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<h3>Pellet</h3>
<h3>Water</h3>
[[File:Red 5 pellet.png|thumb|right|250px|A red 5 pellet in ''Pikmin 3''.]]
[[File:Drowning.jpeg|thumb|right|250px|A group of [[Red Pikmin]] drowning.]]
A '''pellet''' is a crystallized chunk of [[nectar]] that contains vitamins and other nutrition. Pellets are used to produce [[Pikmin family|Pikmin]], by bringing them to the [[Onion]], and are the main source of seeds at the start of the [[Pikmin series|games]], as large [[Enemy|creatures]] require many Pikmin to kill safely.
'''Water''' is the most common [[hazard]] and [[obstacle]] in the [[Pikmin series|''Pikmin'' series]], since it is presented mostly through bodies of water that are a part of the [[Area|terrain]] itself. Water is a hazard to most Pikmin types, given that they cannot swim nor breathe underwater. The exceptions are [[Blue Pikmin]] and [[Bulbmin]], making these two types of Pikmin ideal to handle underwater tasks. [[Winged Pikmin]] can also fly above the surface, making it possible to transverse bodies of water with them in the group.


Pellets come in four sizes, and each one produces a different amount of Pikmin. An Arabic numeral can be seen atop each one, reflecting its weight. Pellets with the numbers 1, 5, 10, and 20 exist. If the color of the pellet matches the color of the [[Onion]] it is [[Carrying|brought to]], that same number of Pikmin is produced (the exception being the number 1, which creates two Pikmin). If not, only half that number, rounded up, will appear.
Water in and of itself is not harmful to the Pikmin. Some bodies may be too shallow for the Pikmin to drown in, in which case they are completely harmless. [[Geyser]]s also spew out water with immense force, but the Pikmin simply ride them in order to leave the cave. [[Rain]] in ''Pikmin 3'' also has no adverse effect on the Pikmin.


They are found on the top of [[Pellet Posy|Pellet Posies]], and sometimes on the ground. Certain creatures of [[PNF-404]] also leave pellets as spoils at times; they have presumably eaten pellets, which could indicate the possibility that the same creatures are herbivores, if not omnivores.
In ''Pikmin'' and ''Pikmin 2'', leaders, Blue Pikmin, and Bulbmin stick to the bottom of the terrain while underwater, and gravity acts as if they were on land. In ''Pikmin 3'', Blue Pikmin were given the ability to swim, allowing them freedom to move up and down, such as when chasing aquatic enemies. Leaders will always remain on the ground, however, and when they throw a Blue Pikmin, said Pikmin will slowly ascend and descend while underwater.


([[Pellet|'''''Read more...''''']])<noinclude>
([[Water|'''''Read more...''''']])<noinclude>


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Revision as of 06:38, October 1, 2016

Water

File:Drowning.jpeg
A group of Red Pikmin drowning.

Water is the most common hazard and obstacle in the Pikmin series, since it is presented mostly through bodies of water that are a part of the terrain itself. Water is a hazard to most Pikmin types, given that they cannot swim nor breathe underwater. The exceptions are Blue Pikmin and Bulbmin, making these two types of Pikmin ideal to handle underwater tasks. Winged Pikmin can also fly above the surface, making it possible to transverse bodies of water with them in the group.

Water in and of itself is not harmful to the Pikmin. Some bodies may be too shallow for the Pikmin to drown in, in which case they are completely harmless. Geysers also spew out water with immense force, but the Pikmin simply ride them in order to leave the cave. Rain in Pikmin 3 also has no adverse effect on the Pikmin.

In Pikmin and Pikmin 2, leaders, Blue Pikmin, and Bulbmin stick to the bottom of the terrain while underwater, and gravity acts as if they were on land. In Pikmin 3, Blue Pikmin were given the ability to swim, allowing them freedom to move up and down, such as when chasing aquatic enemies. Leaders will always remain on the ground, however, and when they throw a Blue Pikmin, said Pikmin will slowly ascend and descend while underwater.

(Read more...)

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