Back-and-Forth Road: Difference between revisions
m (→Adding icons) |
m (added Japanese) |
||
Line 18: | Line 18: | ||
}} | }} | ||
'''Back-and-Forth Road''' is the fourth main [[area]] in {{hp}}. This area features several [[iron block]]s, and most of them need to be pushed in non-trivial ways, including pushing them in the opposite direction as expected, pushing them only partially to reach hidden areas, and needing several Pikmin to drag a large block. | '''Back-and-Forth Road''' ({{j|おせば ひらくみち|Oseba hiraku michi}})is the fourth main [[area]] in {{hp}}. This area features several [[iron block]]s, and most of them need to be pushed in non-trivial ways, including pushing them in the opposite direction as expected, pushing them only partially to reach hidden areas, and needing several Pikmin to drag a large block. | ||
{{game help|hp|Fill in the infobox.}} | {{game help|hp|Fill in the infobox.}} | ||
Line 92: | Line 92: | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreignname | {{foreignname | ||
|Jap= | |Jap=おせば ひらくみち | ||
|JapR= | |JapR=Oseba hiraku michi | ||
|JapM= | |JapM= | ||
|Dut=Kronkelpad | |Dut=Kronkelpad |
Revision as of 07:20, October 30, 2018
Back-and-Forth Road Sector 1 – Area D | |
---|---|
Treasures | 3 |
Pikmin available | Red Pikmin, Yellow Pikmin |
Requirements | Complete Mushroom Valley or Cherrystone Pass |
Next area | The Shadow in the Brush |
Music |
Back-and-Forth Road (おせば ひらくみち?)is the fourth main area in Hey! Pikmin. This area features several iron blocks, and most of them need to be pushed in non-trivial ways, including pushing them in the opposite direction as expected, pushing them only partially to reach hidden areas, and needing several Pikmin to drag a large block.
The following article or section is in need of assistance from someone who plays Hey! Pikmin. |
Plot
The following article or section is in need of assistance from someone who plays Hey! Pikmin. |
Description
At the beginning, the player can call some Red Pikmin that are jumping on some Seeding Dandelions. After that, Olimar will encounter some Red Pikmin, trying to push an iron block. Those obstacles are omnipresent in this level, and need to be pushed in order to progress in the area. Some time after this, the player will meet some Yellow Pikmin, that are required in order to access the first treasure, the Stopped Doomsday Clock. After walking some time, the player needs to push an iron block, and to place it right under a doorway, in order to access the second treasure, the Smile Detector, which is buried. Not so long after this, the player has to solve a little puzzle to reach the Independence Monument. To do this, the player has to break a dirt block with a Pikmin to reveal a doorway, then, Olimar has to push an iron block to create a path towards the door. On the other side, the player has to push a huge iron block and kill a Crested Mockiwi in order to go through a door that leads to the last treasure, and the exit.
Cutscenes
The following article or section is in need of assistance from someone who plays Hey! Pikmin. |
Cutscene | Screenshot | Trigger | Description |
---|---|---|---|
Male Sheargrub | The player enters the first doorway in the area, with at least four Pikmin. | Olimar and four of his Red Pikmin approach a rock in the tunnel that is shaking. Two of the Pikmin lift the rock, one on each end, and once they figure out what was causing the rumbling, a Male Sheargrub digging out of the ground, they become startled and quickly drop the rock down. This kills the creature, as proven by its spirit. The two Pikmin look at Olimar, who shakes his head, and the group rushes on forward. | |
Yellow Spectralid | The player explores a bit after the room with vines and female Shooting Spiners. | Olimar and his Pikmin notice something up ahead. Four of the Red Pikmin step forward and start jumping in place, happy to see a Yellow Spectralid. The creature flies right, and the Pikmin chase after it. Olimar sighs and shakes his head, after having failed to stop them. Following this, the wayward Pikmin eventually return and everybody regroups. | |
Horn | The player proceeds past the room with three levels and two doorways. | Three Yellow Pikmin are inside the tubes of a bulb horn, one on each tube. A fourth Yellow Pikmin is behind the bulb. This last Pikmin jumps on the bulb itself, causing the other Pikmin to jump out of their tubes, startled. They land flat on the ground, but quickly get up. All four of them then head towards Olimar. |
Pikmin locations
The following article or section is in need of assistance from someone who plays Hey! Pikmin. |
Spot | Location | Pikmin | Requirements | Notes |
---|---|---|---|---|
Objects
The following article or section is in need of assistance from someone who plays Hey! Pikmin. |
Treasures
Enemies
Obstacles
Others
Guide
The following article or section contains guides. |
The following article or section is in need of assistance from someone who plays Hey! Pikmin. |
Gallery
The first obstacle in the area.
The room with several Shooting Spiners and vines.
The room where the player must evade the Male Sheargrubs.
Location of the Stopped Doomsday Clock.
Location of the Smile Detector.
The Independence Monument on the other side of the exit.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | おせば ひらくみち? Oseba hiraku michi |
|
Dutch | Kronkelpad | Twirlpath |
French | Route déroutante | Zigagging path |
German | Schiebung | Cheating |
Italian | Sentiero viavai | Coming and going trail |
Spanish (NoA) | Senda vaivén | Swaying footpath |
Spanish (NoE) | Senda Vaivén | Swaying Footpath |
Sector 1: Brilliant Garden | |
---|---|
Normal areas | 1-A: First Expedition • 1-B: Cavern of Confusion • 1-C: Mushroom Valley • 1-D: Back-and-Forth Road • 1-E: The Shadow in the Brush |
Extra areas | 1-X: Cherrystone Pass • Secret Spot 1 • Secret Spot 2 • Secret Spot 3 • Secret Spot 4 • Sparklium Springs |