Randomization: Difference between revisions

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(Randomness isn't just for gameplay, and the rest of the sentence describes the concept of randomness, not of randomly generated gameplay.)
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;Gameplay mechanics:
;Gameplay mechanics:
*The generation of most [[cave]] sublevels is done by randomly picking the [[cave unit]]s that make up the sublevel. The [[Music in Pikmin 2#Caves|music]] uses random elements in its sequencing.
*The [[Pikmin 2 cave generation|generation of most cave sublevels]] is done by randomly picking the [[cave unit]]s that make up the sublevel. The [[Music in Pikmin 2#Caves|music]] uses random elements in its sequencing.
*The contents of [[egg]]s and [[ultra-bitter spray|petrified]] corpses is randomly chosen the exact moment the contents have to be expelled.
*The contents of [[egg]]s and [[ultra-bitter spray|petrified]] corpses is randomly chosen the exact moment the contents have to be expelled.
*[[Purple Pikmin]] and [[White Pikmin]] randomly choose an Onion as a destination when carrying an enemy or pellet by themselves. They remake this decision whenever Pikmin are added or subtracted, but they hold no say in the destination if Red, Yellow, or Blue Pikmin are carrying.
*[[Purple Pikmin]] and [[White Pikmin]] randomly choose an Onion as a destination when carrying an enemy or pellet by themselves. They remake this decision whenever Pikmin are added or subtracted, but they hold no say in the destination if Red, Yellow, or Blue Pikmin are carrying.