Unused content in Pikmin 3: Difference between revisions

No edit summary
Line 19: Line 19:
[[File:Kakureimo 2.png|thumb|left|Front view.]]
[[File:Kakureimo 2.png|thumb|left|Front view.]]


<code>kakureimo</code> is a fat leech-like enemy. It has a purple body, yellow stomach, stripped yellow back, and three green eyes on each side. Its mouth is circular and filled with jagged teeth, and it has two large antennae on its head. Size-wise, it's around the size of a [[Red Bulborb]]. {{j|かく|kaku}} translates to "hiding", and {{j|いも|imo}} translates to "caterpillar".
<code>kakureimo</code> is a fat leech-like enemy. It has a purple body, yellow stomach along with yellow back stripes, and three green eyes on each side of its small head. Its mouth is circular and filled with jagged teeth, and it has two large antennae on its head. Size-wise, it's around the size of a [[Red Bulborb]]. {{j|かく|kaku}} translates to "hiding", and {{j|いも|imo}} translates to "caterpillar".


When it spawns, it pops out from other the ground. When there are no Pikmin or leaders nearby, it waddles around to explore, but if one gets into view, it becomes alarmed, and dashes to its original spot, where it burrows underground. After being left alone for a bit, it pops back out and repeats the cycle. Given unknown rules, it may decide to stay underground until it's left alone, or it may pop its head for a second, and then go back in. When it burrows, its health is entirely restored. Other than that, some parts of the enemy are unfinished, in that it has no particle effects, some animations are a bit jerky, and parts of its logic are missing, in that Pikmin can latch on to it while it buries and continue to attack it, even through the ground.{{cite youtube|REufQDiAu58|of the ''kakureimo'' in action}}
When it spawns, it pops out from underneath the ground. When there are no Pikmin or leaders nearby, it waddles around to explore a small area immediately outside of its "home" , but if one gets into view, it becomes alarmed and dashes to its original spot, where it burrows underground. After being left alone for a bit, it will reemerge and repeat the cycle. Given unknown rules, it may decide to stay underground until it's left alone, or it will cautiously poke its head out to survey the area. When it burrows, its health is entirely restored. Other than that, some parts of the enemy are unfinished, in that it has no particle effects, some animations are a bit jerky, and parts of its logic are missing, in that Pikmin can latch on to it while it buries and continue to attack it, even through the ground.{{cite youtube|REufQDiAu58|of the ''kakureimo'' in action}}


Given how it acts the same as the ''[[#moguraimo|moguraimo]]'', it has a similar name to it, and sports a similar color scheme, it's safe to say that the two creatures are related.  
Given how it acts the same as the ''[[#moguraimo|moguraimo]]'', it has a similar name to it, and sports a similar color scheme, it's safe to say that the two creatures are somehow related.  


From analysis of the game files, the following can be concluded:
From analysis of the game files, the following can be concluded:
Line 30: Line 30:
*The lock-on data's format version is 0, and the health parameter data's format version is 2.
*The lock-on data's format version is 0, and the health parameter data's format version is 2.
*It is missing a <code>cull_info.txt</code> and <code>dynamics.txt</code> file, present in most other enemies' data.
*It is missing a <code>cull_info.txt</code> and <code>dynamics.txt</code> file, present in most other enemies' data.
*It has the ability to drop [[nectar]].
*It has the ability to drop [[nectar]] upon death.


{{enemy stats
{{enemy stats
Line 63: Line 63:
|nofamily  = y
|nofamily  = y
}}
}}
It appears as though the [[Ravenous Whiskerpillar]] from ''Pikmin 2'' was meant to return, albeit different. It can be said that this is the same creature due to the texture being almost exactly the same, just slightly altered in terms of color. The internal name, however, is quite different: <code>moguraimo</code> ({{j|もぐらいも|mogura imo}} means "mole caterpillar"), when it used to be <code>imomushi</code>. Appearance-wise, it is slightly larger than before, and unless the texture mapping of the model is incorrect, its skin is mostly purple; besides that, its eyes are slightly larger, it has antennae, and its namesake whiskers are gone. In terms of behavior, it acts exactly the same as the ''[[#kakureimo|kakureimo]]''.{{cite youtube|GZHcc8mZKHA|of the ''moguraimo'' in action}} Given how it acts the same as the ''kakureimo'', it has a similar name to it, and sports a similar color scheme, it's safe to say that the two creatures are related. The following can be observed from the game's files:
This creature bares a strong resemblance to the [[Ravenous Whiskerpillar]] from ''Pikmin 2''. The internal name, however, is quite different: <code>moguraimo</code> ({{j|もぐらいも|mogura imo}} means "mole caterpillar"), when it used to be <code>imomushi</code>. Appearance-wise, it is slightly larger than before, and unless the texture mapping of the model is incorrect, its skin is mostly purple; besides that, its eyes are slightly larger, it has antennae, and its namesake whiskers are gone. In terms of behavior, it acts exactly the same as the ''[[#kakureimo|kakureimo]]''.{{cite youtube|GZHcc8mZKHA|of the ''moguraimo'' in action}} Given how it acts the same as the ''kakureimo'', has a similar name to it, and sports a similar color scheme, it's safe to say that the two creatures are somehow related. However, due to its striking resemblance to an already-existing enemy, the model may just be a placeholder. The following can be observed from the game's files:


*It has animations for dying, appearing, burrowing, moving, biting, swallowing prey, chewing prey, being carried, noticing prey, looking around, going to its original spot, and the unknown animations <code>lookout</code>, <code>lookin</code>, <code>sense</code>, and <code>prowl</code>.
*It has animations for dying, appearing, burrowing, moving, biting, swallowing prey, chewing prey, being carried, noticing prey, looking around, going to its original spot, and the unknown animations <code>lookout</code>, <code>lookin</code>, <code>sense</code>, and <code>prowl</code>.
*It is missing a <code>cull_info.txt</code> and <code>dynamics.txt</code> file, present in most other enemies' data.
*It is missing a <code>cull_info.txt</code> and <code>dynamics.txt</code> file, present in most other enemies' data.
*The lock-on data's format version is 1, and the health parameter data's format version is 2.
*The lock-on data's format version is 1, and the health parameter data's format version is 2.
*It has the ability to drop [[nectar]].
*It has the ability to drop [[nectar]] upon death.


{{enemy stats
{{enemy stats
Anonymous user