Menu: Difference between revisions
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The [[Pikmin (series)|''Pikmin'' games]] have some '''menus''' that allow the player to pick an action or change an option. These can directly or indirectly affect gameplay. The menus in the series are normally decorated with a bubble theme. Generally, the [[throw]] button can be used to confirm an option, and the [[whistle]] button can be used to go back to the previous menu. | The [[Pikmin (series)|''Pikmin'' games]] have some '''menus''' that allow the player to pick an action or change an option. These can directly or indirectly affect gameplay. The menus in the series are normally decorated with a bubble theme. Generally, the [[throw]] button can be used to confirm an option, and the [[whistle]] button can be used to go back to the previous menu. | ||
== | ==Hub menus== | ||
These menus | These menus allow access to other menus or sections of gameplay. | ||
===Title screen=== | ===Title screen=== | ||
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Pikmin 2 title screen.jpg|Title screen in ''Pikmin 2''. | Pikmin 2 title screen.jpg|Title screen in ''Pikmin 2''. | ||
Pikmin 3 title screen.jpg|Title screen in ''Pikmin 3''. | Pikmin 3 title screen.jpg|Title screen in ''Pikmin 3''. | ||
</gallery> | </gallery> | ||
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There is only one saved game per Wii U account in ''Pikmin 3'', but the player is given the choice to retry from a previous [[day]]; this is the screen that allows them to do so. | There is only one saved game per Wii U account in ''Pikmin 3'', but the player is given the choice to retry from a previous [[day]]; this is the screen that allows them to do so. | ||
{{clear}} | |||
===Area selection=== | ===Area selection=== | ||
{{see|Menu/Area selection}} | {{see|Menu/Area selection}} | ||
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Pikmin 3 area selection menu TW.jpg|Area selection screen in ''Pikmin 3''. | Pikmin 3 area selection menu TW.jpg|Area selection screen in ''Pikmin 3''. | ||
</gallery> | </gallery> | ||
===Challenge Mode=== | ===Challenge Mode=== | ||
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</gallery> | </gallery> | ||
=== | ===Mission Mode=== | ||
{{see|Menu/ | {{see|Menu/Mission Mode}} | ||
The Mission Mode menu allows a player to select a [[Mission Mode]] level to play. | |||
<gallery> | <gallery> | ||
Mission Mode main screen.jpg|The main Mission Mode menu. | |||
Collect treasure screen.jpg|The submenu for [[Collect Treasure!]] | |||
Battle enemies screen.jpg|The submenu for [[Battle Enemies!]] | |||
</gallery> | </gallery> | ||
== | ===2-Player Battle=== | ||
{{see|Menu/2-Player Battle}} | |||
[[File:Pikmin 2 Battle.jpg|thumb|right|2-Player Battle menu in ''Pikmin 2''.]] | |||
This menu allows the players to select battle settings in the [[2-Player Battle]] mode. | |||
{{clear}} | |||
===Bingo Battle=== | |||
{{see|Menu/Bingo Battle}} | |||
[[File:Bingo Battle P3 stage select.jpg|thumb|right|Bingo Battle menu in ''Pikmin 3''.]] | |||
This menu allows the players to select battle settings in the [[Bingo Battle]] mode. | |||
=== | {{clear}} | ||
{{see|Menu/ | ===Pause=== | ||
The | {{see|Menu/Pause}} | ||
The pause menu appears in-game when the player presses a specific button, and allows them to do various actions. | |||
==Function menus== | |||
The following menus don't lead to other menus, and instead allow the player to change or view certain formation. | |||
===Options=== | |||
{{see|Menu/Options}} | |||
The options menu allows the player to set up some of the game's options. | |||
<gallery> | <gallery> | ||
Pikmin | Pikmin options.jpg|Options in ''Pikmin''. | ||
Pikmin | Pikmin 2 options.jpg|Options in ''Pikmin 2''. | ||
</gallery> | </gallery> | ||
===High scores=== | |||
{{see|Menu/High scores}} | |||
This screen contains some records and statistics for runs of the main story mode. | |||
===Bonuses=== | |||
{{see|Menu/Bonuses}} | |||
The bonuses menu only appears in ''Pikmin 2'' and ''New Play Control! Pikmin 2'', and it contains the game's pre-rendered [[cutscenes]]. In addition, in the Japanese [[Region|version]] of ''Pikmin 2'' for the GameCube, this menu gives access to the [[e-Reader]]'s games. | |||
===Olimar's voyage log=== | ===Olimar's voyage log=== | ||
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</gallery> | </gallery> | ||
{{ | ===Onion=== | ||
=== | [[File:Pikmin 3 Onion menu.jpg|thumb|right|The Onion menu in ''Pikmin 3''.]] | ||
{{see|Menu/ | {{see|Menu/Onion}} | ||
[[File:Pikmin | The Onion menu appears during gameplay to let the player store Pikmin into, or take Pikmin out of an [[Onion]]. | ||
===Olimar's monitor=== | |||
{{see|Menu/Olimar's monitor}} | |||
The Olimar's monitor menu in {{p}} allows the usage of the [[radar]]. | |||
<gallery> | |||
Pikmin radar.png|Olimar's monitor in ''Pikmin'', on the radar page. | |||
Pikmin controls menu.jpg|The controls page. | |||
NPCP controls.jpg|The controls page in ''New Play Control! Pikmin''. | |||
</gallery> | |||
===Day results=== | |||
{{see|Menu/Day results}} | |||
[[File:Pikmin sunset screen.jpg|thumb|right|Day results screen in ''Pikmin''.]] | |||
At the [[Day#Sunset|end of each day]], after the ship takes off, a screen appears containing an analysis of the day with various statistics. A similar menu appears when the player exits a [[cave]]. | |||
<gallery> | |||
Pikmin 2 sunset screen 1.jpg|First page of the sunset screen in ''Pikmin 2''. | |||
Pikmin 2 sunset screen 2.jpg|Second page, detailing population changes. | |||
Pikmin 2 sunset screen 3.jpg|Sub-page of the second page, detailing Pikmin deaths. | |||
Daughter mail.jpg|Final page, showing the day's mail. | |||
</gallery> | |||
===Challenge results=== | ===Challenge results=== | ||
{{see|Menu/Challenge results}} | {{see|Menu/Challenge results}} | ||
When a Challenge Mode level is over, either by being successfully completed or by ending in a failure (but not by manually quitting from the [[#Pause|pause menu]]), a menu appears to detail the results of the run. | When a Challenge Mode level is over, either by being successfully completed or by ending in a failure (but not by manually quitting from the [[#Pause|pause menu]]), a menu appears to detail the results of the run. | ||
===Final results=== | |||
===Final | |||
{{see|Menu/Final results}} | {{see|Menu/Final results}} | ||
This menu appears when the player completes the game, and gives statistics for the playthrough. | This menu appears when the player completes the game, and gives statistics for the playthrough. | ||
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</gallery> | </gallery> | ||
==Other | ==Other menus== | ||
{{see|Menu/Miscellaneous}} | {{see|Menu/Miscellaneous}} | ||
Other menus also exist in the ''Pikmin'' games, but these are either very minor or non-interactive. | Other menus also exist in the ''Pikmin'' games, but these are either very minor or non-interactive. |
Revision as of 02:19, October 9, 2020
The following article or section is in need of assistance from someone who plays Pikmin 3. |
The following article or section is in need of assistance from someone who plays Hey! Pikmin. |
This article or section is in need of more images. Particularly: |
The Pikmin games have some menus that allow the player to pick an action or change an option. These can directly or indirectly affect gameplay. The menus in the series are normally decorated with a bubble theme. Generally, the throw button can be used to confirm an option, and the whistle button can be used to go back to the previous menu.
These menus allow access to other menus or sections of gameplay.
Title screen
- See: Menu/Title screen
The title screen menu allows the player to begin the game, start an alternative game mode, or open the options. This menu is presented upon booting up the game, but after some other minor screens.
Saved game selection
This menu allows the player to select which saved game to play on from the three available in Pikmin and Pikmin 2.
Day selection
- See: Menu/Day selection
There is only one saved game per Wii U account in Pikmin 3, but the player is given the choice to retry from a previous day; this is the screen that allows them to do so.
Area selection
- See: Menu/Area selection
This menu allows the player to choose which area to start the next day on, out of all the ones they have unlocked.
Challenge Mode
- See: Menu/Challenge Mode
The Challenge Mode menu allows a player to select a Challenge Mode level to play.
Mission Mode
- See: Menu/Mission Mode
The Mission Mode menu allows a player to select a Mission Mode level to play.
The submenu for Collect Treasure!
The submenu for Battle Enemies!
2-Player Battle
- See: Menu/2-Player Battle
This menu allows the players to select battle settings in the 2-Player Battle mode.
Bingo Battle
- See: Menu/Bingo Battle
This menu allows the players to select battle settings in the Bingo Battle mode.
Pause
- See: Menu/Pause
The pause menu appears in-game when the player presses a specific button, and allows them to do various actions.
The following menus don't lead to other menus, and instead allow the player to change or view certain formation.
Options
- See: Menu/Options
The options menu allows the player to set up some of the game's options.
High scores
- See: Menu/High scores
This screen contains some records and statistics for runs of the main story mode.
Bonuses
- See: Menu/Bonuses
The bonuses menu only appears in Pikmin 2 and New Play Control! Pikmin 2, and it contains the game's pre-rendered cutscenes. In addition, in the Japanese version of Pikmin 2 for the GameCube, this menu gives access to the e-Reader's games.
Olimar's voyage log
This menu allows the player to read Olimar's voyage log.
Piklopedia and Treasure Hoard
The Piklopedia and Treasure Hoard in Pikmin 2 are viewed through menus accessed from the area selection menu.
Onion
- See: Menu/Onion
The Onion menu appears during gameplay to let the player store Pikmin into, or take Pikmin out of an Onion.
Olimar's monitor
The Olimar's monitor menu in Pikmin allows the usage of the radar.
Day results
- See: Menu/Day results
At the end of each day, after the ship takes off, a screen appears containing an analysis of the day with various statistics. A similar menu appears when the player exits a cave.
Challenge results
When a Challenge Mode level is over, either by being successfully completed or by ending in a failure (but not by manually quitting from the pause menu), a menu appears to detail the results of the run.
Final results
- See: Menu/Final results
This menu appears when the player completes the game, and gives statistics for the playthrough.
- See: Menu/Miscellaneous
Other menus also exist in the Pikmin games, but these are either very minor or non-interactive.
Trivia
- Pressing in New Play Control! Pikmin 2's area selection menu will cause the Wii Remote's speaker to sound a "boing!" sound, same as the one heard when picking an invalid number of Pikmin from an Onion menu.
- In the area selection menu and 2-Player Battle menu of the first two games, it is possible to press the whistle button to abort an area selection, provided the small animated ship or Onions have yet to land.
- In Pikmin's Onion menu, attempting to take out more Blue Pikmin than there are in the Onion results in a message that contains a typo. The message gets filled with the plural name for the Pikmin type, followed by "Pikmin", instead of the singular name. This leads to the message "There are no blues Pikmin to take out." The correct message would be "There are no blue Pikmin to take out." This has been fixed for New Play Control! Pikmin.
- Shooting stars occasionally fall in the area selection screen for the first two games. When the final area is being unlocked, several shooting stars in a row appear for some seconds.
- The Challenge Mode menu in New Play Control! Pikmin has the message at the top in a single line, instead of being split in two. The "several bubbles" motif has also been changed to a "single large bubble" one, as is the case with some other menus in the game.
- The high scores screen at the end of Pikmin 2 contains the top three scores. However, the in-game files for this screen call the image files
best5_<number>
, suggesting that at one point, the game was meant to keep track of the five top scores. - In Pikmin, the number of Pikmin inside the Onion on the latter's menu rolls back to 000 after 999. Essentially, the thousands digit is not visible.[1]
- In Pikmin 2, whenever a question dialog box opens, like the one asking the player if they are sure they wish to go to the next sublevel, a dot appears on the top-left corner of the screen for a split second. Only the bottom-right corner of the dot is visible during normal gameplay.
- The Pikmin 2 title screen uses far more than 100 Pikmin at a time. The numbers are as follows:[2]
- "PIKMIN 2": 92 Red Pikmin make up the "P" and "N". 60 Yellow Pikmin make up the "K" and second "I". 84 Blue Pikmin make up the first "I" and "M". 18 Purple Pikmin and 19 White Pikmin make up the "2". Total of 273 Pikmin.
- "Nintendo": 94 Red Pikmin make up the "N", "t", and "d". 54 Yellow Pikmin make up the two "n". 74 Blue Pikmin make up the "i", "e", and "o". Total of 222 Pikmin.
- "ピクミン2?": 68 Red Pikmin make up the "ピ" and "ン". 42 Yellow Pikmin make up the "ミ". 32 Blue Pikmin make up the "ク". 18 Purple Pikmin and 19 White Pikmin make up the "2". Total of 179 Pikmin.
See also
External links
- The Cutting Room Floor articles about Pikmin games – these contain information about miscellaneous elements hidden off-camera, in several menus.
References
- ^ YouTube video showing the Onion menu's counter rolling back after 999
- ^ As per the files in
/user/Ebisawa/title/title.szs/logo
.