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==Trivia== | ==Trivia== | ||
[[File:Pikmin 2 dot bug.gif|thumb|right|The dot on the top-left corner of a question box's screen, using Dolphin's free camera mode.]] | [[File:Pikmin 2 dot bug.gif|thumb|right|The dot on the top-left corner of a question box's screen, using Dolphin's free camera mode.]] | ||
*In ''Pikmin 2'', whenever a question dialog box opens, like the one asking the player if they are sure they wish to go to the next sublevel, a dot appears on the top-left corner of the screen for a split second. Only the bottom-right corner of the dot is visible during normal gameplay. | *In ''Pikmin 2'', whenever a question dialog box opens, like the one asking the player if they are sure they wish to go to the next sublevel, a dot appears on the top-left corner of the screen for a split second. Only the bottom-right corner of the dot is visible during normal gameplay. | ||
==See also== | ==See also== |
Revision as of 02:27, October 9, 2020
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The Pikmin games have some menus that allow the player to pick an action or change an option. These can directly or indirectly affect gameplay. The menus in the series are normally decorated with a bubble theme. Generally, the throw button can be used to confirm an option, and the whistle button can be used to go back to the previous menu.
These menus allow access to other menus or sections of gameplay.
Title screen
- See: Menu/Title screen
The title screen menu allows the player to begin the game, start an alternative game mode, or open the options. This menu is presented upon booting up the game, but after some other minor screens.
Saved game selection
This menu allows the player to select which saved game to play on from the three available in Pikmin and Pikmin 2.
Day selection
- See: Menu/Day selection
There is only one saved game per Wii U account in Pikmin 3, but the player is given the choice to retry from a previous day; this is the screen that allows them to do so.
Area selection
- See: Menu/Area selection
This menu allows the player to choose which area to start the next day on, out of all the ones they have unlocked.
Challenge Mode
- See: Menu/Challenge Mode
The Challenge Mode menu allows a player to select a Challenge Mode level to play.
Mission Mode
- See: Menu/Mission Mode
The Mission Mode menu allows a player to select a Mission Mode level to play.
The submenu for Collect Treasure!
The submenu for Battle Enemies!
2-Player Battle
- See: Menu/2-Player Battle
This menu allows the players to select battle settings in the 2-Player Battle mode.
Bingo Battle
- See: Menu/Bingo Battle
This menu allows the players to select battle settings in the Bingo Battle mode.
Pause
- See: Menu/Pause
The pause menu appears in-game when the player presses a specific button, and allows them to do various actions.
The following menus don't lead to other menus, and instead allow the player to change or view certain formation.
Options
- See: Menu/Options
The options menu allows the player to set up some of the game's options.
High scores
- See: Menu/High scores
This screen contains some records and statistics for runs of the main story mode.
Bonuses
- See: Menu/Bonuses
The bonuses menu only appears in Pikmin 2 and New Play Control! Pikmin 2, and it contains the game's pre-rendered cutscenes. In addition, in the Japanese version of Pikmin 2 for the GameCube, this menu gives access to the e-Reader's games.
Olimar's voyage log
This menu allows the player to read Olimar's voyage log.
Piklopedia and Treasure Hoard
The Piklopedia and Treasure Hoard in Pikmin 2 are viewed through menus accessed from the area selection menu.
Onion
- See: Menu/Onion
The Onion menu appears during gameplay to let the player store Pikmin into, or take Pikmin out of an Onion.
Olimar's monitor
The Olimar's monitor menu in Pikmin allows the usage of the radar.
Day results
- See: Menu/Day results
At the end of each day, after the ship takes off, a screen appears containing an analysis of the day with various statistics. A similar menu appears when the player exits a cave.
Challenge results
When a Challenge Mode level is over, either by being successfully completed or by ending in a failure (but not by manually quitting from the pause menu), a menu appears to detail the results of the run.
Final results
- See: Menu/Final results
This menu appears when the player completes the game, and gives statistics for the playthrough.
- See: Menu/Miscellaneous
Other menus also exist in the Pikmin games, but these are either very minor or non-interactive.
Trivia
- In Pikmin 2, whenever a question dialog box opens, like the one asking the player if they are sure they wish to go to the next sublevel, a dot appears on the top-left corner of the screen for a split second. Only the bottom-right corner of the dot is visible during normal gameplay.
See also
External links
- The Cutting Room Floor articles about Pikmin games – these contain information about miscellaneous elements hidden off-camera, in several menus.