Oatchi: Difference between revisions
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If the [[Pikmin 4 player character|player's character]] and Oatchi get separated, be it incidentally, by [[dismissing]], or by choosing to switch control between the two, Oatchi will be able to act independently, and even be controlled like one would control a [[leader]]. | If the [[Pikmin 4 player character|player's character]] and Oatchi get separated, be it incidentally, by [[dismissing]], or by choosing to switch control between the two, Oatchi will be able to act independently, and even be controlled like one would control a [[leader]]. | ||
While separated, Oatchi is able to walk around the area freely like a [[leader]], and even [[#Jumping|jump]]. These actions can both be done by the player while controlling him, or be done automatically with [[Go Here!]] When Pikmin are in Oatchi's [[squad]], they jump on his hips. During manual control, he can [[whistle]] and [[throw]] Pikmin or items, the former being done by what is called "bark" in-game, and the latter being done by Oatchi biting the thing in question and flinging it. He can also continue to perform tasks as if he was still a squad member. He cannot [[charge]] Pikmin, as this function is replaced by his Rush ability. | While separated, Oatchi is able to walk around the area freely like a [[leader]], and even [[#Jumping|jump]]. These actions can both be done by the player while controlling him, or be done automatically with [[Go Here!]] When Pikmin are in Oatchi's [[squad]], they jump on his hips. Because they're all close together, this has the benefit of not having the squad of Pikmin spread out on the floor, meaning it is harder for enemy attacks to hit or for Pikmin to fall behind, especially on thin pathways with no guard rails from falling below. During manual control, he can [[whistle]] and [[throw]] Pikmin or items, the former being done by what is called "bark" in-game, and the latter being done by Oatchi biting the thing in question and flinging it. He can also continue to perform tasks as if he was still a squad member. He cannot [[charge]] Pikmin, as this function is replaced by his Rush ability. | ||
If the player's character whistles Oatchi in this state, he will return to being a part of the squad. If Oatchi whistles the leader instead, they will hop on Oatchi's back to ride them. | If the player's character whistles Oatchi in this state, he will return to being a part of the squad. If Oatchi whistles the leader instead, they will hop on Oatchi's back to ride them. | ||
=== Riding === | === Riding === | ||
When Oatchi is nearby, the player's character and their Pikmin can ride on his back and hips. While riding Oatchi, the player takes control of both him and the player character at once, and different gameplay mechanics work as if the player was controlling a specific one: | When Oatchi is nearby, the player's character and their Pikmin can ride on his back and hips. Like with controlling Oatchi solo, this helps avoid stray Pikmin casualties. While riding Oatchi, the player takes control of both him and the player character at once, and different gameplay mechanics work as if the player was controlling a specific one: | ||
* Throwing and whistling is done by the riding leader. | * Throwing and whistling is done by the riding leader. | ||
* Walking around is done by Oatchi, as is jumping, rushing, swimming, and biting, and Oatchi takes damage when the player is attacked (though the player character can be thrown off). The player can transport objects as if they were controlling Oatchi solo. | * Walking around is done by Oatchi, as is jumping, rushing, swimming, and biting, and Oatchi takes damage when the player is attacked (though the player character can be thrown off). The player can transport objects as if they were controlling Oatchi solo. | ||
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'''Big Chomp''' is a skill that becomes available after Chomp has reached level 3. It grants you the ability to chomp mid-jump to bite airborne enemies. | '''Big Chomp''' is a skill that becomes available after Chomp has reached level 3. It grants you the ability to chomp mid-jump to bite airborne enemies. | ||
* Big Chomp level 1: Chomp deals 90 damage, enough to defeat a [[Shearwig]] in one hit. Oatchi gains the ability to chomp in mid-air | * Big Chomp level 1: Chomp deals 90 damage, enough to defeat a [[Shearwig]] in one hit. Oatchi also gains the ability to chomp in mid-air, be it automatically or by the player controlling him. It costs 3 Pup Drive. | ||
* Big Chomp level 2: Chomp deals 105 damage, enough to defeat a Dwarf Bulborb in one hit. It costs 3 Pup Drive. | * Big Chomp level 2: Chomp deals 105 damage, enough to defeat a Dwarf Bulborb in one hit. It costs 3 Pup Drive. | ||
* Big Chomp level 3: Chomp deals 120 damage, enough to defeat a [[Fiery Blowhog]] in 9 hits. It costs 3 Pup Drive. | * Big Chomp level 3: Chomp deals 120 damage, enough to defeat a [[Fiery Blowhog]] in 9 hits. It costs 3 Pup Drive. | ||
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When rushing against an enemy, the result depends on how powerful the rush skill is and how tough the enemy is. If the [[health|damage]] is not enough to kill the creature, Oatchi will slam against it. Otherwise, Oatchi will keep rushing straight through it, killing the enemy instantly. Oatchi's slam will knock down nearby objects in tall ledges in a fixed radius around him, meaning the player does not need to hit the wall that an object is on in order to knock it down specifically. This radius will also automatically [[pluck]] any nearby [[sprout]]s, regardless of what he slams against. | When rushing against an enemy, the result depends on how powerful the rush skill is and how tough the enemy is. If the [[health|damage]] is not enough to kill the creature, Oatchi will slam against it. Otherwise, Oatchi will keep rushing straight through it, killing the enemy instantly. Oatchi's slam will knock down nearby objects in tall ledges in a fixed radius around him, meaning the player does not need to hit the wall that an object is on in order to knock it down specifically. This radius will also automatically [[pluck]] any nearby [[sprout]]s, regardless of what he slams against. | ||
* Rush level 1: Oatchi charges his rush in 2 seconds. He'll run forward for one second or until he hits a wall or large enemy. Damage is variable between enemies with larger enemies typically taking less damage. Then, he'll have a five-second cooldown until he can charge | * Rush level 1: Oatchi charges his rush in 2 seconds. He'll run forward for one second or until he hits a wall or large enemy. Damage is variable between enemies with larger enemies typically taking less damage. Then, he'll have a five-second cooldown until he can charge rush again. This is the level Oatchi starts at. | ||
* Rush level 2: Charge time decreases to 1.6 seconds. It costs 3 Pup Drive. | * Rush level 2: Charge time decreases to 1.6 seconds. It costs 3 Pup Drive. | ||
* Rush level 3: Rush deals about 20% more damage and can defeat some creatures like the [[Downy Snagret]] directly. It costs 3 Pup Drive. | * Rush level 3: Rush deals about 20% more damage and can defeat some creatures like the [[Downy Snagret]] directly. It costs 3 Pup Drive. | ||
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* Onions: Oatchi will locate any [[Onion]]s or [[Flarlic]]. | * Onions: Oatchi will locate any [[Onion]]s or [[Flarlic]]. | ||
* Raw Materials: Oatchi will find any raw materials nearby. | * Raw Materials: Oatchi will find any raw materials nearby. | ||
* (Type) Pikmin: Oatchi will locate Pikmin of a certain type without an | * (Type) Pikmin: Oatchi will locate Pikmin of a certain type without an Onion and bring them to the player's character. | ||
Some commands can only be unlocked when he reaches certain levels. | Some commands can only be unlocked when he reaches certain levels. | ||
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== Personality and appearance == | == Personality and appearance == | ||
{{stub|section=y|Describe his personality.}} | {{stub|section=y|Describe his personality.}} | ||
Oatchi has golden fur, with orange spots on his back, a thin tail that usually ends in a white tuft, two legs in total, two floppy ears, a collar, blue eyes, and no nose (although he smells every scent). Despite his alien look, he barks like a real dog. After curing [[Bernard]], his tail will turn into a leaf. This is reverted upon obtaining the [[Gift of Friendship]] | Oatchi has golden fur, with orange spots on his back, a thin tail that usually ends in a white tuft, two legs in total, two floppy ears, a collar, blue eyes, and no nose (although he smells every scent). Despite his alien look, he barks like a real dog. After curing [[Bernard]], his tail will turn into a leaf. This is reverted upon obtaining the [[Gift of Friendship]]. | ||
== Naming == | == Naming == |
Revision as of 14:51, August 19, 2023
This article or section is about an upcoming or recently released game. |
Oatchi | |
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Name | Oatchi |
Gender | Male |
Eye color | Blue |
Hair color | Golden |
Home planet | Giya |
Known related characters | Shepherd, player's character |
Height | Unknown |
First game | Pikmin 4 |
Latest game | Pikmin 4 |
Oatchi (オッチン?) is a Rescue Pup, a type of space dog that is part of the Rescue Corps. In-game, he is the companion of the player's character, assisting them with transportation, by working like a Pikmin, by performing specialized tasks, and by serving as a secondary leader if the two are separated. His breed of space dogs has long served the Shepherd family, and he obeyed only Erma Shepherd, the captain of the Rescue Corps, until the player's character appeared. Like his owner, he is from the planet Giya.
Gameplay
Squad member
Normally, Oatchi is a part of the player's squad, just like a Pikmin. In the same way the player can throw or charge a Pikmin towards a task, they can point Oatchi to one. Like a Pikmin or leader, Oatchi can become idle, and he will do some nearby tasks on his own, like taking down Pellet Posies, but won't do others like carrying. When idling, his tail will glow like an idle Pikmin's leaf, bud, or flower.
Solo
If the player's character and Oatchi get separated, be it incidentally, by dismissing, or by choosing to switch control between the two, Oatchi will be able to act independently, and even be controlled like one would control a leader.
While separated, Oatchi is able to walk around the area freely like a leader, and even jump. These actions can both be done by the player while controlling him, or be done automatically with Go Here! When Pikmin are in Oatchi's squad, they jump on his hips. Because they're all close together, this has the benefit of not having the squad of Pikmin spread out on the floor, meaning it is harder for enemy attacks to hit or for Pikmin to fall behind, especially on thin pathways with no guard rails from falling below. During manual control, he can whistle and throw Pikmin or items, the former being done by what is called "bark" in-game, and the latter being done by Oatchi biting the thing in question and flinging it. He can also continue to perform tasks as if he was still a squad member. He cannot charge Pikmin, as this function is replaced by his Rush ability.
If the player's character whistles Oatchi in this state, he will return to being a part of the squad. If Oatchi whistles the leader instead, they will hop on Oatchi's back to ride them.
Riding
When Oatchi is nearby, the player's character and their Pikmin can ride on his back and hips. Like with controlling Oatchi solo, this helps avoid stray Pikmin casualties. While riding Oatchi, the player takes control of both him and the player character at once, and different gameplay mechanics work as if the player was controlling a specific one:
- Throwing and whistling is done by the riding leader.
- Walking around is done by Oatchi, as is jumping, rushing, swimming, and biting, and Oatchi takes damage when the player is attacked (though the player character can be thrown off). The player can transport objects as if they were controlling Oatchi solo.
Vulnerability
Oatchi is a character alongside the player's character. Both of them have their independent health, and can be knocked down if that health reaches zero. If Oatchi comes into contact with a hazard, he will be affected in a similar way to Pikmin if he is not currently immune to them. For instance, if Oatchi gets hurt by fire, he'll run around in a panic with his tail ablaze and his HP dropping, and the player's character will have to whistle him in order to extinguish him.
Some of the upgrades available at the lab can be applied to Oatchi as well, though they must be bought with raw material separately from the leader's version of the upgrade. Oatchi's version costs more raw materials to purchase than the leader's equivalent.
Training
Training is unlocked once Oatchi grows up, or when Russ is saved. By talking to Shepherd in the Rescue Command Post as the player character, it is possible train Oatchi in order to unlock new skills or level up existing ones. This can only be done if Oatchi has enough drive to learn new tricks, indicated in-game by a point system called Pup Drive. Each skill costs a different amount of Pup Drive. Pup Drive is increased by 1 for every rescued castaway, and another for every cured leafling.
In the training menu, the player can see how much Pup Drive is available, a list of available and known skills, and the current level of each. They are also capable of learning more about what each level does.
Five of Oatchi's skills are already a part of Oatchi's skillset from the get go: buff, chomp, rush, dig, and command. Some others are learned automatically through story progression instead of being taught by Shepherd with with Pup Drive.
Skills
The following article or section is in need of assistance from someone who plays Pikmin 4. |
Buff
Oatchi is capable of carrying things by biting them and dragging them. This way, Oatchi is capable of carrying things solo as well as alongside Pikmin. In addition, Oatchi can also push obstacles like paper bags. He can do these things when ordered like a Pikmin, or if being controlled by the player, when the player approaches the task and presses . He will keep working until the player, as Oatchi, cancels with , or when whistled.
Buff increases Oatchi's strength. The higher it is, the more Pikmin he counts as when carrying or pushing.
- Buff level 1: Strength of 3 Pikmin. This is the level Oatchi starts at.
- Buff level 2: Strength of 5 Pikmin. It costs 1 Pup Drive.
- Buff level 3: Strength of 10 Pikmin. It costs 1 Pup Drive.
Super Buff
Super Buff is a skill that becomes available after Buff has reached level 3. It works like Buff but with bigger increments.
- Super Buff level 1: Strength of 20 Pikmin. It costs 2 Pup Drive.
- Super Buff level 2: Strength of 30 Pikmin. It costs 2 Pup Drive.
- Super Buff level 3: Strength of 100 Pikmin. It costs 2 Pup Drive.
Swallow
Swallow allows Oatchi to eat an object, bring it somewhere, and then spit it back out. While Oatchi is capable of doing this with small things like raw materials from the get-go, the skill involves swallowing bigger objects for rapid transportation- Oatchi's movement speed is unchanged regardless of the object he has swallowed. Much like the Pikmin, Oatchi will start walking automatically towards the destination and if applicable, will walk back to the pile on his own. This process can be cancelled if Oatchi is whistled or if the player takes manual control and presses . Additionally, Oatchi will not swallow objects that are being carried by Pikmin, apart from objects being carried exclusively by enemy Pikmin in Dandori Battles. This skill is taught by Olimar after rescuing him and learning Super Buff level 3. It costs no Pup Drive to learn and cannot be improved. |
Chomp
Chomp is Oatchi's main method of attack. When commanded by the player's character, he will run at an enemy and attack them by biting. When controlling him (and without having Pikmin), chomp can be used with like how one would punch with a leader. If Oatchi is idling near a target or is attacked by an enemy, he will automatically use chomp whether he is commanded to or not.
- Chomp level 1: Oatchi attacks with a weak chomp, dealing 35 damage (compared to a Blue Pikmin's 10 damage). It can defeat a Bulborb Larva in one hit. This is the level Oatchi starts at.
- Chomp level 2: Chomp deals 55 damage, enough to defeat a Dwarf Bulborb in two hits. It costs 2 Pup Drive.
- Chomp level 3: Chomp deals 75 damage, enough to defeat a Pellet Posy in one hit. It costs 2 Pup Drive.
Big Chomp
Big Chomp is a skill that becomes available after Chomp has reached level 3. It grants you the ability to chomp mid-jump to bite airborne enemies.
- Big Chomp level 1: Chomp deals 90 damage, enough to defeat a Shearwig in one hit. Oatchi also gains the ability to chomp in mid-air, be it automatically or by the player controlling him. It costs 3 Pup Drive.
- Big Chomp level 2: Chomp deals 105 damage, enough to defeat a Dwarf Bulborb in one hit. It costs 3 Pup Drive.
- Big Chomp level 3: Chomp deals 120 damage, enough to defeat a Fiery Blowhog in 9 hits. It costs 3 Pup Drive.
Rush
Rush is a skill where Oatchi rushes forward. This can be used to charge at enemies or obstacles. For example, he can smash open jars and frozen objects, or ram into walls to knock down hard-to-reach items. It can also provide enough speed to run against the direction of conveyor belts or instantly burst any frozen hydro jellies. When Pikmin are riding Oatchi, he can also launch the Pikmin directly onto an enemy or obstacle when rushing into them.
It can be performed by holding and releasing , be it by being ordered by the player's character or when the player is controlling Oatchi directly. While the button is pressed, an orange ring-shaped gauge appears with Oatchi's face on it and fills as the button is held down. An arrow also appears on the ground indicating where Oatchi will go. If the button is released after the gauge is full, the rush will start, but if released before that the process will be canceled. Before releasing the button, the player may press another button to cancel. While rushing, if the player is controlling Oatchi he can be slightly veered left and right. Oatchi can usually only rush for a few seconds before screeching to a halt on his own, or sooner if the player presses mid-rush. After rushing, the same gauge will appear with a grey ring instead, slowly depleting to indicate the cooldown between Oatchi's rushes.
When rushing against an enemy, the result depends on how powerful the rush skill is and how tough the enemy is. If the damage is not enough to kill the creature, Oatchi will slam against it. Otherwise, Oatchi will keep rushing straight through it, killing the enemy instantly. Oatchi's slam will knock down nearby objects in tall ledges in a fixed radius around him, meaning the player does not need to hit the wall that an object is on in order to knock it down specifically. This radius will also automatically pluck any nearby sprouts, regardless of what he slams against.
- Rush level 1: Oatchi charges his rush in 2 seconds. He'll run forward for one second or until he hits a wall or large enemy. Damage is variable between enemies with larger enemies typically taking less damage. Then, he'll have a five-second cooldown until he can charge rush again. This is the level Oatchi starts at.
- Rush level 2: Charge time decreases to 1.6 seconds. It costs 3 Pup Drive.
- Rush level 3: Rush deals about 20% more damage and can defeat some creatures like the Downy Snagret directly. It costs 3 Pup Drive.
Mega Rush
Mega Rush is a skill that becomes available after Rush has reached level 3. It further improves the effectiveness of Rush.
- Mega Rush level 1: Rush now stuns large creatures on impact. Stun time is variable, similar to damage. The charge time is also decreased to 1.4 seconds. It costs 4 Pup Drive.
- Mega Rush level 2: Rush deals about 40% more damage, equal to about half the health of a Joustmite. It costs 4 Pup Drive.
- Mega Rush level 3: Rush's stun lasts almost twice as long, and its charge time is decreased to 1.3 seconds. It costs 4 Pup Drive.
Jump
By pressing , Oatchi will perform a small jump. This is required in order to get up some small ledges that the player's character and their Pikmin cannot go over alone. This skill is unlocked automatically the day after Russ is rescued, costs no Pup Drive, and cannot be improved.
Dig
When sending Oatchi with , he can dig up objects like the Pikmin, such as dirt blocking caves, buried treasure, or dirt mounds. He can also do this if the player is controlling him solo, approaches the task, and presses , after which he can be stopped manually by pressing . The first level of this skill is unlocked automatically and costs no Pup Drive.
- Dig level 1: Oatchi gains the ability to dig. This is the level Oatchi starts at.
- Dig level 2: Oatchi's digging speed is enhanced. It costs 1 Pup Drive.
- Dig level 3: Oatchi's digging speed is further enhanced, now being faster than that of a Yellow Pikmin. It costs 1 Pup Drive.
Doggy-Paddle
Doggy-Paddle is how Oatchi swims. While swimming, his back and hips are above the water, allowing the player's character or any Pikmin riding him to continue doing so as he crosses a body of water. When Oatchi is first led into water, a cutscene will play showing him fail to swim. He will gain this skill two in-game days after the botched attempt as long as he is grown up (and after selecting an area, thus it cannot be upgraded until the next day). If two days pass before he is grown up, he will learn the skill the day he grows.
- Doggy-Paddle level 1: Oatchi swims slowly. It costs 2 Pup Drive.
- Doggy-Paddle level 2: Oatchi swims faster. It costs 2 Pup Drive.
- Doggy-Paddle level 3: Oatchi gains the ability to dive, allowing him to attack underwater enemies and obstacles, as well as carry objects underwater. It costs 2 Pup Drive.
Pluck
Pluck allows Oatchi to pluck Pikmin sprouts. Further levels increase the speed at which he can pluck.
- Pluck level 1: Oatchi is able pluck Pikmin sprouts. It costs 1 Pup Drive.
- Pluck level 2: Oatchi plucks Pikmin sprouts faster than before. It costs 1 Pup Drive.
- Pluck level 3: Oatchi plucks Pikmin sprouts even faster than before. It costs 1 Pup Drive.
Heal
Heal is a skill that allows Oatchi to automatically regain his health over time.
- Heal level 1: Oatchi is able to heal himself over time. It costs 3 Pup Drive.
- Heal level 2: Oatchi heals faster than before. It costs 3 Pup Drive.
- Heal level 3: Oatchi heals even faster than before. It costs 3 Pup Drive.
Commands
Commands are a set of tasks the player can give to Oatchi, accessible with , or with a mapped shortcut.
- Pick Up a Scent: Oatchi sniffs out for any important thing, typically one that is important for story progression.
- Come Here: If separated from Oatchi, the player can call him to their current location.
- When separated, Oatchi can use this command to have the player character do the same.
- Go to Base: Oatchi will head to the current base.
- When separated, Oatchi can use this command to have the player character do the same.
- Gather Pikmin: Oatchi will find any stray Pikmin not performing tasks and bring them to the player's character.
- When separated, Oatchi can use this command to have the player character do the same.
- Castaways: Oatchi will locate any castaways nearby.
- Treasure: Oatchi will locate any treasure nearby.
- Onions: Oatchi will locate any Onions or Flarlic.
- Raw Materials: Oatchi will find any raw materials nearby.
- (Type) Pikmin: Oatchi will locate Pikmin of a certain type without an Onion and bring them to the player's character.
Some commands can only be unlocked when he reaches certain levels.
- Command level 1: Oatchi can pick up scents, specifically for castaways and treasures. This is the level Oatchi starts at.
- Command level 2: Oatchi can use Come Here and Go to Base. This also enables Go Here! for him and the player character.
- Command level 3: Oatchi can gather stray Pikmin and bring them back to the player's character.
When Oatchi picks up a scent, blue smoke particles appear allowing the player to visually follow the path. If not controlling Oatchi, he will follow it automatically to its source.
Infinite RushOnce Oatchi has been taught every skill by Shepherd, as well as the additional skill by Olimar, he is capable of learning one final "Legendary Skill"; the Infinite Rush. This costs eight Pup Drives, and as the name suggests, allows Oatchi to run during his rush for as long as desired; stopped only by hitting a wall or pressing . It costs 8 Pup Drive. |
Personality and appearance
This section is a stub. You can help Pikipedia by expanding it. |
Oatchi has golden fur, with orange spots on his back, a thin tail that usually ends in a white tuft, two legs in total, two floppy ears, a collar, blue eyes, and no nose (although he smells every scent). Despite his alien look, he barks like a real dog. After curing Bernard, his tail will turn into a leaf. This is reverted upon obtaining the Gift of Friendship.
Naming
Oatchi's English name is derived from his Japanese name. His English name is phonetically similar to Yoshi. This is likely an intentional reference, as Oatchi is ridden much like Yoshi and follows similar naming conventions with Olimar, whose name is derived from Mario, as Louie is from Luigi.
Names in other languages
Language | Name | Meaning |
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Japanese | オッチン? Otchin |
"おっちん?" is a dialect of sit, a command to the dog. |
Chinese (traditional) |
歐慶 Ōuqìng |
From Japanese name |
Chinese (simplified) |
欧庆 Ōuqìng |
From Japanese name |
Dutch | Otsjin | From Japanese name |
French | Otchin | From Japanese name |
German | Otschin | From Japanese name |
Italian | Occin | From Japanese name |
Korean | 와치 wachi |
- |
Portuguese | Otchin | From Japanese name |
Portuguese (NoA) | Otchin | |
Spanish | Ochin | From Japanese name |
Gallery
Oatchi meeting the player character.
Oatchi with 100 Ice Pikmin riding on his back.
Oatchi and Moss, side-by-side.
- Id Badge Oatchi.png
Oatchi's ID badge photo.
See also
Characters | |
---|---|
Leaders | Olimar • Louie • The President • Alph • Brittany • Charlie • Rookie Rescue Officer • Oatchi • Moss |
Rescue Corps | Collin • Shepherd • Russ • Dingo • Yonny • Bernard |
Ships | S.S. Dolphin • Hocotate ship • S.S. Drake • S.S. Dolphin II • SPERO • S.S. Beagle • S.S. Shepherd |
Other | Castaway • Leafling • Minor characters • Pikmin |