Brawl Yard: Difference between revisions
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A [[Glitches in Pikmin 2#Leave boundaries|glitch]] allows a leader to go out of bounds and steal the opponent's marble from behind. This is however, risky. | A [[Glitches in Pikmin 2#Leave boundaries|glitch]] allows a leader to go out of bounds and steal the opponent's marble from behind. This is however, risky. | ||
From reading the games internal files, one can find that the layout has a 20% chance to randomly generated instead of a set layout, similar [[Dim Labyrinth]]. | From reading the games internal files, one can find that the layout has a 20% chance to randomly generated instead of a set layout, similar to [[Dim Labyrinth]]. | ||
== Level information == | == Level information == |
Revision as of 17:10, August 1, 2022
Brawl Yard is a 2-Player Battle arena in Pikmin 2, and as its name suggests, it is a yard setting, similar to the second sublevel in Snagret Hole. An overturned bucket is in the middle of the stage, which can be used as shelter from the Decorated Cannon Beetles.
A glitch allows a leader to go out of bounds and steal the opponent's marble from behind. This is however, risky.
From reading the games internal files, one can find that the layout has a 20% chance to randomly generated instead of a set layout, similar to Dim Labyrinth.
Level information
- Theme: Garden
- Treasures:
- Crystallized Telekinesis inside the Decorated Cannon Beetles
- Enemies:
- Cloaking Burrow-nit
- Decorated Cannon Beetle
- Female Sheargrub
- Skitter Leaf
- Shearwig (under marbles)
- Obstacles:
- None
- Plants and fungi:
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | vs_7_nobinobi | ||||
"Main" object maximum (?) | 40 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 80 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | vs_7_kusachi.txt | ||||
Lighting file (?) | vs_7_light.ini | ||||
Background (?) | hiroba ( garden)
| ||||
Cave units (?) | |||||
Pattern 1 | |||||
Large three-way crossing (×2) | Room with upside-down bucket (×1) | Dead end with item (×7) | |||
Pattern 2 | |||||
Large three-way crossing (×1) | Room with 5 exits (×1) | Room with 2 circling paths (×1) | Dead end with item (×4) | Long corridor (×3) | Turning corridor (×1) |
Corridor (×1) | |||||
Pattern 3 | |||||
Room with 2 circling paths (×2) | Large three-way crossing (×2) | Corridor (×4) | Dead end with item (×2) |
Gallery
2-Player Battle stages | ||||
---|---|---|---|---|
Battle Field |
War Path |
Carpet Plain |
Angle Maze |
Colosseum |
Rusty Gulch |
Brawl Yard |
Tile Lands |
Dim Labyrinth |
Hostile Territory |