Pikmin (game)
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Hey! Pikmin

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{{game help|p3|The area selection menu can show the last three pictures you took on that area.}}
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==Trivia==
==Trivia==
[[File:Pikmin 2 dot bug.gif|thumb|right|The dot on the top-left corner of a question box's screen, using Dolphin's free camera mode.]]
[[File:Pikmin 2 dot bug.gif|thumb|right|The dot on the top-left corner of a question box's screen, using Dolphin's free camera mode.]]
*Pressing {{button|wii|-}} in ''New Play Control! Pikmin 2''<nowiki>'</nowiki>s area selection menu will cause the Wii Remote's speaker to sound a "boing!" sound, same as the one heard when picking an invalid number of Pikmin from an [[#Onion|Onion menu]].
*In the area selection menu and 2-Player Battle menu of the first two games, it is possible to press the whistle button to abort an area selection, provided the small animated ship or Onions have yet to land.
*In ''Pikmin''<nowiki>'</nowiki>s Onion menu, attempting to take out more Blue Pikmin than there are in the Onion results in a message that contains a [[Mistake|typo]]. The message gets filled with the plural name for the Pikmin type, followed by "Pikmin", instead of the singular name. This leads to the message "There are no blues Pikmin to take out." The correct message would be "There are no blue Pikmin to take out." This has been fixed for {{npcp1}}.
*Shooting stars occasionally fall in the area selection screen for the first two games. When the final area is being unlocked, several shooting stars in a row appear for some seconds.
*The Challenge Mode menu in ''New Play Control! Pikmin'' has the message at the top in a single line, instead of being split in two. The "several bubbles" motif has also been changed to a "single large bubble" one, as is the case with some other menus in the game.
*The high scores screen at the end of ''Pikmin 2'' contains the top three scores. However, the in-game files for this screen call the image files <code>best5_&lt;number&gt;</code>, suggesting that at one point, the game was meant to keep track of the five top scores.
*In ''Pikmin'', the number of Pikmin inside the Onion on the latter's menu rolls back to 000 after 999. Essentially, the thousands digit is not visible.{{cite youtube|kYevjYhEUpc|showing the Onion menu's counter rolling back after 999}}
*In ''Pikmin 2'', whenever a question dialog box opens, like the one asking the player if they are sure they wish to go to the next sublevel, a dot appears on the top-left corner of the screen for a split second. Only the bottom-right corner of the dot is visible during normal gameplay.
*In ''Pikmin 2'', whenever a question dialog box opens, like the one asking the player if they are sure they wish to go to the next sublevel, a dot appears on the top-left corner of the screen for a split second. Only the bottom-right corner of the dot is visible during normal gameplay.
* The ''Pikmin 2'' title screen uses far more than 100 Pikmin at a time. The numbers are as follows:<ref>As per the files in <code>/user/Ebisawa/title/title.szs/logo</code>.</ref>
** "PIKMIN 2": 92 Red Pikmin make up the "P" and "N". 60 Yellow Pikmin make up the "K" and second "I". 84 Blue Pikmin make up the first "I" and "M". 18 Purple Pikmin and 19 White Pikmin make up the "2". Total of 273 Pikmin.
** "Nintendo": 94 Red Pikmin make up the "N", "t", and "d". 54 Yellow Pikmin make up the two "n". 74 Blue Pikmin make up the "i", "e", and "o". Total of 222 Pikmin.
** "{{j|ピクミン2|Pikumin 2}}": 68 Red Pikmin make up the "ピ" and "ン". 42 Yellow Pikmin make up the "ミ". 32 Blue Pikmin make up the "ク". 18 Purple Pikmin and 19 White Pikmin make up the "2". Total of 179 Pikmin.


==See also==
==See also==

Revision as of 02:27, October 9, 2020

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The Pikmin games have some menus that allow the player to pick an action or change an option. These can directly or indirectly affect gameplay. The menus in the series are normally decorated with a bubble theme. Generally, the throw button can be used to confirm an option, and the whistle button can be used to go back to the previous menu.

Hub menus

These menus allow access to other menus or sections of gameplay.

Title screen

See: Menu/Title screen

The title screen menu allows the player to begin the game, start an alternative game mode, or open the options. This menu is presented upon booting up the game, but after some other minor screens.

Saved game selection

See: Menu/Saved game selection

This menu allows the player to select which saved game to play on from the three available in Pikmin and Pikmin 2.

Day selection

See: Menu/Day selection
Day selection in Pikmin 3.

There is only one saved game per Wii U account in Pikmin 3, but the player is given the choice to retry from a previous day; this is the screen that allows them to do so.

Area selection

See: Menu/Area selection

This menu allows the player to choose which area to start the next day on, out of all the ones they have unlocked.

Challenge Mode

See: Menu/Challenge Mode

The Challenge Mode menu allows a player to select a Challenge Mode level to play.

Mission Mode

See: Menu/Mission Mode

The Mission Mode menu allows a player to select a Mission Mode level to play.

2-Player Battle

See: Menu/2-Player Battle
2-Player Battle menu in Pikmin 2.

This menu allows the players to select battle settings in the 2-Player Battle mode.

Bingo Battle

See: Menu/Bingo Battle
The stage select of Bingo Battle.
Bingo Battle menu in Pikmin 3.

This menu allows the players to select battle settings in the Bingo Battle mode.

Pause

See: Menu/Pause

The pause menu appears in-game when the player presses a specific button, and allows them to do various actions.

Function menus

The following menus don't lead to other menus, and instead allow the player to change or view certain formation.

Options

See: Menu/Options

The options menu allows the player to set up some of the game's options.

High scores

See: Menu/High scores

This screen contains some records and statistics for runs of the main story mode.

Bonuses

See: Menu/Bonuses

The bonuses menu only appears in Pikmin 2 and New Play Control! Pikmin 2, and it contains the game's pre-rendered cutscenes. In addition, in the Japanese version of Pikmin 2 for the GameCube, this menu gives access to the e-Reader's games.

Olimar's voyage log

Olimar's voyage log menu in Pikmin.
See: Menu/Olimar's voyage log

This menu allows the player to read Olimar's voyage log.

Piklopedia and Treasure Hoard

See: Menu/Piklopedia and Treasure Hoard

The Piklopedia and Treasure Hoard in Pikmin 2 are viewed through menus accessed from the area selection menu.

Onion

The Onion menu in Pikmin 3.
See: Menu/Onion

The Onion menu appears during gameplay to let the player store Pikmin into, or take Pikmin out of an Onion.

Olimar's monitor

See: Menu/Olimar's monitor

The Olimar's monitor menu in Pikmin allows the usage of the radar.

Day results

See: Menu/Day results
The sunset screen in Pikmin, showing a detailed analysis of the day.
Day results screen in Pikmin.

At the end of each day, after the ship takes off, a screen appears containing an analysis of the day with various statistics. A similar menu appears when the player exits a cave.

Challenge results

See: Menu/Challenge results

When a Challenge Mode level is over, either by being successfully completed or by ending in a failure (but not by manually quitting from the pause menu), a menu appears to detail the results of the run.

Final results

See: Menu/Final results

This menu appears when the player completes the game, and gives statistics for the playthrough.

Other menus

See: Menu/Miscellaneous

Other menus also exist in the Pikmin games, but these are either very minor or non-interactive.

Trivia

The dot on the top-left corner of a question box's screen, using Dolphin's free camera mode.
  • In Pikmin 2, whenever a question dialog box opens, like the one asking the player if they are sure they wish to go to the next sublevel, a dot appears on the top-left corner of the screen for a split second. Only the bottom-right corner of the dot is visible during normal gameplay.

See also

External links

References