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(Reorganization and cleanup in preparation for adding P3D information) |
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{{game icons|p=y|p2=y|p3=y|hp=y}} | {{game icons|p=y|p2=y|p3=y|hp=y}} | ||
The '''saved game selection menu''' allows the player to select which [[saved game]] to play on. There are three saved games, and each one can store info on a session, like the current game [[day]], the collected [[ship part]]s or [[treasure]]s, etc. Upon selecting a saved game, the player will continue from where they left off in the respective slot. This means that they are taken to the [[area selection menu]] in order to start a new day, unless they quit after entering a cave's sublevel are or emerging from one. When the player chooses an empty saved game, they start the [[story mode]] from beginning. | The '''saved game selection menu''' allows the player to select which [[saved game]] to play on. There are three saved games, and each one can store info on a session, like the current game [[day]], the collected [[ship part]]s or [[treasure]]s, etc. Upon selecting a saved game, the player will continue from where they left off in the respective slot. This means that they are taken to the [[area selection menu]] in order to start a new day, unless they quit after entering a cave's sublevel are or emerging from one. When the player chooses an empty saved game, they start the [[story mode]] from beginning. | ||
==In ''Pikmin'' and ''Pikmin 2''== | ==In ''Pikmin'' and ''Pikmin 2''== | ||
[[File:Pikmin save games.jpg|thumb|The saved game selection menu in ''Pikmin''.]] | [[File:Pikmin save games.jpg|thumb|250px|The saved game selection menu in ''Pikmin''.]] | ||
[[File:Pikmin 2 save games.jpg|thumb|The saved game selection menu in ''Pikmin 2''.]] | [[File:Pikmin 2 save games.jpg|thumb|250px|The saved game selection menu in ''Pikmin 2''.]] | ||
{{p}} and {{p2}} each can have up to 3 saved games, and in these games the saved games are represented as 3 bubbles, numbered 1 to 3 from left to right. Each bubble has the day number of the respective saved game inside, just like the day counter on the in-game [[HUD]]. On the bottom of the screen, there is some information regarding the highlighted saved game, such as the number of obtained ship parts and number of Pikmin of each type, in ''Pikmin'', and the amount of [[Poko]]s, salvaged [[treasure]]s and play time, as well as the cave and sub-level, if any, in ''Pikmin 2''. On this screen, the player can press {{button|gc|y|wii|1}} to copy the currently highlighted saved game onto another one, or {{button|gc|x|wii|2}} to erase it. | {{p}} and {{p2}} each can have up to 3 saved games, and in these games the saved games are represented as 3 bubbles, numbered 1 to 3 from left to right. Each bubble has the day number of the respective saved game inside, just like the day counter on the in-game [[HUD]]. On the bottom of the screen, there is some information regarding the highlighted saved game, such as the number of obtained ship parts and number of Pikmin of each type, in ''Pikmin'', and the amount of [[Poko]]s, salvaged [[treasure]]s and play time, as well as the cave and sub-level, if any, in ''Pikmin 2''. On this screen, the player can press {{button|gc|y|wii|1}} to copy the currently highlighted saved game onto another one, or {{button|gc|x|wii|2}} to erase it. | ||
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Each orb in ''Pikmin 2'' has some colored mist inside. Each color represents something about the respective saved game slot, but it is currently unknown what. | Each orb in ''Pikmin 2'' has some colored mist inside. Each color represents something about the respective saved game slot, but it is currently unknown what. | ||
{{game help|p2|Find what the colored mist represents.}} | |||
===In ''New Play Control! Pikmin''=== | ===In ''New Play Control! Pikmin''=== | ||
The saved game selection menu in {{npcp1}} adds the function of the [[day selection menu]] to the existing menu design, allowing the player to press {{button|wii|-}} and {{button|wii|+}} to change the [[day]] they will play on. This allows them to retry from a specific day, provided the highlighted saved game is in day 2 or beyond. | The saved game selection menu in {{npcp1}} adds the function of the [[day selection menu]] to the existing menu design, allowing the player to press {{button|wii|-}} and {{button|wii|+}} to change the [[day]] they will play on. This allows them to retry from a specific day, provided the highlighted saved game is in day 2 or beyond. | ||
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==In ''Pikmin 3 Deluxe''== | ==In ''Pikmin 3 Deluxe''== | ||
{{ | {{image}} | ||
While {{p3}} has no saved game selection menu due to having only 1 saved game per Wii U account, its re-release {{p3d}} does. | While {{p3}} has no saved game selection menu due to having only 1 saved game per Wii U account, its re-release {{p3d}} does. The 3 saved games are represented by 3 wide blue boxes arranged vertically. Each box contains information about the saved game, and no additional information is shown upon highlighting a box. The current day is shown on the left side of each box. Along the top of each box is the [[difficulty]] of the saved game and the date and time it was last saved. At the bottom of each box is yellow text showing the current Story Mode objective. {{button|switch|zr}} can be pressed to change the difficulty of the currently selected saved game, {{button|switch|y}} can be pressed to erase it, {{button|switch|x}} can be used to copy it, and {{button|switch|a}} can be pressed to select it, opening the [[day selection menu]]. | ||
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==In ''Hey! Pikmin''== | ==In ''Hey! Pikmin''== | ||
[[File:HP save selection.jpg|thumb|250px|The saved game selection menu in ''Hey! Pikmin''.]] | |||
{{hp}} can have up to 3 saved games, and | {{hp}} can have up to 3 saved games, represented by the letters A, B, and C. The menu displays the 3 saved games as rounded boxes, with the letter on the left in a circle (colored red for A, yellow for B, and blue for C), and the highest-numbered [[area]] and total [[Sparklium]] count filling up the rest of the box (colored based on the color of the most recent sector on the [[sector selection menu]]). Empty saved games have the text "New Game" instead. On the left side are 3 buttons, which switch between different functions of the menu. When "Play" is selected (which it is by default), tapping a saved game boxes will open the sector selection menu for that saved game. When "Copy" is selected, tapping a saved game will prompt the player to select another saved game spot to copy that saved game to, and selecting another spot will prompt the player to confirm their choice; doing so will copy the saved game. When "Delete" is selected, tapping a saved game will prompt the player to confirm that they are sure about deleting the saved game; selecting "Yes" will delete the saved game. | ||
{{clear}} | |||
==See also== | ==See also== |