Pikmin 1 (Nintendo Switch): Difference between revisions

Detailed some of the changes to the control scheme, graphics, and text
m (Text replacement - "}}{{game icons" to "}} {{game icons")
(Detailed some of the changes to the control scheme, graphics, and text)
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==Changes==
==Changes==
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{{stub|section=y}}
*The number of Pikmin currently holding onto an object is now on the top half of of the [[carry]] number, like in {{p3}}.
===Gameplay===
* The game now sports an updated control scheme similar to [[Pikmin 3 Deluxe]]
** {{button|switch|rstick}} is now used to freely control the camera
** In order to [[Swarm]], the player must hold down {{button|switch|l}} while tilting {{button|switch|rstick}}
**  {{button|switch|lstickclick}} now resets the cursor
** Motion Controls can be enabled from the controller screen on [[Olimar's monitor]]
*** If enabled, tilting the controller while holding {{button|switch|a}} or {{button|switch|b}} will move the cursor.
===Graphics===
* The gameplay and UI are now rendered at a higher resolution
** Pre-rendered cutscenes appear to have been AI upscaled to 1080p {{cite web| https://twitter.com/OatmealDome/status/1671612996773203968||Twitter}}
* The number of Pikmin currently holding onto an object is now on the top half of of the [[carry]] number, like in {{p3}}.
===Text===
* All references to the controls have been updated to reflect the new control scheme
* The copyright on the title screen has been changed to “© Nintendo”