Pikmin 1 (Nintendo Switch): Difference between revisions
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{{page title|''Pikmin 1'' (Nintendo Switch)}} | {{page title|''Pikmin 1'' (Nintendo Switch)}} | ||
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{{Infobox game | {{Infobox game | ||
|name=Pikmin 1 | |name=Pikmin 1 | ||
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|rereleaseof=[[Pikmin (game)|Pikmin]] | |rereleaseof=[[Pikmin (game)|Pikmin]] | ||
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'''''Pikmin 1''''' is a port of the original ''[[Pikmin (game)|Pikmin]]'' to the [[Nintendo Switch]]. It was revealed during a Nintendo Direct presentation on {{date|21|June|2023}}, alongside [[Pikmin 2 (Nintendo Switch)|a port of ''Pikmin 2'']]. Both were released on the eShop immediately after the presentation concluded. It is based off of {{npcp1}}. | '''''Pikmin 1''''' is a port of the original ''[[Pikmin (game)|Pikmin]]'' to the [[Nintendo Switch]]. It was revealed during a Nintendo Direct presentation on {{date|21|June|2023}}, alongside [[Pikmin 2 (Nintendo Switch)|a port of ''Pikmin 2'']]. Both were released on the eShop immediately after the presentation concluded. It is based off of {{npcp1}}. | ||
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{{stub|section=y}} | {{stub|section=y}} | ||
===Gameplay=== | ===Gameplay=== | ||
* The game now | * The game now uses an updated control scheme similar to [[Pikmin 3 Deluxe]]. | ||
** {{button|switch|rstick}} is now used to freely control the camera | ** {{button|switch|rstick}} is now used to freely control the camera. | ||
** In order to [[ | ** In order to [[swarm]], the player must hold down {{button|switch|l}} while tilting {{button|switch|rstick}}. | ||
** | ** {{button|switch|lstickclick}} now resets the cursor. | ||
** Motion | ** Motion controls can be enabled from the controller screen on [[Olimar's monitor]]. | ||
*** If enabled, tilting the controller while holding {{button|switch|a}} or {{button|switch|b}} will move the cursor. | *** If enabled, tilting the controller while holding {{button|switch|a}} or {{button|switch|b}} will move the cursor. | ||
===Graphics=== | ===Graphics=== | ||
* The gameplay and UI are now rendered at a higher resolution | * The gameplay and UI are now rendered at a higher resolution. | ||
** Pre-rendered cutscenes appear to have been AI upscaled to 1080p {{cite web| https://twitter.com/OatmealDome/status/1671612996773203968||Twitter}} | ** Pre-rendered cutscenes appear to have been AI upscaled to 1080p {{cite web|https://twitter.com/OatmealDome/status/1671612996773203968|Tweet by OatmealDome|Twitter}} | ||
* The number of Pikmin currently holding onto an object is now on the top half of of the [[carry]] number, like in {{p3}}. | * The number of Pikmin currently holding onto an object is now on the top half of of the [[carry]] number, like in {{p3}}. | ||
===Text=== | ===Text=== | ||
* All references to the controls have been updated to reflect the new control scheme | * All references to the controls have been updated to reflect the new control scheme. | ||
* The copyright on the title screen has been changed to | * The copyright on the title screen has been changed to "© Nintendo". | ||
== References == | == References == | ||
{{refs}} | {{refs}} | ||
==See also== | |||
*{{p2s}} | |||
*{{p3d}} | |||
{{games}} |
Revision as of 17:53, June 21, 2023
Pikmin 1 | |
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![]() | |
Pikmin 1 | |
Japanese name | ピクミン1? |
Rating | ![]() |
Console | Nintendo Switch |
Developer | TBA |
Publisher | Nintendo |
Genre | Real-time strategy |
Players | Single-player |
Worldwide release date | June 21st, 2023 |
Related games | |
Re-release of | Pikmin |
This article or section is about an upcoming or recently released game. |
![]() |
This article is a stub. You can help Pikipedia by expanding it. |
Pikmin 1 is a port of the original Pikmin to the Nintendo Switch. It was revealed during a Nintendo Direct presentation on June 21st, 2023, alongside a port of Pikmin 2. Both were released on the eShop immediately after the presentation concluded. It is based off of New Play Control! Pikmin.
A bundle of this game and the Pikmin 2 Switch port was also released as Pikmin 1 + 2. This bundle will recieve a physical release in Europe and Japan on September 22nd, 2023.
Changes
![]() |
This section is a stub. You can help Pikipedia by expanding it. |
Gameplay
- The game now uses an updated control scheme similar to Pikmin 3 Deluxe.
is now used to freely control the camera.
- In order to swarm, the player must hold down
while tilting
.
now resets the cursor.
- Motion controls can be enabled from the controller screen on Olimar's monitor.
- If enabled, tilting the controller while holding
or
will move the cursor.
- If enabled, tilting the controller while holding
Graphics
- The gameplay and UI are now rendered at a higher resolution.
- Pre-rendered cutscenes appear to have been AI upscaled to 1080p [1]
- The number of Pikmin currently holding onto an object is now on the top half of of the carry number, like in Pikmin 3.
Text
- All references to the controls have been updated to reflect the new control scheme.
- The copyright on the title screen has been changed to "© Nintendo".
References
- ^ Tweet by OatmealDome on Twitter
See also
hideGames | |
---|---|
Main games | Pikmin • Pikmin 2 • Pikmin 3 • Pikmin 4 |
Spin-off games | Hey! Pikmin • Pikmin Bloom |
Re-releases | New Play Control! Pikmin • New Play Control! Pikmin 2 Pikmin 3 Deluxe • Pikmin 1 (Nintendo Switch) • Pikmin 2 (Nintendo Switch) |
Web games | Pikmin.com SpaceForce • Pikmin Treasure Hunt • Pikmin Finder |
Super Smash Bros. series | Brawl • for Nintendo 3DS and Wii U • Ultimate |
Others | Pikmin Adventure (Nintendo Land) • Stage Debut |