Pikmin (game)

Challenge Mode (Pikmin): Difference between revisions

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{{for|the challenge mode in the second game|Challenge Mode (Pikmin 2)}}
{{for|the challenge mode in the second game|Challenge Mode (Pikmin 2)}}
{{dablink|Not to be confused with the [[Pikmin_Adventure#Challenge_Mode|Challenge Mode]] from [[Pikmin Adventure]].}}


The '''Challenge Mode''' in [[Pikmin (game)|''Pikmin'']] challenges the player to grow as many [[Pikmin family|Pikmin]] as they can in a single day. It is unlocked when all three types of Pikmin are discovered in the game's main story mode. This is independent of log file, and once unlocked, the Challenge Mode will be available forever on the [[Menu#Title screen|title screen]], under Options. Levels are unlocked as they are encountered in the main game, again, for any ship log. The areas are slightly different from the ones in story mode, having different enemies and obstacles in different places, and lacking in ship parts. In addition, the [[S.S. Dolphin]] is not present during play, meaning [[Captain Olimar|Olimar]] cannot repair his spacesuit, so the player must take great care as to not let Olimar fall. In Challenge Mode, the areas are slightly darker than their in-game counterparts, and the tempo of each area's [[Music in Pikmin#Areas|music]] is increased slightly<ref>Each song receives a 20% tempo increase in Challenge Mode, as concluded by [[Talk:{{PAGENAME}}#Tempo change|this brief study]]</ref>.
The '''Challenge Mode''' in [[Pikmin (game)|''Pikmin'']] challenges the player to grow as many [[Pikmin family|Pikmin]] as they can in a single day. It is unlocked when all three types of Pikmin are discovered in the game's main story mode. This is independent of log file, and once unlocked, the Challenge Mode will be available forever on the [[Menu#Title screen|title screen]], under Options. Levels are unlocked as they are encountered in the main game, again, for any ship log. The areas are slightly different from the ones in story mode, having different enemies and obstacles in different places, and lacking in ship parts. In addition, the [[S.S. Dolphin]] is not present during play, meaning [[Captain Olimar|Olimar]] cannot repair his spacesuit, so the player must take great care as to not let Olimar fall. In Challenge Mode, the areas are slightly darker than their in-game counterparts, and the tempo of each area's [[Music in Pikmin#Areas|music]] is increased slightly<ref>Each song receives a 20% tempo increase in Challenge Mode, as concluded by [[Talk:{{PAGENAME}}#Tempo change|this brief study]]</ref>.

Revision as of 10:19, November 3, 2020


For the challenge mode in the second game, see Challenge Mode (Pikmin 2).
Not to be confused with the Challenge Mode from Pikmin Adventure.

The Challenge Mode in Pikmin challenges the player to grow as many Pikmin as they can in a single day. It is unlocked when all three types of Pikmin are discovered in the game's main story mode. This is independent of log file, and once unlocked, the Challenge Mode will be available forever on the title screen, under Options. Levels are unlocked as they are encountered in the main game, again, for any ship log. The areas are slightly different from the ones in story mode, having different enemies and obstacles in different places, and lacking in ship parts. In addition, the S.S. Dolphin is not present during play, meaning Olimar cannot repair his spacesuit, so the player must take great care as to not let Olimar fall. In Challenge Mode, the areas are slightly darker than their in-game counterparts, and the tempo of each area's music is increased slightly[1].

When the time is up, the number of Pikmin that have been raised is displayed, and the top 5 numbers for each level are persistently recorded.

Maximum Pikmin

Using advanced strategies, it is possible to reach a cap on the number of Pikmin for all levels, except the Distant Spring, as it's too big to be fully covered within the time limit. That means that tied world records are not uncommon.

Time limits

Interestingly, when in Challenge Mode, the levels have a different duration. In the main game mode, all levels last for the same amount of time, which is roughly 13:30 minutes. The following multiplier values were taken directly from the game's files.

Area Duration Multiplier
The Impact Site 10:48 0.8
The Forest of Hope 18:54 1.4
The Forest Navel 16:12 1.2
The Distant Spring 18:54 1.4
The Final Trial 13:30 1.0

Gallery

Names in other languages

Language Name Meaning Notes
Flag of Québec French (NoA) Mode défi Challenge mode
Flag of France French (NoE) Mode Challenge Challenge Mode
Flag of Germany German Challenge
Flag of Italy Italian Modalità sfida Challenge mode
Flag of Portugal Portuguese (NoE) Modo Challenge "Challenge" Mode Translation taken from the Pikmin instruction manual.
Flag of Mexico Spanish (NoA) Modo Desafío Challenge Mode
Flag of Spain Spanish (NoE) Modo Desafío Challenge Mode

See also

References

  1. ^ Each song receives a 20% tempo increase in Challenge Mode, as concluded by this brief study
  2. ^ YouTube video of a tool-assisted superplay of the level in which 752 points are reached
  3. ^ YouTube video of a Challenge Mode run with 712 points