Hey! Pikmin

Back-and-Forth Road: Difference between revisions

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'''Back-and-Forth Road''' is the fourth main [[area]] in {{hp}}. This area features several [[iron block]]s, and most of them need to be pushed in non-trivial ways, including pushing them in the opposite direction as expected, pushing them only partially to reach hidden areas, and needing several Pikmin to drag a large block.
'''Back-and-Forth Road''' ({{j|おせば ひらくみち|Oseba hiraku michi}})is the fourth main [[area]] in {{hp}}. This area features several [[iron block]]s, and most of them need to be pushed in non-trivial ways, including pushing them in the opposite direction as expected, pushing them only partially to reach hidden areas, and needing several Pikmin to drag a large block.


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==Names in other languages==
==Names in other languages==
{{foreignname
{{foreignname
|Jap=
|Jap=おせば ひらくみち
|JapR=
|JapR=Oseba hiraku michi
|JapM=
|JapM=
|Dut=Kronkelpad
|Dut=Kronkelpad

Revision as of 07:20, October 30, 2018

Back-and-Forth Road
Sector 1 – Area D
The room right before the exit in Back-and-Forth Road.
Treasures 3
Pikmin available Red Pikmin, Yellow Pikmin
Requirements Complete Mushroom Valley or Cherrystone Pass
Next area The Shadow in the Brush
Music

Back-and-Forth Road (おせば ひらくみち?)is the fourth main area in Hey! Pikmin. This area features several iron blocks, and most of them need to be pushed in non-trivial ways, including pushing them in the opposite direction as expected, pushing them only partially to reach hidden areas, and needing several Pikmin to drag a large block.


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Particularly: Fill in the infobox.

Plot

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Particularly: Describe plot points in this area, if there are any.

Description

At the beginning, the player can call some Red Pikmin that are jumping on some Seeding Dandelions. After that, Olimar will encounter some Red Pikmin, trying to push an iron block. Those obstacles are omnipresent in this level, and need to be pushed in order to progress in the area. Some time after this, the player will meet some Yellow Pikmin, that are required in order to access the first treasure, the Stopped Doomsday Clock. After walking some time, the player needs to push an iron block, and to place it right under a doorway, in order to access the second treasure, the Smile Detector, which is buried. Not so long after this, the player has to solve a little puzzle to reach the Independence Monument. To do this, the player has to break a dirt block with a Pikmin to reveal a doorway, then, Olimar has to push an iron block to create a path towards the door. On the other side, the player has to push a huge iron block and kill a Crested Mockiwi in order to go through a door that leads to the last treasure, and the exit.

Cutscenes

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Particularly: Check if the Spectralid cutscene can play with less than four Red Pikmin, but with four or more Yellow Pikmin.

Cutscene Screenshot Trigger Description
Male Sheargrub The Male Sheargrub cutscene in Back-and-Forth Road. The player enters the first doorway in the area, with at least four Pikmin. Olimar and four of his Red Pikmin approach a rock in the tunnel that is shaking. Two of the Pikmin lift the rock, one on each end, and once they figure out what was causing the rumbling, a Male Sheargrub digging out of the ground, they become startled and quickly drop the rock down. This kills the creature, as proven by its spirit. The two Pikmin look at Olimar, who shakes his head, and the group rushes on forward.
Yellow Spectralid The Spectralids visible in a cutscene in Back-and-Forth Road. The player explores a bit after the room with vines and female Shooting Spiners. Olimar and his Pikmin notice something up ahead. Four of the Red Pikmin step forward and start jumping in place, happy to see a Yellow Spectralid. The creature flies right, and the Pikmin chase after it. Olimar sighs and shakes his head, after having failed to stop them. Following this, the wayward Pikmin eventually return and everybody regroups.
Horn The horn cutscene in Back-and-Forth Road. The player proceeds past the room with three levels and two doorways. Three Yellow Pikmin are inside the tubes of a bulb horn, one on each tube. A fourth Yellow Pikmin is behind the bulb. This last Pikmin jumps on the bulb itself, causing the other Pikmin to jump out of their tubes, startled. They land flat on the ground, but quickly get up. All four of them then head towards Olimar.

Pikmin locations

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Particularly: Describe all the places you can get Pikmin at.

Spot Location Pikmin Requirements Notes

Objects

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Treasures

Enemies

Obstacles

Others

Guide

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The strategies shown are just suggestions.

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Gallery

Names in other languages

Language Name Meaning
Flag of Japan Japanese おせば ひらくみち?
Oseba hiraku michi
Flag of the Netherlands Dutch Kronkelpad Twirlpath
Flag of France French Route déroutante Zigagging path
Flag of Germany German Schiebung Cheating
Flag of Italy Italian Sentiero viavai Coming and going trail
Flag of Mexico Spanish (NoA) Senda vaivén Swaying footpath
Flag of Spain Spanish (NoE) Senda Vaivén Swaying Footpath