Pikmin 3

Difficulty: Difference between revisions

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'''Difficulty''' is a feature in {{p3d}} that alters aspects of the game in order to adjust how easy or hard it is. These aspects include the length of a [[day]] and the strength of [[Enemy|enemies]].
'''Difficulty''' is a feature in {{p3d}} that alters aspects of the game in order to adjust how easy or hard it is. These aspects include the length of a [[day]] and the strength of [[Enemy|enemies]].


Upon creating a save file on the [[Menu/Saved game selection|file selection screen]], the player will be prompted to choose a difficulty. There are 3 options: '''Normal''', '''Hard''', and '''Ultra-Spicy''', in increasing order of difficulty. The lattermost can only be unlocked once the player has completed the story mode in Hard difficulty, or completed the [[Pikmin 3 Deluxe#Demo|demo]].
Upon creating a save file on the [[Menu/Saved game selection|file selection screen]], the player will be prompted to choose a difficulty. There are 3 options: '''Normal''' ({{j|ふつう|Futsū}}), '''Hard''' ({{j|むずかしい|Muzukashī}}), and '''Ultra-Spicy''' ({{j|ゲキカラ|Gekikara}}), in increasing order of difficulty. The lattermost can only be unlocked once the player has completed the story mode in Hard difficulty, or completed the [[Pikmin 3 Deluxe#Demo|demo]].


At any point in the saved game selection screen, the player can press {{button|switch|zr}} to change a file's difficulty, but doing so prevents the player from earning any [[badge (Pikmin 3 Deluxe)|badge]] related to completing [[Story Mode]] in a given difficulty, in that file. If the player uses this option to change to the exact same difficulty the file is already at, nothing will happen.
At any point in the saved game selection screen, the player can press {{button|switch|zr}} to change a file's difficulty, but doing so prevents the player from earning any [[badge (Pikmin 3 Deluxe)|badge]] related to completing [[Story Mode]] in a given difficulty, in that file. If the player uses this option to change to the exact same difficulty the file is already at, nothing will happen.
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! [[File:Flag of Spain.svg|20px|link=]] Spanish
! [[File:Flag of Spain.svg|20px|link=]] Spanish
|-
|-
|
|{{tt|ふつう|Futsū}}
|Normal
|Normal
|
|{{tt|普通|Pǔtōng}}
|
|{{tt|普通|Pǔtōng}}
|
|Standard
|
|Normal
|
|Normale
|
|{{tt|보통|botong}}
|Normal
|Normal
|-
|-
|
|{{tt|むずかしい|Muzukashī}}
|Hard
|Hard
|
|{{tt|困難|Kùnnán}}
|
|{{tt|困难|Kùnnán}}
|
|Difficile
|
|Schwierig
|
|Difficile
|
|{{tt|어려움|eolyeoum}}
|Difícil
|Difícil
|-
|-
|
|{{tt|ゲキカラ|Gekikara}}
|Ultra-Spicy
|Ultra-Spicy
|
|{{tt|激辣|Jī là}}
|
|{{tt|激辣|Jī là}}
|
|Super piquant
|
|Ultra-Motiviert
|
|Ultra-piccante
|
|{{tt|불맛|bulmas}}
|Superpicante
|Superpicante
|}
|}

Revision as of 10:44, June 13, 2023

The following article or section is in need of assistance from someone who plays Pikmin 3 Deluxe.
Particularly: Expand on what sort of record-keeping limitations exist when the player changes the difficulty in the file select screen. Also, finish the table.

Difficulty is a feature in Pikmin 3 Deluxe that alters aspects of the game in order to adjust how easy or hard it is. These aspects include the length of a day and the strength of enemies.

Upon creating a save file on the file selection screen, the player will be prompted to choose a difficulty. There are 3 options: Normal (ふつう?), Hard (むずかしい?), and Ultra-Spicy (ゲキカラ?), in increasing order of difficulty. The lattermost can only be unlocked once the player has completed the story mode in Hard difficulty, or completed the demo.

At any point in the saved game selection screen, the player can press the ZR Button on the Switch to change a file's difficulty, but doing so prevents the player from earning any badge related to completing Story Mode in a given difficulty, in that file. If the player uses this option to change to the exact same difficulty the file is already at, nothing will happen.

Differences

The following is a list of known differences between difficulty modes. The Wii U version of Pikmin 3 is included for comparison's sake.

Subject Normal Hard Ultra-Spicy Wii U
Day duration 18 minutes 13 minutes 13 minutes 13 minutes
Fruit juice 100% 100% 50% 100%
Enemy health Enemies usually have lower health than on the Wii U[1] Most enemies have twice as much health than on Normal difficulty[1] Enemies have either the same or higher health than on Hard difficulty N/A
Nectar eggs in the Garden of Hope Many Several None None
Pikmin limit 100 100 60 100
Pikmin drowning time ≈11 seconds ≈6 seconds ≈3 seconds ≈6 seconds
Sprayed Pikmin drowning time ≈5 seconds ≈2 seconds ≈1 second ≈2 seconds
Leader health ≈1.5 times the usual Same as on the Wii U Same as on the Wii U N/A

In addition, in Normal difficulty, having the active leader collect a data file will automatically open it, whereas in the other difficulties, this is only true for some data files.

In other game modes

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This section is a stub. You can help Pikipedia by expanding it.

Internally, other game modes use rules based off of specific difficulty modes. Each stage is capable of specifying what difficulty mode it uses.

Badges

There are three badges the player can gain from completing Story Mode on any given difficulty, without changing it at any point.

  • Pikmin Challenger: Obtained by beating Story Mode on Normal, Hard, or Ultra-Spicy difficulty.
  • Pikmin Professional: Obtained by beating Story Mode on Hard or Ultra-Spicy difficulty.
  • Pikmin Master: Obtained by beating Story Mode on Ultra-Spicy difficulty.

Names in other languages

Flag of Japan Japanese English Flag of China Chinese
(traditional)
Flag of China Chinese
(simplified)
Flag of France French Flag of Germany German Flag of Italy Italian Flag of South Korea Korean Flag of Spain Spanish
ふつう Normal 普通 普通 Standard Normal Normale 보통 Normal
むずかしい Hard 困難 困难 Difficile Schwierig Difficile 어려움 Difícil
ゲキカラ Ultra-Spicy 激辣 激辣 Super piquant Ultra-Motiviert Ultra-piccante 불맛 Superpicante

See also

References

  1. ^ a b Enemy HP Comparison + How to test it. on reddit, published on October 21st, 2020, retrieved on October 14th, 2020