Swarm: Difference between revisions
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{{game icons|p=y|p2=y}} | {{game icons|p=y|p2=y}} | ||
{{rename|Swarm}} | {{rename|Swarm}} | ||
[[File:Pikmin 2 | [[File:Pikmin 2 swarming.jpg|thumb|right|250px|[[Captain Olimar]] swarming his group of Pikmin, in ''[[New Play Control! Pikmin 2]]''.]] | ||
In ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', the player has the ability to ''' | In ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', the player has the ability to '''swarm''' of Pikmin (known amongst players as '''moving the group'''{{cite quote|'''C stick''' / '''Move the group''' / Control all Pikmin with you.|Indicator blurb|the controls page of the ''[[Pikmin (game)|Pikmin]]'' instruction manual}} or '''C-sticking''') around the current [[leader]]. This can be achieved by tilting {{button|gc|c}} in the GameCube games or by pointing at a location with the [[HUD#Cursor|cursor]] and holding {{button|wii|padd}} on the ''[[New Play Control!]]'' releases. The farther the stick is tilted or the farther the cursor is, the farther the group spreads in that direction. | ||
Only the [[Pikmin family|Pikmin]] can be moved around; if the other leader is on the current party, he remains in his place. When the Pikmin group is told to move, it becomes organized in a roughly circular shape, that becomes elliptical the more the group is moving; the distance to the tip of the group depending on the movement order's intensity. | Only the [[Pikmin family|Pikmin]] can be moved around; if the other leader is on the current party, he remains in his place. When the Pikmin group is told to move, it becomes organized in a roughly circular shape, that becomes elliptical the more the group is moving; the distance to the tip of the group depending on the movement order's intensity. | ||
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There are three main ways to issue orders to [[Pikmin family|Pikmin]]: by [[throw]]ing them at the object, by moving the group so that they touch it, or by [[dismiss]]ing them on to it. While the group is being moved manually by use of the aforementioned [[controls]], they will interact with objects they touch. The Pikmin must be touching the object for the task to begin, whereas by throwing or dismissing, the Pikmin only need to be near the object. | There are three main ways to issue orders to [[Pikmin family|Pikmin]]: by [[throw]]ing them at the object, by moving the group so that they touch it, or by [[dismiss]]ing them on to it. While the group is being moved manually by use of the aforementioned [[controls]], they will interact with objects they touch. The Pikmin must be touching the object for the task to begin, whereas by throwing or dismissing, the Pikmin only need to be near the object. | ||
The other main use | The other main use of swarming is to prevent the Pikmin from getting close to unwanted areas, such as [[hazards]] or sleeping mature [[Bulborb]]s. | ||
In ''[[Pikmin (game)|Pikmin]]'', when transversing a tight pathway where the Pikmin might fall off, such as the ramp that leads to the top of the moved [[cardboard box]] in [[The Impact Site]], the Pikmin can be told to compress into a tight group by rapidly spinning {{button|gc|c}} in the GameCube version or by holding {{button|wii|padd}} and rapidly circling the cursor around the screen in the Wii version. Quite a bit of dexterity is required in order to group the Pikmin and move through the path, so it is recommended that only a few Pikmin are taken at a time. | In ''[[Pikmin (game)|Pikmin]]'', when transversing a tight pathway where the Pikmin might fall off, such as the ramp that leads to the top of the moved [[cardboard box]] in [[The Impact Site]], the Pikmin can be told to compress into a tight group by rapidly spinning {{button|gc|c}} in the GameCube version or by holding {{button|wii|padd}} and rapidly circling the cursor around the screen in the Wii version. Quite a bit of dexterity is required in order to group the Pikmin and move through the path, so it is recommended that only a few Pikmin are taken at a time. | ||
Swarming can also be used to group the Pikmin closer to the leader, which allows the player to [[throw]] Pikmin [[Throw#Swarm trick|much more rapidly]]. If the group is not moved, the Pikmin to be thrown will have to travel from the group to the leader's hand, which costs some time; moving them so that they're always next to the leader reduces this delay. | |||
==Appearance== | ==Appearance== | ||
Visually, there are no effects in the GameCube games, but in the ''New Play Control!'' versions, some arrows are cast from the leader to the [[HUD#Cursor|cursor]]; the cursor also flashes yellow and oscillates in size. | Visually, there are no effects in the GameCube games, but in the ''New Play Control!'' versions, some arrows are cast from the leader to the [[HUD#Cursor|cursor]]; the cursor also flashes yellow and oscillates in size. | ||
In terms of audio, a small fanfare plays whenever the group is | In terms of audio, a small fanfare plays whenever the group is swarming, which varies by game and by [[leader]]: [[Olimar]]'s fanfare is played through an oboe, [[Louie]]'s is played through a clarinet, and [[the President]]'s is played through a bassoon. The fanfare plays faster the more {{button|gc|c}} is tilted on the GameCube, or the father the cursor is in ''New Play Control!'' versions. In addition, for the ''New Play Control!'' remakes, if the Wii Remote's speaker is not mute, this fanfare will play through it instead of from the television. Bizarrely, in ''Pikmin 2'', the closer the movement direction is to the [[area]]'s North, West, South or East, as indicated by the [[radar]], the faster the "maximum speed" is. | ||
{{Todo|Upload the sounds. Looks like "toy"-theme sublevels don't have any audio effects, so they should make for the cleanest rips.}} | {{Todo|Upload the sounds. Looks like "toy"-theme sublevels don't have any audio effects, so they should make for the cleanest rips.}} | ||
==Glitches== | ==Glitches== | ||
*In {{p1}}, if the player begins [[pluck]]ing while | *In {{p1}}, if the player begins [[pluck]]ing while swarming, the fanfare will keep playing until Olimar stops plucking. | ||
==Names in other languages== | ==Names in other languages== | ||
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*[[Dismiss]] | *[[Dismiss]] | ||
*[[Controls]] | *[[Controls]] | ||
*[[Lock-on#Charge|Charge]] – the replacement for | *[[Lock-on#Charge|Charge]] – the replacement for swarming in ''[[Pikmin 3]]''. | ||
*Music article sections on the | *Music article sections on the swarming fanfare | ||
**[[Music in Pikmin#Minor jingles|''Pikmin'']] | **[[Music in Pikmin#Minor jingles|''Pikmin'']] | ||
**[[Music in Pikmin 2#Minor jingles|''Pikmin 2'']] | **[[Music in Pikmin 2#Minor jingles|''Pikmin 2'']] |
Revision as of 17:28, September 17, 2019
It has been suggested that this page should be moved to Swarm. |
In Pikmin and Pikmin 2, the player has the ability to swarm of Pikmin (known amongst players as moving the group[1] or C-sticking) around the current leader. This can be achieved by tilting in the GameCube games or by pointing at a location with the cursor and holding on the New Play Control! releases. The farther the stick is tilted or the farther the cursor is, the farther the group spreads in that direction.
Only the Pikmin can be moved around; if the other leader is on the current party, he remains in his place. When the Pikmin group is told to move, it becomes organized in a roughly circular shape, that becomes elliptical the more the group is moving; the distance to the tip of the group depending on the movement order's intensity.
In New Play Control! Pikmin, if there are 20 or less Pikmin and the order is issued at full length, the Pikmin will form a straight line. In Pikmin 2 and New Play Control! Pikmin 2, this happens for 34 or less Pikmin. In Pikmin for the GameCube, the groups are always spherical and elliptical. In Pikmin 2, if a leader is holding a Pikmin, any directional input from will move the Pikmin group into an ellipse behind the leader, lined up in throwing order.
Uses
There are three main ways to issue orders to Pikmin: by throwing them at the object, by moving the group so that they touch it, or by dismissing them on to it. While the group is being moved manually by use of the aforementioned controls, they will interact with objects they touch. The Pikmin must be touching the object for the task to begin, whereas by throwing or dismissing, the Pikmin only need to be near the object.
The other main use of swarming is to prevent the Pikmin from getting close to unwanted areas, such as hazards or sleeping mature Bulborbs.
In Pikmin, when transversing a tight pathway where the Pikmin might fall off, such as the ramp that leads to the top of the moved cardboard box in The Impact Site, the Pikmin can be told to compress into a tight group by rapidly spinning in the GameCube version or by holding and rapidly circling the cursor around the screen in the Wii version. Quite a bit of dexterity is required in order to group the Pikmin and move through the path, so it is recommended that only a few Pikmin are taken at a time.
Swarming can also be used to group the Pikmin closer to the leader, which allows the player to throw Pikmin much more rapidly. If the group is not moved, the Pikmin to be thrown will have to travel from the group to the leader's hand, which costs some time; moving them so that they're always next to the leader reduces this delay.
Appearance
Visually, there are no effects in the GameCube games, but in the New Play Control! versions, some arrows are cast from the leader to the cursor; the cursor also flashes yellow and oscillates in size.
In terms of audio, a small fanfare plays whenever the group is swarming, which varies by game and by leader: Olimar's fanfare is played through an oboe, Louie's is played through a clarinet, and the President's is played through a bassoon. The fanfare plays faster the more is tilted on the GameCube, or the father the cursor is in New Play Control! versions. In addition, for the New Play Control! remakes, if the Wii Remote's speaker is not mute, this fanfare will play through it instead of from the television. Bizarrely, in Pikmin 2, the closer the movement direction is to the area's North, West, South or East, as indicated by the radar, the faster the "maximum speed" is.
To do: Upload the sounds. Looks like "toy"-theme sublevels don't have any audio effects, so they should make for the cleanest rips. |
Glitches
- In Pikmin, if the player begins plucking while swarming, the fanfare will keep playing until Olimar stops plucking.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Portuguese (NoE) | Mover o grupo | Move the group | Translation taken from the Pikmin instruction manual. |
See also
- Throw
- Dismiss
- Controls
- Charge – the replacement for swarming in Pikmin 3.
- Music article sections on the swarming fanfare
References
Controls |
---|
Charge • Dismiss • Dodge • Jetpack • Lie down • Lock-on • Pluck • Punch • Spray • Swarm • Throw • Whistle |
Pikmin | |
---|---|
Types | Red Pikmin • Yellow Pikmin • Blue Pikmin • Purple Pikmin • White Pikmin Rock Pikmin • Winged Pikmin • Ice Pikmin • Bulbmin • Glow Pikmin |
Biology | Candypop Bud • Idle • Maturity • Onion • Flarlic • Pellet Pikmin extinction • Trip • Sprout • Seedling • Soul • Squad |
Abilities | Carry • Dig • Dodge • Fight • Hide |
Controls | Charge • Dismiss • Swarm • Pluck • Throw • Whistle |
Other | Decor Pikmin • Leafling • Mushroom Pikmin • Pikpik carrot |