Talk:10 day run: Difference between revisions

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Here's an alternative proposal
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(Here's an alternative proposal)
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:The idea of the lowest-day run articles is to document the lowest amount of days possible, and how those runs work. Even if it was TAS-only, it'd still probably be right to change the article to focus on a TAS-only run. The fact that this one is human-doable, and has even been confirmed to be completed, absolutely make it so the current official low-day run is 9 days. I never really saw these articles as DYI tutorials, especially because if a player wants to try a low-day run, they ''need'' to master several hard tricks and strategies, no matter the game. The speedrunning Discord server is the correct place to go for instructions on how to master those skills, and on how beat a specific-day run, not Pikipedia. Pikipedia's just worried about documenting the facts: that the lowest amount of days that the game can be completed in without modifications is 9 days, and that the general distribution of days is XYZ.
:The idea of the lowest-day run articles is to document the lowest amount of days possible, and how those runs work. Even if it was TAS-only, it'd still probably be right to change the article to focus on a TAS-only run. The fact that this one is human-doable, and has even been confirmed to be completed, absolutely make it so the current official low-day run is 9 days. I never really saw these articles as DYI tutorials, especially because if a player wants to try a low-day run, they ''need'' to master several hard tricks and strategies, no matter the game. The speedrunning Discord server is the correct place to go for instructions on how to master those skills, and on how beat a specific-day run, not Pikipedia. Pikipedia's just worried about documenting the facts: that the lowest amount of days that the game can be completed in without modifications is 9 days, and that the general distribution of days is XYZ.
:That said however, I think we should probably split the article, right? a 9-day run is not possible in Pikmin 3, only in Deluxe. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 09:35, June 17, 2022 (EDT)
:That said however, I think we should probably split the article, right? a 9-day run is not possible in Pikmin 3, only in Deluxe. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 09:35, June 17, 2022 (EDT)
::A 9-day run is possible in the original, it's just much more difficult since you have 5 less minutes per day. But I have a bigger point to make. These challenge run articles try to strike a difficult balance between being documentations of what's possible and being strategy guides. The [[5 day run]] article is mostly about documentation, while the [[Zero death challenge]] article is much more of a guide. I think the guides are important, as these runs can be fun and interesting, but often the top-level challenge runs can become too difficult to allow for practical guides for normal players. This is why I have an alternative proposal: document alternative versions of challenge runs in the same article. So this article would document how to complete the game in 10 days and 9 days, and perhaps the 7-day run could be combined into this article too, as it's an alternate way to complete the game in the fewest days. ''Pikmin 2''{{'s}} low-day run article would document how to do it in 8 days, 7 days, 6 days, and 5 days, and could also document the fastest ways to pay off the debt. And the low-Pikmin-count articles would document all the different configurations of the challenge you could use. Doing this would require renaming all the articles, and would probably introduce some messy-looking if-statements into the guides. But I think it's the best way moving forward to document these challenge runs, as there isn't just a single version of each challenge, there are multiple depending on what tricks and constraints you want to use. &mdash; [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 19:47, June 17, 2022 (EDT)