Pikmin 4

Groovy Long Legs: Difference between revisions

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m (→‎See also: Man-at-Legs for the non organic relation, Raging Long Legs for the size relation, Beady Long Legs for the Arachnorb relation)
(Expansion and cleanup.)
Line 2: Line 2:
|pikmin4    = y
|pikmin4    = y
|image      = Groovy Long Legs P4 icon.png
|image      = Groovy Long Legs P4 icon.png
|icon        = Groovy Long Legs P4 icon.png
|size        = 250px
|size        = 250px
|name        = Pseudoarachnia discopedes
|name        = Pseudoarachnia discopedes
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|areas      = None
|areas      = None
|underground = [[Below-Grade Discotheque]]
|underground = [[Below-Grade Discotheque]]
|attacks    = Crushes Pikmin, confuses Pikmin.
|attacks    = Crush Pikmin, confuse Pikmin
}}
}}


{{futuregame}}
{{futuregame}}
{{game help|p4|Fill in the infobox and describe the enemy.}}
The '''Groovy Long Legs''' is an [[boss]] in {{p4}}. Like most [[arachnorb]]s, it's large, and attacks by stomping its four feet around, but unique to this creature is the fact that its carapace and eyes work similar to a disco light ball, and electronic music blares throughout the fight. Its legs are also mostly made of electrical wires. As a result, this creature is themed like a disco.


== Behavior ==
== Behavior ==
The Groovy Long Legs will be passive upon first being encountered, hanging from a web with its abdomen close to the ground. When attacked, the Groovy Long Legs will quickly descend from its web, slamming its abdomen on the ground, this action cannot kill Pikmin, but it can knock them, the main character, and Oatchi back. After descending from its web, the Groovy Long Legs will begin playing a song and stomping to the beat of said song, these stomps being its method of killing Pikmin. After stomping around for a while, the Groovy Long Legs will expel purple gas from holes in the lower joints of its legs, which will cause Pikmin to fall under the control of the Groovy Long Legs; this is preceded by four smaller puffs of gas that act as a warning. This control is referred to as the "Endless Dance" by Olimar. After attempting to gain control of your Pikmin, the Groovy Long Legs' will shift the colors of its eyes. The eyes will shift to yellow followed by the sound of an airhorn if the eyes are blue, and if the eyes are yellow, they will either shift back to blue or to orange, followed by the sound of an airhorn. The eyes of the Groovy Long Legs being blue causes it to play a song that's intimidating yet funky and will cause it to stomp around at a relatively slow speed, the eyes of the Groovy Long Legs being yellow will cause it to play a more upbeat tune and stomp around at a moderate speed, and the eyes of the Groovy Long Legs being orange causes it to play a more frantic and higher pitched version of the song played when its eyes are yellow and stomp around quickly. When the Groovy Long Legs' eyes are either yellow or orange, it can suddenly revert its colors back to blue without warning. After sustaining heavy damage or if the Pikmin under the effects of the endless dance have been dancing for a while, the Groovy Long Legs will slam down two of its legs and its abdomen, which cannot kill Pikmin but can knock them, the main character, and Oatchi back and off of its abdomen, it will also cause the Pikmin it's been controlling to break free from its control. However, if the slam misses or doesn't shake off any Pikmin, the Groovy Long Legs will become stunned for a moment.
The Groovy Long Legs will be passive upon first being encountered, hanging from a web on the ceiling with its abdomen close to the ground. In this state, its eyes shine a cyan light, and a faint droning sound can be heard.
 
When attacked, the Groovy Long Legs will quickly descend from its web, slamming its abdomen on the ground and spin into position as if breakdancing. This action cannot kill Pikmin, but it can knock them, the [[Pikmin 4 player character|player character]], and [[Oatchi]] back. At this point, the [[Music in Pikmin 4|music]] plays the typical boss battle start theme. From then, the battle begins proper.
 
During its battle, the Groovy Long Legs will be playing a song and stomping to the beat, these stomps being its method of killing Pikmin. At times during its fight, it will stop to spray some pink gas beneath it from holes in the lower joints of its legs; this is preceded by four smaller puffs of gas that act as a warning. Pikmin sprayed by this gas will fall under the control of the Groovy Long Legs, a process referred to by Olimar as "Endless Dance", and will stay frolicking beneath the creature's abdomen.
 
One way to free Pikmin from its control is if a foot lands very close to them, but not close enough to crush them outright. After sustaining heavy damage or if the Pikmin under the effects of the endless dance have been dancing for a while, the Groovy Long Legs will slam down two of its legs and its abdomen, which cannot kill Pikmin but can knock them, the main character, and Oatchi back and off of its abdomen. This will also cause the Pikmin it's been controlling to break free from its control. However, if the slam misses or doesn't shake off any Pikmin, the Groovy Long Legs will become stunned for a moment. If it takes damage, but not too much, it will instead simply shake its body horizontally.
 
There are three songs it can play during the battle, which control the speed of its stomps, and can be identified by the color of its eye lights.
 
=== Cyan eyes ===
During this stage, it plays an intimidating yet funky song, causing it to stomp around at a relatively slow speed (44 BPM).
 
After some seconds, the creature will decide what to do based on whether there is any prey near it. If not, it will pause to catch a breather and then continue. If the leader, Oatchi, or Pikmin are under it, it will instead stop to spray its gas. After spraying, it will blare an airhorn and change the color of its eyes to yellow.
 
=== Yellow eyes ===
During this stage, it plays a more upbeat and striking tune, causing it to stomp around at a moderate speed (70 BPM).
 
After a while in this state, it will stop to rest, and then continue. Eventually it will decide its next action based on whether there are Pikmin dancing beneath it. If there are none, it will revert back to having cyan eyes. If there are any, it will once again stop to spray the area beneath it, followed by blaring another airhorn and changing to red eyes.
 
=== Red eyes ===
During this stage, it plays a more frantic and higher pitched version of the previous song, causing it to stomp at a fast speed (85 BPM).
 
After a brief dance, it will stomp with two legs and revert back to cyan eyes.
 
== Locations ==
== Locations ==
*[[Below-Grade Discotheque]]
* [[Below-Grade Discotheque]], sublevel 5


== Strategy ==
== Strategy ==
It is recommended to gather all of your Pikmin onto Oatchi's back and stay under the Groovy Long Legs' abdomen, this will make avoiding it's stomps fairly easy. Be sure to call Pikmin off of its abdomen when it begins to shake them off. When the Groovy Long Legs starts to expel it's mind-controlling gas, get out from underneath it and stand away from it, it stops stomping when it begins to expel gas, so you can flee from underneath it without needing much caution. If its eyes turn orange after it expels gas, you should stay away from it until it changes to either blue or yellow. When Pikmin fall under the effects of the gas, they will dance underneath its abdomen when its eyes are yellow, which will make crushing small groups of Pikmin relatively unlikely and large groups of Pikmin more likely, however, when the Groovy Long Legs' eyes are orange, the Pikmin will dance in a circle around the Groovy Long Legs, which will crush much more Pikmin then when its eyes are yellow. The Groovy Long Legs will sometimes lower it's abdomen very close to the ground and stop stomping for a moment when its eyes are either blue or yellow, use this opportunity to rush the abdomen with Oatchi. This fight can be beaten with minimal causalities, but it will take a bit of patience.
{{guide}}
It is recommended to gather all of your Pikmin onto Oatchi's back and stay under the Groovy Long Legs' abdomen, as this will make avoiding its stomps fairly easy. Be sure to call Pikmin off of its abdomen when it begins to shake them off. When the Groovy Long Legs starts to expel its mind-controlling gas, get out from underneath it and stand away from it. It stops stomping when it begins to expel gas, so you can flee from underneath it without needing much caution.
 
If its eyes turn orange after it expels gas, you should stay away from it until it changes to either cyan or yellow. When Pikmin fall under the effects of the gas, they will dance underneath its abdomen when its eyes are yellow, which will make crushing small groups of Pikmin relatively unlikely and large groups of Pikmin more likely, however, when the Groovy Long Legs' eyes are orange, the Pikmin will dance in a circle around the Groovy Long Legs, which will crush many more Pikmin then when its eyes are yellow. The Groovy Long Legs will sometimes lower its abdomen very close to the ground and stop stomping for a moment when its eyes are either cyan or yellow, use this opportunity to rush the abdomen with Oatchi. This fight can be beaten with minimal causalities, but it will take a bit of patience.


== Notes ==
== Notes ==
Line 68: Line 96:


== See also ==
== See also ==
*[[Below-Grade Discotheque]]
* [[Below-Grade Discotheque]]
*[[Man-at-Legs]]
* [[Man-at-Legs]]
*[[Raging Long Legs]]
* [[Raging Long Legs]]
*[[Beady Long Legs]]
* [[Beady Long Legs]]
 


{{p4enemies}}
{{p4enemies}}
{{game help|p4|Add categories:
[[Category:Crushing enemies]]
* Any relevant category in [[:Category:Enemies by hazard]]
[[Category:Pikmin-altering enemies]]
* Any relevant category in [[:Category:Enemies by characteristics]]
* What [[area]]s this enemy can be found in (e.g. [[:Category:Sun-Speckled Terrace]])
}}

Revision as of 12:56, July 25, 2023

Groovy Long Legs In-game icon.
Icon for the Groovy Long Legs, from Pikmin 4's Piklopedia.
Appears in Pikmin 4
Scientific name Pseudoarachnia discopedes
Family Arachnorb
Areas None
Caves Below-Grade Discotheque
Dandori Challenge stages None
Dandori Battle stages None
Attacks Crush Pikmin, confuse Pikmin


This article or section is about an upcoming or recently released game.
The content here is subject to change as more information is discovered.
All information added here must be verifiable and not speculative.

The Groovy Long Legs is an boss in Pikmin 4. Like most arachnorbs, it's large, and attacks by stomping its four feet around, but unique to this creature is the fact that its carapace and eyes work similar to a disco light ball, and electronic music blares throughout the fight. Its legs are also mostly made of electrical wires. As a result, this creature is themed like a disco.

Behavior

The Groovy Long Legs will be passive upon first being encountered, hanging from a web on the ceiling with its abdomen close to the ground. In this state, its eyes shine a cyan light, and a faint droning sound can be heard.

When attacked, the Groovy Long Legs will quickly descend from its web, slamming its abdomen on the ground and spin into position as if breakdancing. This action cannot kill Pikmin, but it can knock them, the player character, and Oatchi back. At this point, the music plays the typical boss battle start theme. From then, the battle begins proper.

During its battle, the Groovy Long Legs will be playing a song and stomping to the beat, these stomps being its method of killing Pikmin. At times during its fight, it will stop to spray some pink gas beneath it from holes in the lower joints of its legs; this is preceded by four smaller puffs of gas that act as a warning. Pikmin sprayed by this gas will fall under the control of the Groovy Long Legs, a process referred to by Olimar as "Endless Dance", and will stay frolicking beneath the creature's abdomen.

One way to free Pikmin from its control is if a foot lands very close to them, but not close enough to crush them outright. After sustaining heavy damage or if the Pikmin under the effects of the endless dance have been dancing for a while, the Groovy Long Legs will slam down two of its legs and its abdomen, which cannot kill Pikmin but can knock them, the main character, and Oatchi back and off of its abdomen. This will also cause the Pikmin it's been controlling to break free from its control. However, if the slam misses or doesn't shake off any Pikmin, the Groovy Long Legs will become stunned for a moment. If it takes damage, but not too much, it will instead simply shake its body horizontally.

There are three songs it can play during the battle, which control the speed of its stomps, and can be identified by the color of its eye lights.

Cyan eyes

During this stage, it plays an intimidating yet funky song, causing it to stomp around at a relatively slow speed (44 BPM).

After some seconds, the creature will decide what to do based on whether there is any prey near it. If not, it will pause to catch a breather and then continue. If the leader, Oatchi, or Pikmin are under it, it will instead stop to spray its gas. After spraying, it will blare an airhorn and change the color of its eyes to yellow.

Yellow eyes

During this stage, it plays a more upbeat and striking tune, causing it to stomp around at a moderate speed (70 BPM).

After a while in this state, it will stop to rest, and then continue. Eventually it will decide its next action based on whether there are Pikmin dancing beneath it. If there are none, it will revert back to having cyan eyes. If there are any, it will once again stop to spray the area beneath it, followed by blaring another airhorn and changing to red eyes.

Red eyes

During this stage, it plays a more frantic and higher pitched version of the previous song, causing it to stomp at a fast speed (85 BPM).

After a brief dance, it will stomp with two legs and revert back to cyan eyes.

Locations

Strategy

The following article or section contains guides.
The strategies shown are just suggestions.

It is recommended to gather all of your Pikmin onto Oatchi's back and stay under the Groovy Long Legs' abdomen, as this will make avoiding its stomps fairly easy. Be sure to call Pikmin off of its abdomen when it begins to shake them off. When the Groovy Long Legs starts to expel its mind-controlling gas, get out from underneath it and stand away from it. It stops stomping when it begins to expel gas, so you can flee from underneath it without needing much caution.

If its eyes turn orange after it expels gas, you should stay away from it until it changes to either cyan or yellow. When Pikmin fall under the effects of the gas, they will dance underneath its abdomen when its eyes are yellow, which will make crushing small groups of Pikmin relatively unlikely and large groups of Pikmin more likely, however, when the Groovy Long Legs' eyes are orange, the Pikmin will dance in a circle around the Groovy Long Legs, which will crush many more Pikmin then when its eyes are yellow. The Groovy Long Legs will sometimes lower its abdomen very close to the ground and stop stomping for a moment when its eyes are either cyan or yellow, use this opportunity to rush the abdomen with Oatchi. This fight can be beaten with minimal causalities, but it will take a bit of patience.

Notes

Dalmo's Notes

With mesmerizing lights that pierce through the darkness and a low groove that stirs your soul, how can you NOT get your dance on?! Is it a creature or a machine? Who cares! Everyone can join this party! A word of caution though-be careful you don't dance right under one of it's feet.

Olimar's Notes

This species has some remaining internal organs, but its carapace and eyes are made up of inorganic material. All 19 of its eyes are actually photoelectric sensors that the species uses to precisely locate its prey.

The gas emitted from the posterior of its first leg joints includes a chemical substance that, after making contact with another organism's brain, temporarily controls that organism's actions. The Groovy Long Legs uses this natural phenomenon, called the "Endless Dance," to make its prey jump between its legs while it moves around in bizarre rhythms.

The entire interaction is seemingly odd for a living organism, but the line between organic and inorganic on this planet is not always clear.

Louie's Notes

This creature is mostly tendon, so it often gets stuck in your teeth. Smells like burnt plastic or possibly metal.

Naming

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Particularly: Describe the enemy's names. (Guidelines)

Names in other languages

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Particularly: Fill in the names in other languages, for the main languages at least.

Language Name Meaning

Gallery

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You can help Pikipedia by uploading some images.

See also