIDDENBOX = hiding spot
HIDDENBOX = hiding spot
WATERBOX = water
WATERBOX = water
SWAMPBOX = swamp
SWAMPBOX = swamp
BANK = bunker
BANK = bunker
BANKCARD = hint card
BANKCARD = hint card
ONYONCAMP = base
ONYONCAMP = base
OTAKARA = treasure
OTAKARA = treasure
ONYONCARRYBOOST = Flarlic
ONYONCARRYBOOST = Flarlic
UnknownFruit = some kind of bulb
UnknownFruit = some kind of bulb



Revision as of 23:41, January 5, 2024

Trying to add all of the text from Pikmin 4 on this page for now

NOTE: The description of the folder names are based on educated guesses.


ObjectName

Names for a number of obstacles and hazards (72/96)

BRIDGEFLEXIBLE = clay bridge

SLOPEBOTH = clay mound

WALLFLEXIBLE = climbing wall

VALVEVARIABLE = clay valve

SPRINKLER = sprinkler

SOFTGATE = dirt wall

KDENIGATE = electric gate

ICEGATE = ice wall

BOMBGATE = reinforced wall

ROCKGATE = crystal wall

SHIZAI = raw material

CLAY = clay

KINKAI = nugget

GEYSER = air geyser

HIBA = fire geyser

HIBADENKI = electrode

HIBAICE = ice geyser

HIBAWATER = geyser

HIBAPOISON = gaseous spring

HIBABUBBLE = bubble spout

YBOX = cardboard box

XBOX_Can = metal box

DOWNWALL = squashable bag

CRUSHJELLY = hydro jelly

CRACKPOT = jug

OOASHIBAKINOKO = Bumbershroom

TRAMPOLINE = Bouncy Mushroom

HIKARIKINOKO = Common Glowcap

MUSH = Kingcap

KOMUSH = Spotcap

POISONMUSH = Poison Kingcap

POISONKOMUSH = Poison Spotcap

STICKYFLOOR = sticky mold

STICKYFLOORPOISON = sticky mold

BURNING = straw

FIREFLOOR = sizzling floor

CHARCOAL = charcoal

TANEBI = fire starter

TANEBISTATION = bonfire altar

COLDFLOOR = chilled air

COLDBOX = dry ice

CRYSTAL = crystal nodule

ICICLE = icicle

TUNNEL = narrow tunnel

WARPCARRY = tunnel

HAPPYDOOR = pup tunnel

TATEANA = dirt mound

BRANCH = climbing stick

STRING = climbing rope

PULLNEKKO = potted plant

PULLNEKKOHANDLE stem

ZIPLINE = wire glider

MOVEFLOOR = flying platform

ROPEFISHING = fishing rope

DOOR = gate

FENCE = iron fence

FENCE_Rust = rusty iron fence

HANDLEBOARD = creaky board

CONVEYOR = moving walkway

CIRCULATOR = fan

SWITCH = switch

HIDDENBOX = hiding spot

WATERBOX = water

SWAMPBOX = swamp

BANK = bunker

BANKCARD = hint card

ONYONCAMP = base

OTAKARA = treasure

ONYONCARRYBOOST = Flarlic

UnknownFruit = some kind of bulb

Action Guide

Text from the Control Guide


Move

Look Around

Look Ahead

Select Pikmin/Oatchi

Throw

Send

Pluck

Punch

Bite

Call with Whistle

Bark

Cancel Tasks

Charge

Form Line

Ride

Dismount

Jump

Rush

Glowmob

Actions

Command

Pack

Disband

Disband All

Switch

Auto Target Lock

Manual Target Lock

Move Cursor

Motion Controls

Tablet

How to Use Radar Map (1)

How to Use Radar Map (2)

How to Use Radar Map (3)

How to Use Radar Map (4)

How to Use Radar Map (5)

Options

Shortcut Settings

How to Use Shortcuts

How to Use Field Guides (1)

How to Use Field Guides (2)

How to Use Field Guides (3)

How to Use Field Guides (4)

How to Use Field Guides (5)

Survey Drone (1)

Survey Drone (2)

Using Mystery Items

Co-op Mode (1)

Co-op Mode (2)

Co-op Mode (3)

Co-op Mode (4)

Use "Move" to move player avatar or [Icon_Happy_Blue]Oatchi.

Use "Variable_Horizon_R_Stick" to look around. Tilt "Down_R_Stick\" for an aerial view, and tilt "Up_R_Stick" to go back to ground view. Visit Settings to change the input directions."

To look around, hold down "Variable_R_Stick" and tilt "Variable_L_Stick_LR".

Press "Variable_ZL_Button" to look straight ahead. Reset view by pressing "Variable_R_Stick_Press_R_StickPress_Stick\".

Press "Variable_ZL_Button" to look straight ahead.",

Press "Variable_L_Button" or "Variable_R_Button" to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi. Tap "Variable_L_Button\" and "Variable_R_Button" to select [[Icon_Happy_Blue]Oatchi] immediately.

Press "Variable_R_Button" to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi.

Select Pikmin and press A["Toss"].

Select [Happy_Icon_Blue]Oatchi and press A["Toss"].

Approach a Pikmin sprout and press A["Pull"]. Press B["PullCancel"] to stop plucking.

HeroStoryUI

UI Text from Olimar's Shipwreck Tale COMPLETE


Olimar's Shipwreck Tale

Days Left

Select starting day.

{day} Days/Play Time

Pikmin Lost

Pikmin Remaining

Rewind and Retry

Ship Parts

Ship Parts

Final Day

The S.S. Dolphin can now travel further. I should look for parts in that unexplored region.

The rest of the parts should be in this structure. Once I find them all, I can escape this planet!

There are a few places around here that I still need to check out. Perhaps I should keep exploring the area for a bit longer.

I'm sure I've found all the ship parts around here, but I have a feeling there's more to uncover. Perhaps an Onion or something?

I've seen all there is to see here. I believe it's time I focused my energy on finding the rest of the parts in another area.

I must find all the remaining ship parts and take off before the day's over. No time for dawdling, I fear.

I only have 1 day left... It feels like I'm pinning all my hopes on what happens here today. I need to find the remaining parts!

End of Day Dialogue (Shipwreck Tale)

End of day dialogue is in this file as well.


it's all come down to this. Tomorrow my life-support system will fail. Is it possible? Will I be able to collect all the remaining ship parts in 1 day? The only thing I know for sure is that I can't give up! I still have one last day, and I will keep searching until the very end.

it's all come down to this. Tomorrow my life-support system will fail. Thankfully, a fully repaired S.S. Dolphin is in reach. If I stay calm and keep collecting parts, I may be able to escape this planet!

Today I made a new friend—Moss. I've never encountered this strange breed of dog, but we quickly bonded. At this very moment, she's asleep by my side. It's comforting to have Moss and the Pikmin with me... With their help, my search for ship parts is sure to go well.

Hurrah! I collected my first ship part! If I keep finding them at this rate, I won't have any trouble escaping this planet! With that in mind, I can't risk wasting even a single leftover component while I'm repairing the S.S. Dolphin. I may be able to combine them with some of the junk I have in storage to make gear and items to aid in my search!

I only have 2 days left to complete my search... and I'm still missing quite a few ship parts. But I refuse to give up! I must've overlooked something or some place. Tomorrow I will keep a close eye on the Radar Map to find the missing parts.

I only have 2 days left to complete my search... but I'm happy to report that the S.S. Dolphin repairs are almost complete! There's no time for laxness! I need to stay focused and keep my eye on the Radar Map if I want to find the remaining parts.

Only 3 days remain... So far, my efforts to collect the ship parts haven't gone so well. But I won't let anything keep me from my family! I have to keep trying, no matter how much time I have left.

Only 3 days remain... and my efforts to collect all my ship parts are paying off! If I can keep collecting the parts I need at this rate, I'll be home soon enough!

Excellent news! The repairs made to the S.S. Dolphin have made it possible to fly to more distant areas. As a result, my search radius has also expanded quite a bit! For now, I need to go about this search strategically...

Huzzah! The S.S. Dolphin's engine output has increased, and it can fly even higher! Maybe tomorrow I'll extend my search to a new area...

At long last, my goal of collecting all the missing S.S. Dolphin parts is within reach. According to the S.S. Dolphin's radar, the last pieces are inside some kind of giant structure... My life-support system is reaching its limit. This is my last chance.

Though I didn't collect a single ship part, I need to remain patient. One must always explore carefully and thoughtfully. I should reference the Radar Map while I search to check for nearby parts.

Today I put in a hard day's work. I wonder how everyone at Hocotate Freight is doing...

Sometimes I find myself questioning whether I'll ever be able to escape this planet. Then I remember my family is still waiting for me back at home... I would bear any hardship to see them again.

Pikmin combine the growth rate of plants and the mobility of animals. As individuals they may appear weak, but when acting together, their species is quite indomitable.

The creatures of this planet breathe a deadly poisonous gas: oxygen. At present, my space suit can filter the oxygen out. But if the batteries for my life-support system should fail... I shudder to even think about it.

The repairs to my spaceship are progressing, little by little. It's funny. This ship feels like an extension of my own body... Perhaps a clunky arm? I need to fix it so we can escape together.

I wonder why the plants on this planet are so large in size when compared to the creatures. Perhaps, in the far distant past, there lived enormous creatures whose existence is beyond the stretch of my imagination.

Perhaps the collision with the meteor that led to my shipwreck was my fault. Could I have been more cautious? When the S.S. Dolphin crashed onto this planet, I felt another force—a force aside from gravity—was at work.

Proper planning is essential in both my day job and in my search for missing parts. Tomorrow, the work continues.

When things go wrong, I must remember that means I'll do it that much better the next time. Or, at least, I hope I will.

I just need to focus on the small wins I achieve every day. Add them all up, and they should equal a successful escape.

This is Captain Olimar! I'm currently stranded on an unknown planet in the far reaches of space. Please send help... as fast as you can! ... I can only hope this distress signal reaches the Rescue Corps...

Days Left:

InGame

Dialogue throughout the game (not sure in how many forms) IN PROGRESS

Oh! The Onion's going too?

Come in, come in... This is Collin. Looks like you made it there in one piece! Hang on—I'll have the captain explain how today's rescue operation will work.

See the clock at the top-left corner of your screen? It's set up so that the hand will reach the right-most edge at the area's local sunset time. Search for our missing Rescue Officers during the day, but hustle back to the Rescue Command Post before dark.


Title

Fun fact: the PIKMIN 4 logo is made up of images of each letter and parts of the flowers. COMPLETE

Story

News

Dandori Battle

Press Any Button

Rescue shipwrecked castaways on an uncharted planet with the help of Pikmin in this epic adventure.

A source of helpful information about Pikmin 4.

Put your planning skills to work and manage the clock in this fierce competition that can be enjoyed solo or with two players.

Gallery

Experience the excitement all over again! Rewatch the cutscenes you've seen so far.

© 2023 Nintendo