Idle: Difference between revisions
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*Being [[whistle]]d by a [[leader]]. | *Being [[whistle]]d by a [[leader]]. | ||
*Being touched by a leader (only after a few seconds). | *Being touched by a leader (only after a few seconds). | ||
*Being near an idling leader when the player swaps to that leader, in {{p3d}} only. | |||
*Being in the vicinity of a task that can be performed (e.g. breaking down [[gate]]s, attacking [[Enemy|enemies]], finding a [[bomb rock]] to grab, a [[Blue Pikmin]] being near a drowning Pikmin, helping [[carry]]ing objects, etc.). | *Being in the vicinity of a task that can be performed (e.g. breaking down [[gate]]s, attacking [[Enemy|enemies]], finding a [[bomb rock]] to grab, a [[Blue Pikmin]] being near a drowning Pikmin, helping [[carry]]ing objects, etc.). | ||
==Appearance== | ==Appearance== | ||
{{todo|List all animations, in all games.}} | {{todo|List all animations, in all games.}} | ||
[[File:Idle Pikmin P3 early screenshot.png|thumb|left|Some Pikmin idling in an [[Pikmin 3 prerelease information|early version of ''Pikmin 3'']].]] | |||
Idle Pikmin are distinguishable from active Pikmin by a few key features. Idle Pikmin have a glowing halo of their respective color around their leaf, bud, or flower. They perform a varied array of bored animations, making these halos flutter around noticeably. Additionally, in {{p1}}, Pikmin lose their bright coloration when they go idle, instead becoming a light pastel version of that color for the duration of their inactivity. When they are taken out of their idle state, they will quickly regain their bright coloration. | Idle Pikmin are distinguishable from active Pikmin by a few key features. Idle Pikmin have a glowing halo of their respective color around their leaf, bud, or flower. They perform a varied array of bored animations, making these halos flutter around noticeably. Additionally, in {{p1}}, Pikmin lose their bright coloration when they go idle, instead becoming a light pastel version of that color for the duration of their inactivity. When they are taken out of their idle state, they will quickly regain their bright coloration. | ||
In {{p2}}, idle Pikmin of all kinds, even [[Bulbmin]], will randomly look around, stretch, groom their stems, flap their leaf, bud, or flower, sit down, or lie on their side. | In {{p2}}, idle Pikmin of all kinds, even [[Bulbmin]], will randomly look around, stretch, groom their stems, flap their leaf, bud, or flower, sit down, or lie on their side. | ||
{{clear}} | |||
==In menus== | ==In menus== | ||
In {{p1}} and {{p2}}, a total counter of idle Pikmin is displayed on the [[radar]] screens. This counter is labelled with the text "FREE", and is separate from the [[squad]] and [[Onion]] counters. In {{p3}}, idle Pikmin are displayed on a separate counter labeled "Idle" on the [[Pikmin Info]] screen on the [[KopPad]]. Players are advised to keep an eye on these counters, especially nearing the end of each [[day]], as idle Pikmin that are not by an Onion at the end of the day will be left behind at [[sunset]]. | In {{p1}} and {{p2}}, a total counter of idle Pikmin is displayed on the [[radar]] screens. This counter is labelled with the text "FREE", and is separate from the [[squad]] and [[Onion]] counters. In {{p3}}, idle Pikmin are displayed on a separate counter labeled "Idle" on the [[Pikmin Info]] screen on the [[KopPad]]. Players are advised to keep an eye on these counters, especially nearing the end of each [[day]], as idle Pikmin that are not by an Onion at the end of the day will be left behind at [[sunset]]. | ||
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In some games, [[Blue Pikmin]] can save other Pikmin from drowning, so by placing Blue Pikmin in certain spots of a body of water, the player can throw other Pikmin into the water, and letting the Blue Pikmin throw them away afterwards. | In some games, [[Blue Pikmin]] can save other Pikmin from drowning, so by placing Blue Pikmin in certain spots of a body of water, the player can throw other Pikmin into the water, and letting the Blue Pikmin throw them away afterwards. | ||
Leaving 20 idle Pikmin of one type makes them sing along to the [[Music in Pikmin 3#Areas|area's music]] as an [[Easter egg]]. | |||
==Leaders== | ==Leaders== | ||
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In {{p3}}, idle leaders will try [[pluck]] any nearby sprouts. Other than that, idle leaders in {{p2}} and ''Pikmin 3'' will run around in a panic if an enemy is nearby. | In {{p3}}, idle leaders will try [[pluck]] any nearby sprouts. Other than that, idle leaders in {{p2}} and ''Pikmin 3'' will run around in a panic if an enemy is nearby. | ||
==Trivia== | |||
* In [[Pikmin prerelease information#Trailer 1|the first ''Pikmin'' trailer]], all idle Pikmin turn white. | |||
==See also== | ==See also== |
Revision as of 16:04, September 1, 2022
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Idleness is the state of a Pikmin that is not doing anything. Pikmin that are idle are sometimes referred to as free Pikmin. It is important for players to recognize when Pikmin are idle, since that means their potential for working on something is being wasted.
Behavior
To do: Describe how, in Pikmin 2, Pikmin that detect the presence of certain enemies or activate a bomb rock stop in place and look around nervously, as it can be considered a special form of idleness. |
When a Pikmin is thrown, dismissed, has finished a task, or is otherwise removed from its current task or its leader's squad, and there are no tasks within a certain radius for it to participate in, it will enter an idle state. While idle, a Pikmin will remain in place and do nothing else, except wait for certain triggers to break it out of its idle state. These triggers include:
- Being whistled by a leader.
- Being touched by a leader (only after a few seconds).
- Being near an idling leader when the player swaps to that leader, in Pikmin 3 Deluxe only.
- Being in the vicinity of a task that can be performed (e.g. breaking down gates, attacking enemies, finding a bomb rock to grab, a Blue Pikmin being near a drowning Pikmin, helping carrying objects, etc.).
Appearance
To do: List all animations, in all games. |
Idle Pikmin are distinguishable from active Pikmin by a few key features. Idle Pikmin have a glowing halo of their respective color around their leaf, bud, or flower. They perform a varied array of bored animations, making these halos flutter around noticeably. Additionally, in Pikmin, Pikmin lose their bright coloration when they go idle, instead becoming a light pastel version of that color for the duration of their inactivity. When they are taken out of their idle state, they will quickly regain their bright coloration.
In Pikmin 2, idle Pikmin of all kinds, even Bulbmin, will randomly look around, stretch, groom their stems, flap their leaf, bud, or flower, sit down, or lie on their side.
In Pikmin and Pikmin 2, a total counter of idle Pikmin is displayed on the radar screens. This counter is labelled with the text "FREE", and is separate from the squad and Onion counters. In Pikmin 3, idle Pikmin are displayed on a separate counter labeled "Idle" on the Pikmin Info screen on the KopPad. Players are advised to keep an eye on these counters, especially nearing the end of each day, as idle Pikmin that are not by an Onion at the end of the day will be left behind at sunset.
In Hey! Pikmin
The following article or section is in need of assistance from someone who plays Hey! Pikmin. |
Uses
While in general, players will want to avoid leaving Pikmin idle, there can be some benefits to doing so.
When doing a dangerous task that only certain types of Pikmin can do, it may make more sense to dismiss all Pikmin except for that type, take care of the task, and then gather everyone again, as opposed to going out of one's way to leave those Pikmin in tasks.
Since idle Pikmin are always on the lookout for tasks to do and don't leave their spot, they can sometimes be used as guards, serving as an obstacle for enemies or an opposing player's team in competitive modes like 2-Player Battle or Bingo Battle. Pikmin can also be left to idle near somewhere where the player knows there will be a task to perform later on in that spot, like beneath a Burgeoning Spiderwort that hasn't grown yet.
In some games, Blue Pikmin can save other Pikmin from drowning, so by placing Blue Pikmin in certain spots of a body of water, the player can throw other Pikmin into the water, and letting the Blue Pikmin throw them away afterwards.
Leaving 20 idle Pikmin of one type makes them sing along to the area's music as an Easter egg.
Leaders
Leaders can also take on a state that works very similarly to idle Pikmin. When a leader is not in another leader's group, they are just standing in place, sometimes fidgeting about due to boredom. Unlike Pikmin, there is no other physical distinction between a leader that is idle and one that isn't, but since players control leaders directly, it is much more obvious to know which ones are idle and which ones aren't.
In Pikmin 3, idle leaders will try pluck any nearby sprouts. Other than that, idle leaders in Pikmin 2 and Pikmin 3 will run around in a panic if an enemy is nearby.
Trivia
- In the first Pikmin trailer, all idle Pikmin turn white.
See also
Pikmin | |
---|---|
Types | Red Pikmin • Yellow Pikmin • Blue Pikmin • Purple Pikmin • White Pikmin Rock Pikmin • Winged Pikmin • Ice Pikmin • Bulbmin • Glow Pikmin |
Biology | Candypop Bud • Idle • Maturity • Onion • Flarlic • Pellet Pikmin extinction • Trip • Sprout • Seedling • Soul • Squad |
Abilities | Carry • Dig • Dodge • Fight • Hide |
Controls | Charge • Dismiss • Swarm • Pluck • Throw • Whistle |
Other | Decor Pikmin • Leafling • Mushroom Pikmin • Pikpik carrot |