Pikmin 2

Brawl Yard: Difference between revisions

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(Updating cave unit generation info. Thanks Drought Ender!)
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'''Brawl Yard''' is a [[2-Player Battle]] arena in ''[[Pikmin 2]]'', and as its name suggests, it is a yard setting, similar to the second sublevel in [[Snagret Hole]]. An overturned bucket is in the middle of the stage, which can be used as shelter from the [[Decorated Cannon Beetle]]s.
'''Brawl Yard''' is a [[2-Player Battle]] arena in ''[[Pikmin 2]]'', and as its name suggests, it is a yard setting, similar to the second sublevel in [[Snagret Hole]]. An overturned bucket is in the middle of the stage, which can be used as shelter from the [[Decorated Cannon Beetle]]s.


A [[Glitches in Pikmin 2#Leave boundaries|glitch]] allows a leader to go out of bounds and steal the opponent's marble from behind. This is however, risky.
A [[Glitches in Pikmin 2#Leave boundaries|glitch]] allows a leader to go out of bounds and steal the opponent's marble from behind. This is, however, risky.
 
From reading the game’s internal files, one can find that the layout has a 20% chance to be randomly generated instead of a set layout, similarly to [[Dim Labyrinth]].


== Level information ==
== Level information ==
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|hiddenfloor = 1
|hiddenfloor = 1
|units      =  
|units      =  
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 1 (26.(6)% chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
Line 50: Line 48:
  |item_cap_kusachi|Dead end with item (×7)
  |item_cap_kusachi|Dead end with item (×7)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (26.(6)% chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
Line 63: Line 61:
  |way2_kusachi|Corridor (×1)
  |way2_kusachi|Corridor (×1)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (26.(6)% chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
Line 70: Line 68:
  |way2_kusachi|Corridor (×4)
  |way2_kusachi|Corridor (×4)
  |item_cap_kusachi|Dead end with item (×2)
  |item_cap_kusachi|Dead end with item (×2)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Random units
{{!}}-
{{sublevel units
|item_cap_kusachi|Dead end with item
|way3_kusachi|Three-way crossing
|way4_kusachi|Four-way crossing
|wayl_kusachi|Turning corridor
|way2_kusachi|Corridor
|way2x2_kusachi|Long corridor
}}
{{sublevel units
|room_vs_mid_kusachi|'''Large three-way crossing'''
|room_vs_big_kusachi|'''Room with upside-down bucket'''
|room_vs_5x5a_2_kusachi|'''Room with 2 circling paths'''
|room_vs_big2_kusachi|'''Room with 5 exits'''
  }}
  }}
}}
}}

Revision as of 17:33, August 13, 2022

Preview image of Brawl Yard.
Stage preview.

Brawl Yard is a 2-Player Battle arena in Pikmin 2, and as its name suggests, it is a yard setting, similar to the second sublevel in Snagret Hole. An overturned bucket is in the middle of the stage, which can be used as shelter from the Decorated Cannon Beetles.

A glitch allows a leader to go out of bounds and steal the opponent's marble from behind. This is, however, risky.

Level information

Technical sublevel information
Internal cave name vs_7_nobinobi
"Main" object maximum (?) 40
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 80
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) vs_7_kusachi.txt
Lighting file (?) vs_7_light.ini
Background (?) hiroba (P2 VRBOX hiroba.png garden)
Cave units (?)
Layout 1 (26.(6)% chance)
room_vs_mid_kusachi
room_vs_big_kusachi
item_cap_kusachi
Large three-way crossing (×2) Room with upside-down bucket (×1) Dead end with item (×7)
Layout 2 (26.(6)% chance)
room_vs_mid_kusachi
room_vs_big2_kusachi
room_vs_5x5a_2_kusachi
item_cap_kusachi
way2x2_kusachi
wayl_kusachi
Large three-way crossing (×1) Room with 5 exits (×1) Room with 2 circling paths (×1) Dead end with item (×4) Long corridor (×3) Turning corridor (×1)
way2_kusachi
Corridor (×1)
Layout 3 (26.(6)% chance)
room_vs_5x5a_2_kusachi
room_vs_mid_kusachi
way2_kusachi
item_cap_kusachi
Room with 2 circling paths (×2) Large three-way crossing (×2) Corridor (×4) Dead end with item (×2)
Random units
item_cap_kusachi
way3_kusachi
way4_kusachi
wayl_kusachi
way2_kusachi
way2x2_kusachi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_vs_mid_kusachi
room_vs_big_kusachi
room_vs_5x5a_2_kusachi
room_vs_big2_kusachi
Large three-way crossing Room with upside-down bucket Room with 2 circling paths Room with 5 exits

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