Talk:HUD: Difference between revisions

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Update: Miiverse wasn't down for long, so I now have all screenshots on display on my user page until the information can be added to the main page. The only reason I haven't done it immediately is that I suspect a large overhaul of some kind may need to be done. [[User:Phineas81707|Phineas81707]] ([[User talk:Phineas81707|talk]]) 22:56, 27 October 2015 (EDT)
Update: Miiverse wasn't down for long, so I now have all screenshots on display on my user page until the information can be added to the main page. The only reason I haven't done it immediately is that I suspect a large overhaul of some kind may need to be done. [[User:Phineas81707|Phineas81707]] ([[User talk:Phineas81707|talk]]) 22:56, 27 October 2015 (EDT)
:Those are some very nice screenshots. Varied, and well thought out! For the article's body, I say we should try to use images in which there is only a black background behind the different HUD elements. I think this is only really plausible inside caves, and even then, only inside some of them. If we can't, then we'll crop the elements from your images and use those. In the meantime, you can put your images on the article's gallery. Might be wise to split the gallery by game. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 05:06, 28 October 2015 (EDT)
:Those are some very nice screenshots. Varied, and well thought out! For the article's body, I say we should try to use images in which there is only a black background behind the different HUD elements. I think this is only really plausible inside caves, and even then, only inside some of them. If we can't, then we'll crop the elements from your images and use those. In the meantime, you can put your images on the article's gallery. Might be wise to split the gallery by game. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 05:06, 28 October 2015 (EDT)
::Thanks for the words. I'll sort out the gallery tomorrow- tomorrow West Australian Standard Time, of course. The main intent of the image gathering, though, was to include the actual information inside the article content, something I wasn't as confident in as adding to the gallery in terms of wiki formatting (this article seems to be using more complicated formats than what I'm familiar with). As for the black backgrounds... just tell me what the most significant parts of the HUD are, and I'll try to see if I can find somewhere to put them against a black background ([[Clockwork Chasm]] and the abyss levels in Bingo Battle sound like good places to start). [[User:Phineas81707|Phineas81707]] ([[User talk:Phineas81707|talk]]) 10:57, 28 October 2015 (EDT)

Revision as of 09:57, October 28, 2015

I have (hopefully) collected screenshots for most, if not all, Pikmin 3 HUD displays. Unfortunately, I am unable to retrieve them at present- I took them via Miiverse, but it got taken down for maintenance as soon as I was done (I hope), but once I have them, where could I put them so that they can be analysed for what needs to be added to this page? Phineas81707 (talk) 21:47, 27 October 2015 (EDT) Update: Miiverse wasn't down for long, so I now have all screenshots on display on my user page until the information can be added to the main page. The only reason I haven't done it immediately is that I suspect a large overhaul of some kind may need to be done. Phineas81707 (talk) 22:56, 27 October 2015 (EDT)

Those are some very nice screenshots. Varied, and well thought out! For the article's body, I say we should try to use images in which there is only a black background behind the different HUD elements. I think this is only really plausible inside caves, and even then, only inside some of them. If we can't, then we'll crop the elements from your images and use those. In the meantime, you can put your images on the article's gallery. Might be wise to split the gallery by game. — {EspyoT} 05:06, 28 October 2015 (EDT)
Thanks for the words. I'll sort out the gallery tomorrow- tomorrow West Australian Standard Time, of course. The main intent of the image gathering, though, was to include the actual information inside the article content, something I wasn't as confident in as adding to the gallery in terms of wiki formatting (this article seems to be using more complicated formats than what I'm familiar with). As for the black backgrounds... just tell me what the most significant parts of the HUD are, and I'll try to see if I can find somewhere to put them against a black background (Clockwork Chasm and the abyss levels in Bingo Battle sound like good places to start). Phineas81707 (talk) 10:57, 28 October 2015 (EDT)