Pikmin 2

Brawl Yard: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
(Updating cave unit generation info. Thanks Drought Ender!)
(Noted the 20% chance of random generation in the trivia section to make it easier to see.)
Line 1: Line 1:
{{game icons|p2=y}}
{{game icons|p2=y}}
[[File:Brawl_Yard.png|thumb|300px|Stage preview.]]
[[File:Brawl_Yard.png|thumb|300px|Stage preview.]]
'''Brawl Yard''' is a [[2-Player Battle]] arena in ''[[Pikmin 2]]'', and as its name suggests, it is a yard setting, similar to the second sublevel in [[Snagret Hole]]. An overturned bucket is in the middle of the stage, which can be used as shelter from the [[Decorated Cannon Beetle]]s.
'''Brawl Yard''' is a [[2-Player Battle]] stage in ''[[Pikmin 2]]'', and as its name suggests, it is a yard setting, similar to sublevel 2 of the [[Snagret Hole]]. [[Decorated Cannon Beetle]]s populate the stage, and must be defeated to access some of the marbles.


A [[Glitches in Pikmin 2#Leave boundaries|glitch]] allows a leader to go out of bounds and steal the opponent's marble from behind. This is, however, risky.
A [[Glitches in Pikmin 2#Leave boundaries|glitch]] allows a leader to go out of bounds and steal the opponent's marble from behind. This is a risky strategy, however.


== Level information ==
== Level information ==
Line 89: Line 89:
==Gallery==
==Gallery==
<gallery>
<gallery>
File:Brawl Yard.jpg|The Brawl Yard in-game.
Brawl Yard.jpg|The Brawl Yard in-game.
</gallery>
</gallery>
==Trivia==
*Brawl Yard has a 20% chance of generating randomly, not using any of its 3 preset layouts. No other stage does this, either using preset layouts only, or always generating randomly.
==See also==
*[[Creator's Garden]]


{{2PB}}
{{2PB}}

Revision as of 20:12, August 14, 2022

Preview image of Brawl Yard.
Stage preview.

Brawl Yard is a 2-Player Battle stage in Pikmin 2, and as its name suggests, it is a yard setting, similar to sublevel 2 of the Snagret Hole. Decorated Cannon Beetles populate the stage, and must be defeated to access some of the marbles.

A glitch allows a leader to go out of bounds and steal the opponent's marble from behind. This is a risky strategy, however.

Level information

Technical sublevel information
Internal cave name vs_7_nobinobi
"Main" object maximum (?) 40
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 80
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) vs_7_kusachi.txt
Lighting file (?) vs_7_light.ini
Background (?) hiroba (P2 VRBOX hiroba.png garden)
Cave units (?)
Layout 1 (26.(6)% chance)
room_vs_mid_kusachi
room_vs_big_kusachi
item_cap_kusachi
Large three-way crossing (×2) Room with upside-down bucket (×1) Dead end with item (×7)
Layout 2 (26.(6)% chance)
room_vs_mid_kusachi
room_vs_big2_kusachi
room_vs_5x5a_2_kusachi
item_cap_kusachi
way2x2_kusachi
wayl_kusachi
Large three-way crossing (×1) Room with 5 exits (×1) Room with 2 circling paths (×1) Dead end with item (×4) Long corridor (×3) Turning corridor (×1)
way2_kusachi
Corridor (×1)
Layout 3 (26.(6)% chance)
room_vs_5x5a_2_kusachi
room_vs_mid_kusachi
way2_kusachi
item_cap_kusachi
Room with 2 circling paths (×2) Large three-way crossing (×2) Corridor (×4) Dead end with item (×2)
Random units
item_cap_kusachi
way3_kusachi
way4_kusachi
wayl_kusachi
way2_kusachi
way2x2_kusachi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_vs_mid_kusachi
room_vs_big_kusachi
room_vs_5x5a_2_kusachi
room_vs_big2_kusachi
Large three-way crossing Room with upside-down bucket Room with 2 circling paths Room with 5 exits

Gallery

Trivia

  • Brawl Yard has a 20% chance of generating randomly, not using any of its 3 preset layouts. No other stage does this, either using preset layouts only, or always generating randomly.

See also