Unused content in Pikmin 2: Difference between revisions
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* In ''Pikmin'', there is an unused feature that makes Pikmin get [[throw]]n higher the longer the Pikmin is held. The future has no effect on gameplay since the normal height values and the "fully charged" height values are the same. In ''Pikmin 2'', these values still exist, and are still the same for the normal and full charge amount, but the code for the feature itself has been removed. | * In ''Pikmin'', there is an unused feature that makes Pikmin get [[throw]]n higher the longer the Pikmin is held. The future has no effect on gameplay since the normal height values and the "fully charged" height values are the same. In ''Pikmin 2'', these values still exist, and are still the same for the normal and full charge amount, but the code for the feature itself has been removed. | ||
* Enemies in Pikmin 2 have set ID numbers and are spawned using the ID number that is assigned to the enemy. Four of these numbers, '''39, 64, 82, and 100''' are never used; they crash the game when spawned. This is because the files for '''39''' and '''64''' were deleted, and ID numbers '''82''' (internally, ''Pom'') and '''100''' (internally, ''UmiMushiBase'') appear to be template files for variants of [[Candypop Buds]] and enemies in the [[Mollusking family]], respectively. | |||
** Interestingly, '''82''' appears after all of the ID numbers for Candypop Buds, with ID numbers 3 through 8 being all the ID numbers for Candypop Buds that appear ingame. The ID number for the [[Ranging Bloyster]] appears much later in the list as '''71''' (internally, ''UmiMushi'') while the ID for [[Toady Bloyster]] is '''101''' (internally, ''UmiMushiBlind''.). Additionally, the enemy that has the ID of '''39''' is set to spawn in a unused layout file for [[newtest]] and is refered to as ''"フエフキムシ"'' in comments. | |||
<gallery> | <gallery> | ||
Pikmin 2 Breadbug Test.png|A unused test [[cave]] for the [[Giant Breadbug]] (<code>パンモドキテストcaveinfo</code>). | Pikmin 2 Breadbug Test.png|A unused test [[cave]] for the [[Giant Breadbug]] (<code>パンモドキテストcaveinfo</code>). |
Revision as of 00:21, November 22, 2018
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This article or section is a short summary on unused content in Pikmin 2. |
This article is a stub. You can help Pikipedia by expanding it. |
Pikmin 2 has quite a vast amount of unused content inside the disc. There is unused content about all sorts of aspects in the game, like enemies, areas, textures, text, and more.
Unused graphics
A dummy Piklopedia icon can be found amidst the regular Piklopedia icon textures, in the game's files. Presumably, it was used during development to identify enemies with no icon at the time.
Unused scenes
Much like in the first game, each Onion was to be found dormant, and had their own "boot up" cutscene. {{#ev:youtube|v=Qs4GbCKMgZs}} {{#ev:youtube|v=dMJdjmYkGD8}} {{#ev:youtube|v=rTiI4y87O9o}}
Unused treasures
There are some unused treasures in Pikmin 2's game data. Some of them include the disks for Japanese Nintendo GameCube games: Pikmin, The Legend of Zelda: The Wind Waker, Luigi's Mansion, and Super Mario Sunshine.
Pikmin 2-e
- Main article: e-Reader.
The Japanese version of Pikmin 2 has e-Reader compatibility. Although this was removed for the overseas versions of the game, the menus are still present in the game's files.
Other
- In Pikmin, there is an unused feature that makes Pikmin get thrown higher the longer the Pikmin is held. The future has no effect on gameplay since the normal height values and the "fully charged" height values are the same. In Pikmin 2, these values still exist, and are still the same for the normal and full charge amount, but the code for the feature itself has been removed.
- Enemies in Pikmin 2 have set ID numbers and are spawned using the ID number that is assigned to the enemy. Four of these numbers, 39, 64, 82, and 100 are never used; they crash the game when spawned. This is because the files for 39 and 64 were deleted, and ID numbers 82 (internally, Pom) and 100 (internally, UmiMushiBase) appear to be template files for variants of Candypop Buds and enemies in the Mollusking family, respectively.
- Interestingly, 82 appears after all of the ID numbers for Candypop Buds, with ID numbers 3 through 8 being all the ID numbers for Candypop Buds that appear ingame. The ID number for the Ranging Bloyster appears much later in the list as 71 (internally, UmiMushi) while the ID for Toady Bloyster is 101 (internally, UmiMushiBlind.). Additionally, the enemy that has the ID of 39 is set to spawn in a unused layout file for newtest and is refered to as "フエフキムシ" in comments.
A unused test cave for the Giant Breadbug (
パンモドキテストcaveinfo
).
See also
Prerelease information | |
---|---|
General info | Pikmin • Pikmin 2 • Pikmin 3 • Pikmin 4 • Hey! Pikmin |
Unused content | Pikmin • Pikmin 2 • Pikmin 3 • Pikmin 4 • Hey! Pikmin |
Unreleased games | Adam and Eve • Patent US7762893 • Stage Debut |