White Flower Garden: Difference between revisions

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[[Image:WFGsub1.JPG|thumb|right|This is the layout for the first sublevel of the White Flower Garden, the way the land is distributed will always remain the same.]]
[[Image:WFGsub1.JPG|thumb|right|This is the layout for the first sublevel of the White Flower Garden, the way the land is distributed will always remain the same.]]


This sublevel quite relatively similar to the first sublevel of the [[Hole of Beasts]]. However, it should be advised that you take care when throwing your Pikmin, for if you throw them off the edge of the level, it could be surmised that you will never see it again. There are still approximately 10 [[Sheargrub|Sheargrubs]] in the area, in which half of course, are male, and you should undoubtedly rid them from your path first. After that is taken care of, retrieve the [[Alien Billboard]].
The first sublevel is simplistic, and only holds one treasure. The Cave type is Metallic, with a sandy floor for the most part. The player will encounter some [[Sheargrub|Sheargrubs]] when he/she approaches the opening at the far end of the first plateau. The player will encounter more on the second plateau. The player will find the [[Alien Billboard]] in one of the three branching corridors, and the exit hole in another corridor.


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Flower Garden, the way the land is distributed will usually remain the same.]]
Flower Garden, the way the land is distributed will usually remain the same.]]


This sublevel features the same metallic layout, so be wary about the voids. In here, there are two [[Fiery Blowhog|Fiery Blowhogs]] to cause you problems, take your [[Purple Pikmin]] and defeat the two of them easily. Then one of the treasures, the [[Petrified Heart]] or the [[Drought Ender]], is located on the brown center area, you may need to throw Pikmin to get it. Then the last treasure is located in one of the alcoves, after that proceed on to the next level.
The second sublevel features a donut-shaped plateau the has to triangular corridors branching inward and three corridors branching outwards. The [[Petrified Heart]] and [[Drought Ender]] will either be in one of the central corridors, or in one of the outer corridors. The exit hole is located in one of the outer corridors. The player should scout the area with an army of [[Red Pikmin]], as there are two [[Fiery Blowhog|Fiery Blowhogs]] patrolling the area.


This is a sample of music played on the sublevel. The other sublevels have music in a similiar style.{{listen|filename=Flower Garden sub2.ogg|title=}}
This is a sample of music played on the sublevel. The other sublevels have music in a similiar style.{{listen|filename=Flower Garden sub2.ogg|title=}}
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[[Image:WFGsub3.JPG|thumb|right|This is the layout for the third sublevel of the White Flower Garden, the way the land is distributed will always remain the same.]]
[[Image:WFGsub3.JPG|thumb|right|This is the layout for the third sublevel of the White Flower Garden, the way the land is distributed will always remain the same.]]


This sublevel has no enemies, but has something even better to know about it, this sublevel is famous for where you first find the [[White Pikmin]], so move down a long ways, and you'll come across three [[Ivory Candypop Buds]]. As a side note, if you have 16 or more White Pikmin already, these will never appear here again, unless you lost them in a battle, etc. Throw your disposable Pikmin, likely your [[Red Pikmin|reds]], and they will be transformed into White Pikmin, which are the fastest Pikmin, and they also are immune to poison, with the added ability to excavate treasures buried ''completely'' underground. After the small rejoicing you may endure, sum up your concentration and go to each upper corner where each has a [[clover]] or other wilted plant that hides a [[Honeywisp]], making that two in total; beat them for [[nectar]] and et cetera. Then lead your White Pikmin into the narrow passageway and you'll be interrupted by a cinema in which the ship's pod will make a proclamation over the White Pikmin's ability to dig up hidden treasures. They will be digging up the [[Superstick Textile]]. The next time you find a treasure such as this, you'll need to swarm or dismiss your Pikmin on the area the treasure is buried in order for them to start digging it up instead of them promptly doing it once you lead them on it. After you transport the treasure, move on. As a note, if you want more White Pikmin after you leave the cave, come back here to get 15 more (at least 30 total), but remember, the [[Candypop Buds]] will never appear here again, unless you lose some and have 15 or less.
This sublevel has no enemies, but has something even better to know about it, this sublevel is famous for where the player first finds the [[White Pikmin]]. The player should move down a long ways, where the player will come across three [[Ivory Candypop Buds]]. As a side note, if the player has 16 or more White Pikmin already, these will never appear here again, unless the player loses them in a battle, etc. Should the player throw 5 [[Pikmin family|Pikmin]] into the Ivory Candypop Buds, each will be transformed into White Pikmin, which are the fastest Pikmin, and they also are immune to poison, with the added ability to excavate treasures buried ''completely'' underground. After obtaining the White Pikmin, the player should go to one of two corners on a wall with a branching narrow corridor. Each has a [[Honeywisp]], which will drop [[Nectar|nectar]] after being defeated, which the player should direct their White Pikmin to. In some rare cases, one of the Honeywisps may drop a dose of [[Ultra-Spicy Spray]]. After the White Pikmin have drank the nectar, the player should direct, with the C-Stick, the White Pikmin towards the narrow corridor. The White Pikmin will almost instantly start digging up the buried [[Superstick Textile]]. After the player has obtained this, the player should enter the narrow corridor. It will lead to the exit hole.


===Sublevel 4===
===Sublevel 4===


This sublevel is very easy, there are no enemies here, but you'll notice there are poison emitting pipes in the area. Simple, just use your White Pikmin to destroy the pipes, and in fact, you probably won't need other Pikmin considering how fast these Pikmin carry treasures. Find the [[Toxic Toadstool]], which may be partially buried, and the [[Survival Ointment]]. One of the treasures may be on a ledge if chance occurs, so keep that in mind. After that, delve deeper into the last sublevel of the cave, remember, don't bother destroying poison pipes you don't need to!
The fourth sublevel doesn't have any enemies, but it does have two Treasures and a lot of Poisonous Gas Pipes. There are two strategies the player can use here.
#The player can use the White Pikmin obtained on Sublevel 3 to shut off all the Gas Pipes, then have the other Pikmin collect the Treasures.
#The player can use the White Pikmin to obtain both of the treasures, while not shutting off the Gas Pipes.
 
If one of the treasures is up on a swirled plateau, then the player should throw the Pikmin up onto the lower section of the plateau. Then have the controlled [[Captain]] head into the aclove under the plateau and whistle to the Pikmin, guiding them to the treasure via C-Stick.
The [[Toxic Toadstool]] will be partially buried.


{{listen|filename=White Flower Garden Sub4.ogg|title=}}
{{listen|filename=White Flower Garden Sub4.ogg|title=}}
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'''BOSS: [[Burrowing Snagret]]'''
'''BOSS: [[Burrowing Snagret]]'''
[[Image:Burrowing_Snagret(PikminNPC).jpg|thumb|left|220px|The Boss of the White Flower Garden]]


The last sublevel of this cave houses a familiar fiend, the Burrowing Snagret, a despised enemy by ''Pikmin'' players, here in Pikmin 2, this enemy has become so much weaker, that it can be defeated without losing any Pikmin with relative ease. Once the creature emerges slowly, lock eye contact with the Snarrow and throw [[Purple Pikmin]] on its head as quickly as you can, and it should either die soon or retreat into the ground with a fragile amount of health left. If you are having trouble, the hill may provide cover, though you shouldn't have ''that'' much trouble. Repeat as needed, and the beast should be silenced easily. It will drop the [[Five-man Napsack]], a treasure granting you the item ''dubbed'' the [[Napsack]], allowing your pilots to take a rest, and your Pikmin can carry you back to the base, or ship's pod for that matter. There are three [[eggs]] nearby for you to replenish your soldiers' need of nourishment ([[nectar]]), and others, if applicable. After you're finished with all that, you may exit via the geyser. Remember to come back to Sublevel 3 if you want more White Pikmin!
Upon entering the cave, the player should have one pilot go ahead and break the [[egg|Nectar Eggs]] on the side of the arena, while the player has the other pilot collect a squad of [[Purple Pikmin]]. On a side note, if the player has less than 20 Purple Pikmin, the player should then use Red Pikmin. The player should use Ultra-Spicy Spray in this battle, and if the Player has any, [[Ultra-Bitter Spray]] is also advised. If you have Ultra-Spicy Spray, Spray your Pikmin when the Burrowing Snagret starts emerging from the ground. If the player has Ultra-Bitter Spray, then the player should also spray the Snagret when it firsts emerges. After this, the player should throw a steady stream of Pikmin onto the Snagret's head. The player should call the Pikmin before the Snagret Shakes them off, then throw the Pikmin onto the Snagret when it emerges again. The player should repeat this process until the Snagret is defeated. Once the Burrowing Snagret has been defeated, it will leave behind the [[Five-man Napsack]]. After obtaining this, the player can hold the "X" Button to have the controlled Captain take a nap. The player, after obtaining the Five-man Napsack, should go across the arena to the exit geyser.


{{Caves}}
{{Caves}}
[[Category: Treasures|Treasure]]

Revision as of 18:58, November 22, 2009

Template:Solution

White Flower Garden
The entrance to a cave.
Location Awakening Wood
Sublevels 5
Treasures 7
Hazards Fire and Poison

The White Flower Garden is likely the second cavern you will enter in the Awakening Wood. It is slightly harder than Hole of Beasts, but still has five sublevels. This cave also has the next new type of Pikmin you'll discover, White Pikmin, which the cave was named for. To get to the entrance of the White Flower Garden, you'll need to go the same way you went to get to the Hole of Beasts, but instead, you'll turn right and flatten the bag in your path, which requires the weight equivalent of 200 Pikmin to crush, calling the need for a few Purple Pikmin. A Cloaking Burrow-nit will be in your path, but you can ignore it if you wish. The cave entrance should be near a poison protected gate. In this cave for the NTSC version, there are 580 pokos worth of treasures. In the PAL version, there are 670 pokos worth of treasures.

Treasures

Enemies

Complete Guide

Sublevel 1

An unofficial map of sublevel 1 of the White Flower Garden, showing the layout variations that can occur.
This is the layout for the first sublevel of the White Flower Garden, the way the land is distributed will always remain the same.

The first sublevel is simplistic, and only holds one treasure. The Cave type is Metallic, with a sandy floor for the most part. The player will encounter some Sheargrubs when he/she approaches the opening at the far end of the first plateau. The player will encounter more on the second plateau. The player will find the Alien Billboard in one of the three branching corridors, and the exit hole in another corridor.

Sublevel 2

An unofficial map of sublevel 2 of the White Flower Garden, showing the layout variations that can occur.
This is the layout for the second sublevel of the White Flower Garden, the way the land is distributed will usually remain the same.

The second sublevel features a donut-shaped plateau the has to triangular corridors branching inward and three corridors branching outwards. The Petrified Heart and Drought Ender will either be in one of the central corridors, or in one of the outer corridors. The exit hole is located in one of the outer corridors. The player should scout the area with an army of Red Pikmin, as there are two Fiery Blowhogs patrolling the area.

This is a sample of music played on the sublevel. The other sublevels have music in a similiar style.

Sublevel 3

An unofficial map of sublevel 3 of the White Flower Garden.
This is the layout for the third sublevel of the White Flower Garden, the way the land is distributed will always remain the same.

This sublevel has no enemies, but has something even better to know about it, this sublevel is famous for where the player first finds the White Pikmin. The player should move down a long ways, where the player will come across three Ivory Candypop Buds. As a side note, if the player has 16 or more White Pikmin already, these will never appear here again, unless the player loses them in a battle, etc. Should the player throw 5 Pikmin into the Ivory Candypop Buds, each will be transformed into White Pikmin, which are the fastest Pikmin, and they also are immune to poison, with the added ability to excavate treasures buried completely underground. After obtaining the White Pikmin, the player should go to one of two corners on a wall with a branching narrow corridor. Each has a Honeywisp, which will drop nectar after being defeated, which the player should direct their White Pikmin to. In some rare cases, one of the Honeywisps may drop a dose of Ultra-Spicy Spray. After the White Pikmin have drank the nectar, the player should direct, with the C-Stick, the White Pikmin towards the narrow corridor. The White Pikmin will almost instantly start digging up the buried Superstick Textile. After the player has obtained this, the player should enter the narrow corridor. It will lead to the exit hole.

Sublevel 4

The fourth sublevel doesn't have any enemies, but it does have two Treasures and a lot of Poisonous Gas Pipes. There are two strategies the player can use here.

  1. The player can use the White Pikmin obtained on Sublevel 3 to shut off all the Gas Pipes, then have the other Pikmin collect the Treasures.
  2. The player can use the White Pikmin to obtain both of the treasures, while not shutting off the Gas Pipes.

If one of the treasures is up on a swirled plateau, then the player should throw the Pikmin up onto the lower section of the plateau. Then have the controlled Captain head into the aclove under the plateau and whistle to the Pikmin, guiding them to the treasure via C-Stick. The Toxic Toadstool will be partially buried.

Sublevel 5 (Final Floor)

An unofficial map of sublevel 5 of the White Flower Garden.
This is the layout for the last sublevel of the White Flower Garden, the way the land is distributed will always remain the same.

BOSS: Burrowing Snagret

File:Burrowing Snagret(PikminNPC).jpg
The Boss of the White Flower Garden

Upon entering the cave, the player should have one pilot go ahead and break the Nectar Eggs on the side of the arena, while the player has the other pilot collect a squad of Purple Pikmin. On a side note, if the player has less than 20 Purple Pikmin, the player should then use Red Pikmin. The player should use Ultra-Spicy Spray in this battle, and if the Player has any, Ultra-Bitter Spray is also advised. If you have Ultra-Spicy Spray, Spray your Pikmin when the Burrowing Snagret starts emerging from the ground. If the player has Ultra-Bitter Spray, then the player should also spray the Snagret when it firsts emerges. After this, the player should throw a steady stream of Pikmin onto the Snagret's head. The player should call the Pikmin before the Snagret Shakes them off, then throw the Pikmin onto the Snagret when it emerges again. The player should repeat this process until the Snagret is defeated. Once the Burrowing Snagret has been defeated, it will leave behind the Five-man Napsack. After obtaining this, the player can hold the "X" Button to have the controlled Captain take a nap. The player, after obtaining the Five-man Napsack, should go across the arena to the exit geyser.


Artwork of the bomb rock.

This page is currently pending deletion. Reason:
split into P2 and P4 varieties
Discuss your opinion on the talk page.

#REDIRECT Template:P2 caves