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Cutscenes are pre-timed, and player input does not change the cutscene (other than skipping it). As such, the music is a score, accenting and controlling the evolution of what in the cutscene the player should focus on. | Cutscenes are pre-timed, and player input does not change the cutscene (other than skipping it). As such, the music is a score, accenting and controlling the evolution of what in the cutscene the player should focus on. | ||
Since the game runs at a slower [[frame]]rate in the European [[Region|version]], the music for numerous cutscenes has been modified and extended in order to better match the increased runtime. These differences will also be noted below each song, if any. | Since the game runs at a slower [[frame]]rate in the European [[Region|version]], the music for numerous cutscenes has been modified and extended in order to better match the increased runtime. These differences will also be noted below each song, if any are present. | ||
{{clear}} | {{clear}} |