Music in Pikmin 3: Difference between revisions

Changed the format for the survey tracks as per Espyo's suggestion. Also changed the ending names for consistency.
(More organized format. It might be best to just compile them into one box, for the cost of losing three links, though it would not be consistent with the conclusion cutscene, which has a different box for all three dialogues, despite being just one song.)
(Changed the format for the survey tracks as per Espyo's suggestion. Also changed the ending names for consistency.)
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{{DISPLAYTITLE: Music in ''Pikmin 3''}}{{game icons|p3=y}}
{{DISPLAYTITLE: Music in ''Pikmin 3''}}{{game icons|p3=y}}
{{game help|p3d}}
{{game help|p3d|Record and expand upon all [[Side Stories|Side Story]] tracks.}}
The '''music''' of {{p3}} accompanies every mode of the game, from themes and cues during gameplay to scores of cutscenes and menus, in order to enhance the various moods of the game and to direct gameplay. Generally, the textural style of the music reflects either the technology of [[Koppai]], the scenic environment of [[PNF-404]], or the progression of the story and the quirky nature of [[Pikmin family|Pikmin]]. In the spirit of compositions for the [[Pikmin series|''Pikmin'' series]], this installment features dynamic music that adapts to what occurs in the game, using parameters such as what tasks Pikmin are carrying out, the time of [[day]], and the weather in a particular [[area]]. Between gameplay, pre-rendered cutscenes are scored by a Hollywood-style orchestra, and in-game cutscenes are textured by varied loops and cues of music. Compared with the music of the previous games, this game's music is much more atmospheric and ethereal; melody is only germane in establishing {{w|leitmotif}}s in the game. This game's music also contains many more original synthesized instruments, to heighten the theme of futurism and to give the soundtrack personality.
The '''music''' of {{p3}} accompanies every mode of the game, from themes and cues during gameplay to scores of cutscenes and menus, in order to enhance the various moods of the game and to direct gameplay. Generally, the textural style of the music reflects either the technology of [[Koppai]], the scenic environment of [[PNF-404]], or the progression of the story and the quirky nature of [[Pikmin family|Pikmin]]. In the spirit of compositions for the [[Pikmin series|''Pikmin'' series]], this installment features dynamic music that adapts to what occurs in the game, using parameters such as what tasks Pikmin are carrying out, the time of [[day]], and the weather in a particular [[area]]. Between gameplay, pre-rendered cutscenes are scored by a Hollywood-style orchestra, and in-game cutscenes are textured by varied loops and cues of music. Compared with the music of the previous games, this game's music is much more atmospheric and ethereal; melody is only germane in establishing {{w|leitmotif}}s in the game. This game's music also contains many more original synthesized instruments, to heighten the theme of futurism and to give the soundtrack personality.


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{{infobox track
{{infobox track
|name=Ending (good)
|name=Ending (neutral)
|link=https://www.youtube.com/watch?v=oVrGzjHO_VI&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=53
|link=https://www.youtube.com/watch?v=oVrGzjHO_VI&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=53
|internal = STRM_DEMO_s03_Epilogue02_48k.bfstm
|internal = STRM_DEMO_s03_Epilogue02_48k.bfstm
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{{infobox track
{{infobox track
|name=Ending (perfect)
|name=Ending (good)
|link=https://www.youtube.com/watch?v=ic9XM7DIJBI&index=54&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|link=https://www.youtube.com/watch?v=ic9XM7DIJBI&index=54&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|internal = STRM_DEMO_s03_Epilogue04_48k.bfstm
|internal = STRM_DEMO_s03_Epilogue04_48k.bfstm
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{{clear}}
{{clear}}
;''<span id="Olimar's survey">{{tt|Olimar's survey|This title is conjectural.}}
When a mission is started in [[Olimar's Assignment]], an expedition log video from Olimar is played out. Although each one features different sound effects and dialogue, they all share the same music bed. This theme is exclusive to ''Pikmin 3 Deluxe''.


{{infobox track
{{infobox track
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|header = y
|header = y
}}
}}
 
Heard before [[Flower Garden]]. When a mission is started in [[Olimar's Assignment]], an expedition log video from Olimar is played out. Although each one features different sound effects and dialogue, they all share the same music bed. This theme is exclusive to ''Pikmin 3 Deluxe''.
Heard before [[Flower Garden]].


{{clear}}
{{clear}}
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|header = y
|header = y
}}
}}
 
Heard before [[Inside Forest]]. Same as ''Garden survey''.
Heard before [[Inside Forest]].


{{clear}}
{{clear}}
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|header = y
|header = y
}}
}}
 
Heard before [[River]]. Same as ''Garden survey''.
Heard before [[River]].


{{clear}}
{{clear}}
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|header = y
|header = y
}}
}}
Heard before [[Tundra]]. Same as ''Garden survey''.
{{clear}}


Heard before [[Tundra]].
{{infobox track
|name=Oak survey
|link=
|header = y
}}
Heard after the results screen for [[Tundra]]. This theme is exclusive to ''Pikmin 3 Deluxe''.
 
{{clear}}
 
{{infobox track
|name=Olimar's Assignment ending
|link=https://youtu.be/zxXfRBnOgBw
|header = y
}}
Heard during the end of Olimar's Assignment, after the Oak Survey video. This theme is exclusive to ''Pikmin 3 Deluxe''.


{{clear}}
{{clear}}
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