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m (Text replacement - "}}{{game icons" to "}} {{game icons") |
(Detailed some of the changes to the control scheme, graphics, and text) |
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==Changes== | ==Changes== | ||
{{stub|section=y}} | {{stub|section=y}} | ||
*The number of Pikmin currently holding onto an object is now on the top half of of the [[carry]] number, like in {{p3}}. | ===Gameplay=== | ||
* The game now sports an updated control scheme similar to [[Pikmin 3 Deluxe]] | |||
** {{button|switch|rstick}} is now used to freely control the camera | |||
** In order to [[Swarm]], the player must hold down {{button|switch|l}} while tilting {{button|switch|rstick}} | |||
** {{button|switch|lstickclick}} now resets the cursor | |||
** Motion Controls can be enabled from the controller screen on [[Olimar's monitor]] | |||
*** If enabled, tilting the controller while holding {{button|switch|a}} or {{button|switch|b}} will move the cursor. | |||
===Graphics=== | |||
* The gameplay and UI are now rendered at a higher resolution | |||
** Pre-rendered cutscenes appear to have been AI upscaled to 1080p {{cite web| https://twitter.com/OatmealDome/status/1671612996773203968||Twitter}} | |||
* The number of Pikmin currently holding onto an object is now on the top half of of the [[carry]] number, like in {{p3}}. | |||
===Text=== | |||
* All references to the controls have been updated to reflect the new control scheme | |||
* The copyright on the title screen has been changed to “© Nintendo” |
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