Pikmin 1 (Nintendo Switch): Difference between revisions
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** Motion controls can be enabled from the controller screen on [[Olimar's monitor]]. | ** Motion controls can be enabled from the controller screen on [[Olimar's monitor]]. | ||
*** If enabled, tilting the controller while holding {{button|switch|a}} or {{button|switch|b}} will move the cursor. | *** If enabled, tilting the controller while holding {{button|switch|a}} or {{button|switch|b}} will move the cursor. | ||
**Pressing the button repeatedly for continued plucking is no longer required, simply holding {{button|switch|a}} while plucking will have the player continue until no more sprouts are left. | |||
===Graphics=== | |||
===Graphics=== | ===Graphics=== | ||
* The gameplay and UI are now rendered at a higher resolution. | * The gameplay and UI are now rendered at a higher resolution. |
Revision as of 19:09, June 21, 2023
Pikmin 1 | |
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Pikmin 1 | |
Japanese name | ピクミン1? |
Rating | |
Console | Nintendo Switch |
Developer | TBA |
Publisher | Nintendo |
Genre | Real-time strategy |
Players | Single-player |
Worldwide release date | June 21st, 2023 |
Related games | |
Re-release of | Pikmin |
This article or section is about an upcoming or recently released game. |
This article is a stub. You can help Pikipedia by expanding it. |
Pikmin 1 is a port of the original Pikmin to the Nintendo Switch. It was revealed during a Nintendo Direct presentation on June 21st, 2023, alongside a port of Pikmin 2. Both were released on the eShop immediately after the presentation concluded. It is based off of New Play Control! Pikmin.
A bundle of this game and the Pikmin 2 Switch port was also released as Pikmin 1 + 2. This bundle will recieve a physical release in Europe and Japan on September 22nd, 2023.
Changes
This section is a stub. You can help Pikipedia by expanding it. |
Gameplay
- The game now uses an updated control scheme similar to Pikmin 3 Deluxe.
- is now used to freely control the camera.
- In order to swarm, the player must hold down while tilting .
- now resets the cursor.
- Motion controls can be enabled from the controller screen on Olimar's monitor.
- If enabled, tilting the controller while holding or will move the cursor.
- Pressing the button repeatedly for continued plucking is no longer required, simply holding while plucking will have the player continue until no more sprouts are left.
Graphics
Graphics
- The gameplay and UI are now rendered at a higher resolution.
- Pre-rendered cutscenes appear to have been AI upscaled to 1080p [1]
- The number of Pikmin currently holding onto an object is now on the top half of of the carry number, like in Pikmin 3.
Text
- All references to the controls have been updated to reflect the new control scheme.
- The copyright on the title screen has been changed to "© Nintendo".
References
- ^ Tweet by OatmealDome on Twitter
See also
Games | |
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Main games | Pikmin • Pikmin 2 • Pikmin 3 • Pikmin 4 |
Spin-off games | Hey! Pikmin • Pikmin Bloom |
Re-releases | New Play Control! Pikmin • New Play Control! Pikmin 2 Pikmin 3 Deluxe • Pikmin 1 (Nintendo Switch) • Pikmin 2 (Nintendo Switch) |
Web games | Pikmin.com SpaceForce • Pikmin Treasure Hunt • Pikmin Finder |
Super Smash Bros. series | Brawl • for Nintendo 3DS and Wii U • Ultimate |
Others | Pikmin Adventure (Nintendo Land) • Stage Debut |