Pikmin (game)

Patent US7762893: Difference between revisions

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"'''US7762893'''" (also published as EP1716897A2, EP1716897A3, US20060252531) was a design concept for a touch-based strategy game highly resembling the ''[[Pikmin series|Pikmin]]'' series on a device that bears a remarkable resemblance to the [[nwiki:Nintendo DS|Nintendo DS]].{{cite web|http://kyoto-report.blogspot.co.uk/2011/05/release-dates.html|Prototype Database|The Kyoto Report{{dead link|12|November|2015}}}} It was filed as a patent in January 2006 by Yuji Kando and Yutaka Hirameki{{cite web|http://patft.uspto.gov/netacgi/nph-Parser?Sect2{{=}}PTO1&Sect2{{=}}HITOFF&p{{=}}1&u{{=}}/netahtml/PTO/search-bool.html&r{{=}}1&f{{=}}G&l{{=}}50&d{{=}}PALL&RefSrch{{=}}yes&Query{{=}}PN/7762893|United States Patent: 7762893|United States Patent and Trademark Office}}, who respectively are the main programmers and level designers for ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]''.
"'''US7762893'''" (also published as EP1716897A2, EP1716897A3, US20060252531) was a design concept for a touch-based strategy game highly resembling the ''[[Pikmin series|Pikmin]]'' series on a device that bears a remarkable resemblance to the [[nwiki:Nintendo DS|Nintendo DS]].{{cite web|http://kyoto-report.blogspot.co.uk/2011/05/release-dates.html|Prototype Database|The Kyoto Report{{dead link|November|2015}}}} It was filed as a patent in January 2006 by Yuji Kando and Yutaka Hirameki{{cite web|http://patft.uspto.gov/netacgi/nph-Parser?Sect2{{=}}PTO1&Sect2{{=}}HITOFF&p{{=}}1&u{{=}}/netahtml/PTO/search-bool.html&r{{=}}1&f{{=}}G&l{{=}}50&d{{=}}PALL&RefSrch{{=}}yes&Query{{=}}PN/7762893|United States Patent: 7762893|United States Patent and Trademark Office}}, who respectively are the main programmers and level designers for ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]''.


According to the patent, gameplay would involve players controlling [[Pikmin family|Pikmin]]-like characters with a "pointing device", with the objective being to guide these units to other objects so that they can interact in certain ways.{{cite web|http://uk.gamespot.com/features/patented-game-mechanics-that-might-surprise-you-6369027/?page{{=}}11|Patented Game Mechanics That Might Surprise You, Page 11|GameSpot{{dead link|12|November|2015}}}}
According to the patent, gameplay would involve players controlling [[Pikmin family|Pikmin]]-like characters with a "pointing device", with the objective being to guide these units to other objects so that they can interact in certain ways.{{cite web|http://uk.gamespot.com/features/patented-game-mechanics-that-might-surprise-you-6369027/?page{{=}}11|Patented Game Mechanics That Might Surprise You, Page 11|GameSpot{{dead link|November|2015}}}}


==See also==
==See also==

Revision as of 09:54, November 12, 2015

Artwork by Yuji Kando and Yutaka Hirameki used in a 2006 patent to demonstrate the concept behind a Pikmin-type game running on the Nintendo DS.
An illustration used in the patent
The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

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"US7762893" (also published as EP1716897A2, EP1716897A3, US20060252531) was a design concept for a touch-based strategy game highly resembling the Pikmin series on a device that bears a remarkable resemblance to the Nintendo DS.[1] It was filed as a patent in January 2006 by Yuji Kando and Yutaka Hirameki[2], who respectively are the main programmers and level designers for Pikmin and Pikmin 2.

According to the patent, gameplay would involve players controlling Pikmin-like characters with a "pointing device", with the objective being to guide these units to other objects so that they can interact in certain ways.[3]

See also

References

  1. ^ Prototype Database on The Kyoto Report[dead link]
  2. ^ United States Patent: 7762893 on United States Patent and Trademark Office
  3. ^ Patented Game Mechanics That Might Surprise You, Page 11 on GameSpot[dead link]

External links