Bulblax Kingdom: Difference between revisions
(Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.) |
mNo edit summary |
||
Line 27: | Line 27: | ||
[[File:P2 Bulblax Kingdom Sublevel 1 Map.jpg|thumb|right|This is the layout for the first sublevel of the Bulblax Kingdom, the layout for this cave usually stays the same, but certain items, enemies, and landforms may shift periodically.]] | [[File:P2 Bulblax Kingdom Sublevel 1 Map.jpg|thumb|right|This is the layout for the first sublevel of the Bulblax Kingdom, the layout for this cave usually stays the same, but certain items, enemies, and landforms may shift periodically.]] | ||
*'''Theme''': Soil | * '''Theme''': Soil | ||
*'''Music''': ''[[Music in Pikmin 2#Bulblax|Bulblax]]'' | * '''Music''': ''[[Music in Pikmin 2#Bulblax|Bulblax]]'' | ||
* '''Treasures''': | * '''Treasures''': | ||
** {{icon|Crystal Clover|y}} (inside Orange Bulborb) | ** {{icon|Crystal Clover|y}} (inside Orange Bulborb) | ||
Line 131: | Line 131: | ||
[[File:P2 Bulblax Kingdom Sublevel 2 Map.jpg|thumb|right|This is the layout for the second sublevel of the Bulblax Kingdom. The layout should usually stay the same, fire geysers may be in different spots, or the cave may face in the opposite direction.]] | [[File:P2 Bulblax Kingdom Sublevel 2 Map.jpg|thumb|right|This is the layout for the second sublevel of the Bulblax Kingdom. The layout should usually stay the same, fire geysers may be in different spots, or the cave may face in the opposite direction.]] | ||
*'''Theme''': Soil | * '''Theme''': Soil | ||
*'''Music''': ''[[Music in Pikmin 2#Soil 3|Soil 3]]'' | * '''Music''': ''[[Music in Pikmin 2#Soil 3|Soil 3]]'' | ||
* '''Treasures''': | * '''Treasures''': | ||
** {{icon|Tear Stone|y}} | ** {{icon|Tear Stone|y}} | ||
Line 232: | Line 232: | ||
[[File:P2 Bulblax Kingdom Sublevel 3 Map.jpg|thumb|right|This is the layout for the third sublevel of the Bulblax Kingdom. The layout should usually stay the same, the alcove with the [[Ivory Candypop Bud]] may be attached to a different section of the map.]] | [[File:P2 Bulblax Kingdom Sublevel 3 Map.jpg|thumb|right|This is the layout for the third sublevel of the Bulblax Kingdom. The layout should usually stay the same, the alcove with the [[Ivory Candypop Bud]] may be attached to a different section of the map.]] | ||
*'''Theme''': Soil | * '''Theme''': Soil | ||
*'''Music''': ''[[Music in Pikmin 2#Soil 3|Soil 3]]'' | * '''Music''': ''[[Music in Pikmin 2#Soil 3|Soil 3]]'' | ||
* '''Treasures''': | * '''Treasures''': | ||
** {{icon|Olimarnite Shell|y}} (fully buried) | ** {{icon|Olimarnite Shell|y}} (fully buried) | ||
Line 358: | Line 358: | ||
==Sublevel 4== | ==Sublevel 4== | ||
*'''Theme''': Soil | * '''Theme''': Soil | ||
*'''Music''': ''[[Music in Pikmin 2#Soil 1|Soil 1]]'' | * '''Music''': ''[[Music in Pikmin 2#Soil 1|Soil 1]]'' | ||
* '''Treasures''': | * '''Treasures''': | ||
** {{icon|Crystal King|y}} (inside Iridescent Glint Beetle) | ** {{icon|Crystal King|y}} (inside Iridescent Glint Beetle) | ||
Line 508: | Line 508: | ||
==Sublevel 5== | ==Sublevel 5== | ||
*'''Theme''': Soil | * '''Theme''': Soil | ||
*'''Music''': ''[[Music in Pikmin 2#Bulblax|Bulblax]]'' | * '''Music''': ''[[Music in Pikmin 2#Bulblax|Bulblax]]'' | ||
* '''Treasures''': | * '''Treasures''': | ||
** {{icon|Anxious Sprout|y}} (partially buried) | ** {{icon|Anxious Sprout|y}} (partially buried) | ||
Line 637: | Line 637: | ||
==Sublevel 6== | ==Sublevel 6== | ||
*'''Theme''': Soil | * '''Theme''': Soil | ||
*'''Music''': ''[[Music in Pikmin 2#Bulblax|Bulblax]]'' | * '''Music''': ''[[Music in Pikmin 2#Bulblax|Bulblax]]'' | ||
* '''Treasures''': | * '''Treasures''': | ||
** {{icon|Colossal Fossil|y}} (partially buried) | ** {{icon|Colossal Fossil|y}} (partially buried) | ||
Line 821: | Line 821: | ||
[[File:P2 Bulblax Kingdom Sublevel 7 Map.jpg|thumb|right|This is the layout for the last (7) sublevel of the Bulblax Kingdom. The way the land is distributed will always stay the same.]] | [[File:P2 Bulblax Kingdom Sublevel 7 Map.jpg|thumb|right|This is the layout for the last (7) sublevel of the Bulblax Kingdom. The way the land is distributed will always stay the same.]] | ||
*'''Theme''': Soil | * '''Theme''': Soil | ||
*'''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating) | * '''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating) | ||
* '''Treasures''': | * '''Treasures''': | ||
** {{icon|Forged Courage|y}} (inside Emperor Bulblax) | ** {{icon|Forged Courage|y}} (inside Emperor Bulblax) |
Revision as of 15:21, January 31, 2022
Bulblax Kingdom | |
---|---|
Location | Awakening Wood |
Sublevels | 7 |
Treasures | 10 |
Hazards | (Note: While water is not listed as a hazard upon entering the cave, it is found inside, though Blue Pikmin are not required.) |
The following article or section contains guides. |
The Bulblax Kingdom (デメマダラの王国?, lit.: "Kingdom of Dememadara") is one of the more remote caves in the Awakening Wood. Despite the cave’s name correctly alluding to the presence of grub-dogs, such as the Orange Bulborb and the cave’s boss, the Emperor Bulblax, Dwarf Orange Bulborbs and Fiery Dweevils are also featured prominently. In this cave, there are × 1240 worth of treasures.
How to reach
There are two methods of reaching the Bulblax Kingdom. The method you use depends on personal preference.
- Beyond the White Flower Garden is a poison gate. Destroying it reveals a pair of scales that may be used to reach the ledge where the Chance Totem is found. From here, a squad of Yellow Pikmin can be used to reach the electric gate guarding the cave.
- If Blue Pikmin have been discovered, they can be used to destroy the clog near the landing site, revealing a regular gate that can be destroyed to allow both leaders and all Pikmin to reach the ledge and get to the electric gate.
Although there is water to be found in this cave, Blue Pikmin are not required to collect any treasure, and water hazards are not indicated in the cave's preview window. Your squad should thus exclude Blue Pikmin. Of the other types of Pikmin, Purple Pikmin should be brought in great numbers to defeat the Emperor Bulblax, and a considerable amount of Red and Yellow Pikmin should be brought to make use of the Candypop Buds. Keep in mind that enough Red Pikmin to carry the Gyroid Bust should be on hand.
Notes
Ship's dialogs
“So, you have at last reached the higher ground. Congratulations are in order.
...Wait. What is this? My seismic sensors are picking up tremors deep below.
What force is at work in the depths of the planet?”Sublevel 1
- Theme: Soil
- Music: Bulblax
- Treasures:
- Crystal Clover (inside Orange Bulborb)
- Enemies:
- Dwarf Orange Bulborb × 4
- Orange Bulborb × 2
- Obstacles:
- None
- Vegetation:
- Crimson Candypop Bud × 1
- Ivory Candypop Bud × 1 (if max Pikmin requirement is met)
- Others:
- None
This first sublevel should be rather easy, as long as you have brought plenty of Purple Pikmin. Find the Orange Bulborb that possesses the Crystal Clover, making sure you deal with the smaller Dwarves when needed. There is always one of the two Orange Bulborbs in an alcove near the ship's pod's site, but its back often faces the wall, so you'll need to be very cautious and defeat it very quickly with your Purple Pikmin if it has the treasure.
Deal with the other Bulborb(s) if you want or need to. There is also a Crimson Candypop Bud that you may use, but you probably should not use it, because you'll need to conserve your Yellow Pikmin for later sublevels.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | forest_3 | ||||
"Main" object maximum (?) | 6 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 100 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_MAT_cnt2_nor3_uzu1_tsuchi.txt | ||||
Lighting file (?) | normal_light_lv0.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with spiraling trunk | Circular room with 4 exits | Room with long bending dead end |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Orange Bulborb | 1 | None | "Hard" enemy spots |
- | Crystal Clover | Carried inside entry with ID 1 | ||
3 | Ivory Candypop Bud | 1 | None | "Special" enemy spots |
Alongside it spawns 4 "main" objects. Chances: | ||||
ID | Object | Chance | Fall method | Spawn location |
2 | Dwarf Orange Bulborb | 100% | None | "Easy" enemy spots |
Then it spawns these "dead end" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
4 | Crimson Candypop Bud | 1 | None | Dead ends |
5 | Orange Bulborb | 1 | None | Dead ends |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 2
- Theme: Soil
- Music: Soil 3
- Treasures:
- Enemies:
- Fiery Dweevil × 2
- Obstacles:
- Fire geyser × 6
- Vegetation:
- Common Glowcap × 2
- Others:
- None
This next sublevel isn't very hard at all. There are two Fiery Dweevils that can be easily taken out by a group of Purple Pikmin. Make sure if they catch fire that you call them. Then you may destroy the geysers with your Red Pikmin and throw them up onto the ledge that holds the Tear Stone. After retrieving the treasure, you may move on.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | forest_3 | ||||
"Main" object maximum (?) | 8 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_MAT_sak2_nor1_tsuchi.txt | ||||
Lighting file (?) | normal_light_lv1.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with large trunk | Circular room with 1 exit |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Fiery Dweevil | 2 | None | "Hard" enemy spots |
2 | Fire geyser | 2 | None | "Easy" enemy spots |
3 | Fire geyser | 2 | None | "Easy" enemy spots |
4 | Fire geyser | 2 | None | "Easy" enemy spots |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
5 | Common Glowcap | 2 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
6 | Tear Stone | 1 | None | Treasure spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 3
- Theme: Soil
- Music: Soil 3
- Treasures:
- Olimarnite Shell (fully buried)
- Enemies:
- Female Sheargrub × 8
- Withering Blowhog × 3
- Mitite (group of 10) × 0 - 1 (from eggs)
- Obstacles:
- None
- Vegetation:
- Common Glowcap × 6
- Ivory Candypop Bud × 1
- Others:
- Egg × 1
This next sublevel is a little more difficult, but still simple. There are three Withering Blowhogs that will try to deflower all of your Pikmin, but if you keep your distance and throw Purple Pikmin, you'll weigh them down immediately, and then you can swarm them with more Pikmin, or smash them with more purples.
There are a significant number of Female Sheargrubs that will get in your way, but there are no males, so these are a negligible threat. The Olimarnite Shell will be buried completely underground, and if you haven't brought any White Pikmin to this cave, or just want more, there is an Ivory Candypop Bud in one of the abnormally shaped alcoves. There is one egg for you to use if you have many of your Pikmin deflowered, but you can get more nectar in later sublevels. After you scavenge the area, move on.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | forest_3 | ||||
"Main" object maximum (?) | 12 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_MAT_mid1_nor2_tsuchi.txt | ||||
Lighting file (?) | normal_light_lv0.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with 6 exits | Room with long dead end |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Withering Blowhog | 2 | None | "Hard" enemy spots |
2 | Withering Blowhog | 1 | None | "Hard" enemy spots |
3 | Female Sheargrub | 3 | None | "Easy" enemy spots |
4 | Female Sheargrub | 3 | None | "Easy" enemy spots |
5 | Female Sheargrub | 2 | None | "Easy" enemy spots |
6 | Ivory Candypop Bud | 1 | None | "Special" enemy spots |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
7 | Common Glowcap | 6 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
8 | Olimarnite Shell | 1 | None | Treasure spots |
Then it spawns these "dead end" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
9 | Egg | 1 | None | Dead ends |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 4
- Theme: Soil
- Music: Soil 1
- Treasures:
- Crystal King (inside Iridescent Glint Beetle)
- Unknown Merit (inside Wollywog)
- Enemies:
- Anode Beetle × 5
- Honeywisp × 3
- Iridescent Glint Beetle × 1
- Wollywog × 1
- Mitite (group of 10) × 0 - 3 (from Honeywisps)
- Obstacles:
- Electrical wire × 2
- Vegetation:
- Common Glowcap × 8
- Violet Candypop Bud × 2
- Others:
- None
This cave is a lot harder than the earlier ones because it is jam-packed with electrical wires and Anode Beetles, and requires you to engage in close quarters combat. There is also a Wollywog. What you need to do is get two treasures, the Unknown Merit, and the Crystal King. The Unknown Merit is held by the Wollywog that will fall from the sky, so be cautious when moving.
The Crystal King is held by an Iridescent Glint Beetle. First you will want to take your Yellow Pikmin and have them destroy the electrical wires, then have your Purple Pikmin flip over and defeat all of the Anode Beetles. If you haven't spotted either treasure-bearing enemy, use the Treasure Gauge to scout them out. When you see the Iridescent Glint Beetle, throw a purple on or near it to topple it over and make it drop the treasure. If you don't get its treasure and it burrows back into the ground, it will reappear somewhere else in the cave.
After you get that, look for the Wollywog. Once it lands on the ground, get out of its view (so it won't jump) and throw purples onto its head. Once you are finished, you may transform 10 of your Pikmin into Purple Pikmin with the two Violet Candypop Buds located in the alcoves of the cave, though one or both might not appear, as detailed here and here. If this happens, you may want to reset the game, and see if they will appear then. Remember, you're going to need many Purple Pikmin in the future, and more urgently, for the boss. Don't worry, the fact that these Candypop Buds not appearing has nothing to do with the fact that you have too many purples, it is just the way the cave was generated that caused it.
There are also two Common Glowcaps that each hide a Honeywisp. They are especially useful to you if many of your Pikmin were deflowered on the previous sublevel (3). If you return here, the Iridescent Glint Beetle will still appear, but you won't have a radar to find it and it won't appear again if you miss the chance to get its nectar and sprays.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | forest_3 | ||||
"Main" object maximum (?) | 9 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 80 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_MAT_hit2_blk1_nor3_tsuchi.txt | ||||
Lighting file (?) | normal_light_lv3.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with 5 exits | Room with hole in wall | Room with long bending dead end |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Iridescent Glint Beetle | 1 | None | "Hard" enemy spots |
- | Crystal King | Carried inside entry with ID 1 | ||
2 | Wollywog | 1 | Falls from the sky | "Hard" enemy spots |
- | Unknown Merit | Carried inside entry with ID 2 | ||
3 | Anode Beetle | 3 | None | "Easy" enemy spots |
4 | Anode Beetle | 2 | None | "Easy" enemy spots |
5 | Electrical wire | 2 | None | Cave unit seams |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
6 | Common Glowcap | 4 | None | Plant spots |
Then it spawns these "dead end" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
7 | Violet Candypop Bud | 1 | None | Dead ends |
8 | Common Glowcap | 2 | None | Dead ends |
9 | Honeywisp | 3 | Falls from the sky | Dead ends |
10 | Violet Candypop Bud | 1 | None | Dead ends |
11 | Common Glowcap | 2 | None | Dead ends |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 5
- Theme: Soil
- Music: Bulblax
- Treasures:
- Anxious Sprout (partially buried)
- Enemies:
- Dwarf Orange Bulborb × 4
- Orange Bulborb × 1
- Mitite (group of 10) × 0 - 2 (from eggs)
- Obstacles:
- Bomb-rock × 4
- Vegetation:
- Figwort (small brown) × 1
- Others:
- Egg × 1 - 2
This part of the cave will get extremely dark, unless you have the Solar System. This cave's pathways will start to make diagonal and other strange paths. In here, there is a small spiny shaped object peeking from the ground, which is the Anxious Sprout, this area's only treasure. It is partially buried in the ground. To get it, you will have to navigate the area carefully, defeating an Orange Bulborb and Dwarves along the way.
Be careful, bomb-rocks are prone to fall here, along with two eggs. There are several dead ends, but this sublevel is rather small, so it shouldn't take long. However, if you're not careful, your Pikmin could meet an untimely demise. To prevent this from happening, it is wise to have a leader scout the area solo and let the bomb-rocks fall. After you salvage the Anxious Sprout, you can move on.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | forest_3 | ||||
"Main" object maximum (?) | 8 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 6 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_MAT_hit4_nor2_tsuchi.txt | ||||
Lighting file (?) | forest_3_light.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with 4 exits | Room with long dead end |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Orange Bulborb | 1 | None | "Hard" enemy spots |
2 | Dwarf Orange Bulborb | 2 | None | "Easy" enemy spots |
3 | Dwarf Orange Bulborb | 2 | None | "Easy" enemy spots |
4 | Egg | 1 | Falls from the sky | "Hard" enemy spots |
5 | Bomb-rock | 1 | Falls from the sky | "Hard" enemy spots |
Alongside it spawns 1 "main" objects. Chances: | ||||
ID | Object | Chance | Fall method | Spawn location |
5 | Bomb-rock | 50% | Falls from the sky | "Hard" enemy spots |
6 | Egg | 50% | Falls from the sky | "Hard" enemy spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
7 | Anxious Sprout | 1 | None | Treasure spots |
Then it spawns these "dead end" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
8 | Figwort (small brown) | 1 | None | Dead ends |
9 | Bomb-rock | 3 | Falls from the sky | Dead ends |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 6
- Theme: Soil
- Music: Bulblax
- Treasures:
- Colossal Fossil (partially buried)
- Eternal Emerald Eye (inside Orange Bulborb)
- Enemies:
- Dwarf Orange Bulborb × 5
- Fiery Dweevil × 3
- Mitite (group of 10) × 1
- Orange Bulborb × 2
- Mitite (group of 10) × 0 - 2 (from eggs)
- Obstacles:
- Bomb-rock × 2
- Fire geyser × 5
- Vegetation:
- Others:
- Egg × 2
Possibly the largest and most enemy filled area in this cave, it is loaded with many critters, including Fiery Dweevils, Orange Bulborbs, and Dwarf Orange Bulborbs. The Colossal Fossil is located in one of the alcoves of this cave along with a falling bomb-rock, so send a leader in first.
The Eternal Emerald Eye is held by one of the Orange Bulborbs. Lead in with a pack of Purple Pikmin and vanquish every creature. Be noted that in one of the alcoves, a swarm of Mitites (not from an egg, from the ground) will appear, but be careful; a bomb-rock may fall in the same area. If that happens, wait for the bomb may detonate. It may kill the Mitites for you. After you take care of everything, you may want to use the Violet Candypop Bud and the two (if you want to) Crimson Candypop Buds. Note that due to how sublevels are generated, the Violet Candypop Bud may not show up, as detailed here and here. After your reconnaissance, move on to the last sublevel of this cave.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | forest_3 | ||||
"Main" object maximum (?) | 15 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 80 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | 0.1 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_MAT_cent_mid2_tsuchi.txt | ||||
Lighting file (?) | normal_light_lv3.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Circular room with 4 exits | Y-shaped room |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Orange Bulborb | 1 | None | "Hard" enemy spots |
- | Eternal Emerald Eye | Carried inside entry with ID 1 | ||
2 | Orange Bulborb | 1 | None | "Hard" enemy spots |
3 | Fire geyser | 2 | None | "Hard" enemy spots |
4 | Fiery Dweevil | 1 | None | "Hard" enemy spots |
5 | Fiery Dweevil | 1 | None | "Easy" enemy spots |
6 | Fiery Dweevil | 1 | None | "Easy" enemy spots |
7 | Dwarf Orange Bulborb | 3 | None | "Easy" enemy spots |
8 | Dwarf Orange Bulborb | 2 | None | "Easy" enemy spots |
9 | Fire geyser | 3 | None | Cave unit seams |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
10 | Colossal Fossil | 1 | None | Treasure spots |
Then it spawns these "dead end" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
11 | Crimson Candypop Bud | 1 | None | Dead ends |
12 | Violet Candypop Bud | 1 | None | Dead ends |
13 | Crimson Candypop Bud | 1 | None | Dead ends |
14 | Mitite (group of 10) | 1 | None | Dead ends |
15 | Bomb-rock | 1 | Falls from the sky | Dead ends |
16 | Egg | 1 | Falls from the sky | Dead ends |
17 | Bomb-rock | 1 | Falls from the sky | Dead ends |
18 | Egg | 1 | Falls from the sky | Dead ends |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 7
- Theme: Soil
- Music: Boss (only when combating)
- Treasures:
- Forged Courage (inside Emperor Bulblax)
- Gyroid Bust
- Enemies:
- Emperor Bulblax × 1
- Obstacles:
- Fire geyser × 12
- Vegetation:
- Fiddlehead × 7
- Figwort (small brown) × 8
- Others:
- See also: Emperor Bulblax strategy.
A very familiar foe resides in the bowels of this cave, the Emperor Bulblax. If you have had trouble with this enemy in Pikmin, worry not, for it is now much weaker, has much lower health, is a little easier to hit, and has lost its very high jumping ability. Also, there is an extremely easy way to kill it. First, have some Pikmin dispose of the three fire geysers in your way. Then grab all of your Purple Pikmin and aim between the creature's protruding eyes. Then, defeat it using the strategy linked to above.
Once you defeat it, the disgusting beast will release the Forged Courage, an item that will grant you the Scorch Guard, an armor making your leaders' suits to be impervious to fire. After you get it, destroy the wooden gate in your way. Now you get the chance to use the item you just got. As you can see, the hazard stats misled you – there is water. But don't worry, you don't need Blue Pikmin.
Go to either side and throw your Red Pikmin up on the ledge. Then lead your leader up the narrow strip of land rising up that is dotted with fire geysers. Now that you have the Scorch Guard, you needn't worry about trying to cleverly dodge when those geysers release fire. Call the Pikmin you tossed up, and have them start carrying this sublevel's other treasure, the Gyroid Bust. Don't worry, they won't carry it into the water. After you get the final piece in this cave, exit via the geyser.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | forest_3 | ||||
"Main" object maximum (?) | 13 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 1 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | Yes | ||||
Cave units file (?) | 2_MAT_kingA_kingB_tsuchi.txt | ||||
Lighting file (?) | king_light.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Emperor Bulblax arena | Gyroid bust room |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Emperor Bulblax | 1 | None | "Hard" enemy spots |
- | Forged Courage | Carried inside entry with ID 1 | ||
2 | Fire geyser | 9 | None | "Special" enemy spots |
Alongside it spawns 3 "main" objects. Chances: | ||||
ID | Object | Chance | Fall method | Spawn location |
2 | Fire geyser | 100% | None | "Special" enemy spots |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
3 | Fiddlehead | 7 | None | Plant spots |
4 | Figwort (small brown) | 8 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
5 | Gyroid Bust | 1 | None | Treasure spots |
Then it spawns 1 "gate" objects. Chances: | ||||
ID | Object | Chance | Fall method | Spawn location |
6 | Gate (4000 HP) | 100% | None | Gate spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | デメマダラの王国? Dememadara no Ōkoku |
Kingdom of Dememadara |
French | Royaume Bulblax | Bulblax kingdom |
German | Reich der Punktkäfer | Realm of the Bulborbs |
Italian | Covo dei Bulbici | Bulblax den |
Spanish (NoA) | Reino del Bulbo | Bulblax kingdom |
See also
This page is currently pending deletion. Reason: |
#REDIRECT Template:P2 caves