Oatchi: Difference between revisions

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→‎Rush: Added more technical information
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=== Rush ===
=== Rush ===
'''Rush''' is a skill where Oatchi rushes forward. This can be used to charge at enemies or obstacles. For example, he can smash open pots and frozen objects, or ram into walls to knock down hard to reach items. It can also provide enough speed to run against the direction of [[conveyor belt]]s, or instantly burst any frozen [[hydro jellies]]. When [[Pikmin family|Pikmin]] are riding Oatchi, he can also launch the Pikmin directly onto an enemy or obstacle when rushing into them.
'''Rush''' is a skill where Oatchi rushes forward. This can be used to charge at enemies or obstacles. For example, he can smash open pots and frozen objects, or ram into walls to knock down hard-to-reach items. It can also provide enough speed to run against the direction of [[conveyor belt]]s or instantly burst any frozen [[hydro jellies]]. When [[Pikmin family|Pikmin]] are riding Oatchi, he can also launch the Pikmin directly onto an enemy or obstacle when rushing into them.


It can be performed by holding and releasing {{button|switch|x}}, be it by being ordered by the player's character or when the player is controlling Oatchi directly. While the button is pressed, an orange ring-shaped gauge appears with Oatchi's face on it, and fills as the button is held down. An arrow also appears on the ground indicating where Oatchi will go. If the button is released after the gauge is full, the rush will start, but if released before that the process will be cancelled. Before releasing the button, the player can also press another button to cancel. While rushing, if the player is controlling Oatchi he can be slightly veered left and right. Oatchi can usually only rush for a few seconds before screeching to a halt on his own, or sooner if the player presses {{button|switch|b}} mid-rush. After rushing, the same gauge will appear with a grey ring instead, slowly depleting to indicate the cooldown between Oatchi's rushes.
It can be performed by holding and releasing {{button|switch|x}}, be it by being ordered by the player's character or when the player is controlling Oatchi directly. While the button is pressed, an orange ring-shaped gauge appears with Oatchi's face on it and fills as the button is held down. An arrow also appears on the ground indicating where Oatchi will go. If the button is released after the gauge is full, the rush will start, but if released before that the process will be canceled. Before releasing the button, the player may press another button to cancel. While rushing, if the player is controlling Oatchi he can be slightly veered left and right. Oatchi can usually only rush for a few seconds before screeching to a halt on his own, or sooner if the player presses {{button|switch|b}} mid-rush. After rushing, the same gauge will appear with a grey ring instead, slowly depleting to indicate the cooldown between Oatchi's rushes.


If Oatchi rushes against a wall, [[sprout|sprouts]] above it will be plucked.
If Oatchi rushes against a wall, [[sprout|sprouts]] above it will be plucked.


* Rush level 1: Oatchi takes about 3 seconds to charge up his rush. This is the level Oatchi starts at.
* Rush level 1: Oatchi charges his rush in 2 seconds. He'll run forward for one second or until he hits a wall or large enemy. Damage is variable between enemies with larger enemies typically taking less damage. Then, he'll have a five-second cooldown until he can charge Rush again. This is the level Oatchi starts at.
* Rush level 2: Oatchi takes about 2 seconds to charge up his rush. It costs 3 Pup Drive.
* Rush level 2: Charge time decreases to 1.6 seconds. It costs 3 Pup Drive.
* Rush level 3: Oatchi's rush becomes more powerful, able to defeat some creatures directly. It costs 3 Pup Drive.
* Rush level 3: Rush deals about 20% more damage and can defeat some creatures like the [[Downy Snagret]] directly. It costs 3 Pup Drive.


==== Mega Rush ====
==== Mega Rush ====
'''Mega Rush''' is a skill that becomes available after Rush has reached level 3. It further improves the effectiveness of Rush.
'''Mega Rush''' is a skill that becomes available after Rush has reached level 3. It further improves the effectiveness of Rush.


*Mega Rush level 1: Rush now stuns large creatures on impact, and its charging speed is improved. It costs 4 Pup Drive.
*Mega Rush level 1: Rush now stuns large creatures on impact. Stun time is variable, similar to damage. The charge time is also decreased to 1.4 seconds. It costs 4 Pup Drive.
*Mega Rush level 2: Rush deals further damage on impact, equal to about half the health of a [[Joustmite]]. It costs 4 Pup Drive.
*Mega Rush level 2: Rush deals about 40% more damage, equal to about half the health of a [[Joustmite]]. It costs 4 Pup Drive.
*Mega Rush level 3: Rush's stun lasts longer, and its attack power and charge speed are increased even more. It costs 4 Pup Drive.
*Mega Rush level 3: Rush's stun lasts almost twice as long, and its charge time is decreased to 1.3 seconds. It costs 4 Pup Drive.


=== Jump ===
=== Jump ===