Breadbug: Difference between revisions
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|Ger = Diebischer Saprophag | |Ger = Diebischer Saprophag | ||
|GerM = Thieving Saprophage | |GerM = Thieving Saprophage | ||
|Spa = | |Spa = Chinche Carroñero | ||
|SpaM = | |SpaM = Scavenger Bug | ||
|Kor=빵닮은꼴 | |Kor=빵닮은꼴 | ||
|KorM=Form that looks like bread | |KorM=Form that looks like bread |
Revision as of 07:25, November 10, 2019
| |||
---|---|---|---|
Appears in | Pikmin, Pikmin 2 | ||
Scientific name | Pansarus gluttonae | ||
Family | Breadbug | ||
Areas | The Forest Navel | ||
Caves | Glutton's Kitchen, Dream Den | ||
Challenge Mode stages | The Impact Site, The Forest Navel, Snack Pit | ||
2-Player Battle stages | Dim Labyrinth | ||
Attacks | Steal objects, bringing Pikmin with them |
- This article is about the creature. For the biological family, see Breadbug family.
Breadbugs (パンモドキ?, lit.: "Pseudo Bread") are enemies in Pikmin and Pikmin 2. These creatures remarkably resemble bread rolls; hence, they are the namesake of the Breadbug family. They cannot harm leaders or Pikmin directly, but they can drag small objects (in Pikmin) or both small and rather large objects (in Pikmin 2) into their dwellings. If Pikmin are holding onto something when a Breadbug pulls it into its nest, they will die.
A larger version of this enemy, the Giant Breadbug, appears alongside these enemies in one area of Pikmin 2.
Stats
Game | Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|---|
3 | 6 | 3 | N/A | 5000 | Unknown | |
3 | 6 | 4 | × 3 | 1100 | No |
Notes
Olimar's voyage log
Reel notes
Olimar's notes
Louie's notes
Behavior
Each Breadbug owns a den from which it emerges at the beginning of the day or the sublevel. Normally it trots freely around the area, ignoring Pikmin and other creatures. Once it comes across something it can drag, it will head straight for that. If it reaches such an object, it will grab it with its mouth and drag it back to its den. In Pikmin 2, Breadbugs heal themselves completely when they successfully retrieve an object. If Pikmin are already carrying an object, Breadbugs will ignore it.
Breadbugs have a large amount of tough blubber, making them immune to swarming. In Pikmin, Olimar can punch them to damage them, but they will attempt to shake him off if damaged too much. When they are defeated in Pikmin 2, their dens release all the treasures they captured. Corpses Breadbugs retrieve will be permanently removed from play.
Carrying power
Breadbugs in Pikmin will only drag objects with a weight of 1, all of which require two Pikmin to overpower. In the sequel, objects dragged by Breadbugs vary in how much strength is needed to overpower them, depending on the weight of the object and its maximum carriers. The exact formula is unknown and it's possible that there in fact is none, as the game may use a lookup table instead. However, a formula that works in every case is:
So in other words, the object's weight, plus a half of the carrying support slots, plus 1, and all of this rounded down.
Breadbugs will ignore objects with a weight heavier than 10 as well as all treasures in the Explorer's Friend Series. They are also unable to drag very small or flat treasures such as the Science Project or Luck Wafer. Giant Breadbugs are no stronger than regular ones and all the same rules apply. The following table lists all possible combinations of weights and max carriers with their respective amounts needed to overpower. Most of these results cannot be observed without hacking.
Weight | 1 | 1 | 1 | 1 | 2 | 3 | 3 | 3 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 10 | 10 | 10 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Max carriers | 1 | 2 | 5 | 8 | 4 | 5 | 6 | 8 | 8 | 8 | 10 | 10 | 12 | 14 | 15 | 15 | 16 | 15 | 18 | 20 | 25 |
Strength needed | 2 | 2 | 4 | 5 | 4 | 5 | 5 | 6 | 7 | 7 | 8 | 9 | 10 | 11 | 12 | 12 | 13 | 12 | 15 | 16 | 18 |
Strategy
Pikmin
The easiest way to kill a Breadbug is to wait until it takes hold of an object, then swarm Pikmin onto that object and return it to any Onion or the Ship's pod. The Onion or the Ship receives the object and the Breadbug takes damage by banging its head on the Onion/Ship. This method usually has to be done twice, though the first hit is so strong, it may just take one Pikmin thrown on its back to finish it off. So to better multitask, the best strategy would be to throw Pikmin on top of it once or twice, and then have it drag an object and use Pikmin to carry it the opposite way. The Pikmin should deliver the object, and more often than not, get the now-dead Breadbug and deliver it as well.
It is also possible to defeat a Breadbug by throwing Pikmin on top of it, but this is slow as there is a period of immunity after each successful throw. Luckily, after being hit with a Pikmin, and finishing its pain animation, it will look left and right for some brief seconds, and during this time, it is vulnerable. By carefully timing, or by throwing a small barrage of Pikmin during this time, it is possible to hit the Breadbug again without having to move the cursor or the leader. The members of this species encountered in Pikmin move more swiftly than those in Pikmin 2, making them even more difficult to kill via this method. Using Purple Pikmin makes this method faster since their heavy weight will hurt the Breadbug, and they also try to home in as they land.
Another quick way to kill it in Pikmin 2 is to use an ultra-bitter spray to petrify it, which will make it vulnerable to swarming.
Leaders
Strangely, Olimar can damage the Breadbug by hitting it in Pikmin even though the Pikmin cannot. In Pikmin 2, neither Olimar nor Louie are capable of hitting the Breadbug.
Technical information
Creature
Pikmin technical information (?) | |||
---|---|---|---|
Internal name | collec
| ||
HP | 5000 |
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | panmodoki
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 1100 |
fp01 | マップとの当り | Unknown (related to slopes) | 20 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.5 |
fp03 | ダメージスケールY | Vertical damage scale | 0.5 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.1 |
fp06 | 速度 | Move speed | 60 |
fp08 | 回転速度率 | Rotation acceleration | 0.1 |
fp09 | テリトリー | Territory radius | 200 |
fp10 | ホーム範囲 | "Home" radius | 15 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 300 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 500 |
fp15 | 探索角度 | Unknown (exploration angle?) | 120 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 200 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 30 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 80 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 50 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 80 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 50 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 45 |
fp28 | 回転最大速度 | Rotation speed | 3 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 20 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 20 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 20 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0 (0%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 0 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 0 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 1 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 12 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 17 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 22 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp00 | 巣スケール | Scale of the nest's model | 1 |
fp16 | 歩きモーションスピード | Walk animation speed) | 2 |
fp02 | 急回転速度率 | Rotation speed while carrying | 0.2 |
fp05 | 急回転速度最大 | Unknown (sudden rotation speed max?) | 5 |
fp03 | 戻り速度 | Speed while carrying objects) | 35 |
fp04 | コンテナダメージ | Damage taken when carried item is collected | 1000 |
fp06 | プレスダメージ | Damage taken when a Pikmin is thrown | 200 |
fp14 | 待機時間 | Time until it moves after taking damage | 0 |
fp15 | 潜伏時間 | Time until leaving nest | 150 |
fp01 | ターゲットスロット数境界 | Unknown (cannot collect objects that can have these many Pikmin grabbing?) | 11 |
Nest
Pikmin technical information (?) | |||
---|---|---|---|
Internal name | hollec
| ||
HP | N/A |
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | panhouse
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 1100 |
fp01 | マップとの当り | Unknown (related to slopes) | 40 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.5 |
fp03 | ダメージスケールY | Vertical damage scale | 0.5 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.1 |
fp06 | 速度 | Move speed | 40 |
fp08 | 回転速度率 | Rotation acceleration | 0.1 |
fp09 | テリトリー | Territory radius | 200 |
fp10 | ホーム範囲 | "Home" radius | 30 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 500 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 500 |
fp15 | 探索角度 | Unknown (exploration angle?) | 120 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 200 |
fp18 | 振り払いダメージ | Shake damage | 0 |
fp19 | 振り払い範囲 | Shake range | 30 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 80 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 50 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 80 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 50 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 45 |
fp28 | 回転最大速度 | Rotation speed | 8 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0.0001 |
fp32 | LOD半径 | Off-camera radius | 50 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 40 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 40 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | N/A |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | N/A |
fp38 | 地震気絶時間 | Purple Pikmin stun time | N/A |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 6 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 12 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 17 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 22 |
Specific properties | |||
None |
Other information
- Technical name in The Official Nintendo Player's Guide: Vanilla Breadbug
- Size: Body length: 37mm, as per the e-card
- Japanese name: マキパンモドキ?, lit.: "Bread roll bug"
- Pikmin 2 Piklopedia number: #57
Naming
- See more: Breadbug family#Naming.
The Breadbug's name mostly comes from it physically resembling a loaf of bread. The Japanese name further confirms this by naming it パンモドキ?, which means "Pseudo Bread". In the scientific name, Pansarus gluttonae, gluttonae comes from glutonis ("glutton"), referring to its scavenging and food-hoarding behavior.
The internal name in Pikmin, collec
, is likely short for "collect" or "collector". In Pikmin 2, it's just the same as the Japanese name, panmodoki
. The nest the creature hides in has its own internal name. In Pikmin, it is hollec
, perhaps a pun between "hole" and the enemy's internal name, while in Pikmin 2, it's a combination of パン? (lit.: "bread") and "house" – panhouse
.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | パンモドキ? Pan Modoki |
Pseudo Bread |
French | Scaratax | From scarabée (beetle) |
German | Diebischer Saprophag | Thieving Saprophage |
Italian | Saprofago Ladro | Thief Scavenger |
Korean | 빵닮은꼴 | Form that looks like bread |
Spanish | Chinche Carroñero | Scavenger Bug |
Gallery
A Breadbug in the Piklopedia.
A Breadbug in the enemy reel of Pikmin.
A Breadbug in an earlier version of Pikmin.
The creature's e-card, #60 (16th yellow card).
Trivia
- When a Pikmin grabs an object at the same time the Breadbug does, the Breadbug will get shot towards its nest, along with everything it carries, probably due to a glitch.[source needed]
- The Breadbug is one of the few enemies to have a figurine modeled after them.
- Its nest is very similar in appearance to the Hermit Crawmad's hole.
- Breadbugs seem to have cannibal tendencies: in Pikmin 2, they will carry dead Breadbugs into their nests and eat them.
- In Pikmin, if a Breadbug gets stuck, it will burrow into the ground after about 8 seconds and respawn out of its hole.[1]
- Breadbugs exhibit behavior typical of real world ferrets, which are known to take random items and drag them into burrows or other enclosed areas.
- A roughly exact copy of the Breadbug in Pikmin 2 exists unused inside Pikmin 3's files.
See also
References
- ^ YouTube video demonstrating how Breadbugs respawn when they get stuck.