Pikmin (game)

Patent US7762893: Difference between revisions

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==See also==
==See also==
*[[Prerelease information]]
*[[Prerelease information]]
*{{hp}}


==References==
==References==

Revision as of 15:37, August 25, 2019

Artwork by Yuji Kando and Yutaka Hirameki used in a 2006 patent to demonstrate the concept behind a Pikmin-type game running on the Nintendo DS.
An illustration used in the patent
The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

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"US7762893" (also published as EP1716897A2, EP1716897A3, US20060252531) was a design concept for a touch-based strategy game highly resembling the Pikmin series on a device that bears a remarkable resemblance to the Nintendo DS.[1] It was filed as a patent in January 2006 by Yuji Kando and Yutaka Hirameki[2], who respectively are the main programmers and level designers for Pikmin and Pikmin 2.

According to the patent, gameplay would involve players controlling Pikmin-like characters with a "pointing device", with the objective being to guide these units to other objects so that they can interact in certain ways.[3] These objects include "flowers", "food", and the "dead body of opponent". The creatures were to bring these to a "base", similar to bringing pellets and enemy corpses to Onions in the Pikmin series. It also mentions how the creatures can be joined in an array, just like Pikmin squads. If these creatures interact with one of their own outside the array, it will join the group.

See also

References

  1. ^ Patents on Google
  2. ^ United States Patent: 7762893 on United States Patent and Trademark Office
  3. ^ Patented Game Mechanics That Might Surprise You on GameSpot

External links